4coder/non-source/test_data/lots_of_files/jam.h

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2018-03-16 18:19:11 +00:00
/*
* Overreact - Mr. 4th Dimention
* Allen Webster
* 03.21.2015 (mm.dd.yyyy)
*
* Game to Platform Layer.
*/
struct Game_Memory{
void *data;
i32 size;
};
struct Game_Step_Target{
Game_Render_Target render;
bool32 can_fullscreen;
bool32 *is_fullscreen;
real32 second_per_frame;
i32 audio_samples_per_second;
char btn1, btn2;
};
struct Game_Input{
struct{
real32 stick_x, stick_y;
} analog;
struct{
bool8 up, down, left, right;
} digital;
bool8 button[8];
bool8 pause;
bool8 back;
bool8 is_analog;
bool8 toggle_edit_mode;
bool8 key_input;
char key_code;
};
struct Game_Audio_Target{
i16 *samples;
i32 count_per_channel;
i32 channels;
i32 samples_per_second;
real32 second_per_frame;
};
#define SIG_APP_FILL_SAMPLES(name) void(name)(Game_Audio_Target target, Game_Memory memory)
#define SIG_APP_STEP(name) bool32(name)(Game_Step_Target target, Game_Input input, Game_Memory memory, bool32 first)
internal
SIG_APP_FILL_SAMPLES(game_fill_samples);
internal
SIG_APP_STEP(game_step);