4coder/non-source/test_data/lots_of_files/gjAPI.cpp

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2018-03-16 18:19:11 +00:00
///////////////////////////////////////////////////////////////////
//*-------------------------------------------------------------*//
//| Part of the Game Jolt API C++ Library (http://gamejolt.com) |//
//*-------------------------------------------------------------*//
//| Released under the zlib License |//
//| More information available in the readme file |//
//*-------------------------------------------------------------*//
///////////////////////////////////////////////////////////////////
#include "gjAPI.h"
#include <sstream>
#include <iostream>
#include <algorithm>
std::vector<std::string> gjAPI::s_asLog;
// ****************************************************************
/* constructor */
gjAPI::gjInterUser::gjInterUser(gjAPI* pAPI, gjNetwork* pNetwork)noexcept
: m_pAPI (pAPI)
, m_pNetwork (pNetwork)
{
// create NULL user for secure object handling
gjData pNullData;
pNullData["id"] = "0";
pNullData["username"] = "NOT FOUND";
pNullData["type"] = "Guest";
pNullData["avatar_url"] = GJ_API_AVATAR_DEFAULT;
m_apUser[0] = new gjUser(pNullData, m_pAPI);
// create guest user for secure object handling
gjData pGuestData;
pGuestData["id"] = "-1";
pGuestData["username"] = "Guest";
pGuestData["type"] = "Guest";
pGuestData["avatar_url"] = GJ_API_AVATAR_DEFAULT;
m_apUser[-1] = new gjUser(pGuestData, m_pAPI);
}
// ****************************************************************
/* destructor */
gjAPI::gjInterUser::~gjInterUser()
{
// delete all users
FOR_EACH(it, m_apUser)
SAFE_DELETE(it->second)
// clear container
m_apUser.clear();
}
// ****************************************************************
/* access user objects directly (may block) */
gjUser* gjAPI::gjInterUser::GetUser(const int& iID)
{
gjUserPtr pOutput;
if(this->__CheckCache(iID, &pOutput) == GJ_OK) return pOutput;
if(this->FetchUserNow(iID, &pOutput) == GJ_OK) return pOutput;
return m_apUser[0];
}
gjUser* gjAPI::gjInterUser::GetUser(const std::string& sName)
{
gjUserPtr pOutput;
if(this->__CheckCache(sName, &pOutput) == GJ_OK) return pOutput;
if(this->FetchUserNow(sName, &pOutput) == GJ_OK) return pOutput;
return m_apUser[0];
}
// ****************************************************************
/* access main user object directly (may block) */
gjUser* gjAPI::gjInterUser::GetMainUser()
{
if(!m_pAPI->IsUserConnected()) return m_apUser[0];
return this->GetUser(m_pAPI->GetUserName());
}
// ****************************************************************
/* delete all cached user objects */
void gjAPI::gjInterUser::ClearCache()
{
// save NULL user and guest user
gjUser* pNull = m_apUser[0]; m_apUser.erase(0);
gjUser* pGuest = m_apUser[-1]; m_apUser.erase(-1);
// delete users
FOR_EACH(it, m_apUser)
SAFE_DELETE(it->second)
// clear container
m_apUser.clear();
m_apUser[0] = pNull;
m_apUser[-1] = pGuest;
}
// ****************************************************************
/* check for cached user objects */
int gjAPI::gjInterUser::__CheckCache(const int& iID, gjUserPtr* ppOutput)
{
// retrieve cached user
if(m_apUser.count(iID))
{
if(ppOutput) (*ppOutput) = m_apUser[iID];
return GJ_OK;
}
return GJ_NO_DATA_FOUND;
}
int gjAPI::gjInterUser::__CheckCache(const std::string& sName, gjUserPtr* ppOutput)
{
// retrieve cached user
FOR_EACH(it, m_apUser)
{
if(it->second->GetName() == sName)
{
if(ppOutput) (*ppOutput) = it->second;
return GJ_OK;
}
}
return GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* process user data and cache user objects */
int gjAPI::gjInterUser::__Process(const std::string& sData, void* pAdd, gjUserPtr* ppOutput)
{
// parse output
gjDataList aaReturn;
if(m_pAPI->ParseRequestKeypair(sData, &aaReturn) != GJ_OK)
{
gjAPI::ErrorLogAdd("API Error: could not parse user");
if(ppOutput) (*ppOutput) = m_apUser[0];
return GJ_REQUEST_FAILED;
}
// create and cache user object
gjUser* pNewUser = new gjUser(aaReturn[0], m_pAPI);
const int iID = pNewUser->GetID();
if(m_apUser.count(iID))
{
SAFE_DELETE(pNewUser)
pNewUser = m_apUser[iID];
}
else m_apUser[iID] = pNewUser;
if(ppOutput) (*ppOutput) = pNewUser;
return pNewUser ? GJ_OK : GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* constructor */
gjAPI::gjInterTrophy::gjInterTrophy(gjAPI* pAPI, gjNetwork* pNetwork)noexcept
: m_iCache (0)
, m_pAPI (pAPI)
, m_pNetwork (pNetwork)
{
// create NULL trophy for secure object handling
gjData pNullData;
pNullData["id"] = "0";
pNullData["title"] = "NOT FOUND";
pNullData["difficulty"] = "Bronze";
pNullData["image_url"] = GJ_API_TROPHY_DEFAULT_1;
m_apTrophy[0] = new gjTrophy(pNullData, m_pAPI);
// reserve some memory
m_aiSort.reserve(GJ_API_RESERVE_TROPHY);
m_aiSecret.reserve(GJ_API_RESERVE_TROPHY);
m_aiHidden.reserve(GJ_API_RESERVE_TROPHY);
// retrieve offline-cached trophy data
this->__LoadOffCache();
}
// ****************************************************************
/* destructor */
gjAPI::gjInterTrophy::~gjInterTrophy()
{
// delete all trophies
FOR_EACH(it, m_apTrophy)
SAFE_DELETE(it->second)
// clear containers
m_apTrophy.clear();
m_aiSort.clear();
m_aiSecret.clear();
m_aiHidden.clear();
}
// ****************************************************************
/* access trophy objects directly (may block) */
gjTrophy* gjAPI::gjInterTrophy::GetTrophy(const int& iID)
{
if(!m_pAPI->IsUserConnected() && m_iCache == 0) return m_apTrophy[0];
if(m_apTrophy.size() <= 1)
{
// wait for prefetching
if(GJ_API_PREFETCH) m_pNetwork->Wait(2);
if(m_apTrophy.size() <= 1)
{
gjTrophyList apOutput;
this->FetchTrophiesNow(0, &apOutput);
}
}
return m_apTrophy.count(iID) ? m_apTrophy[iID] : m_apTrophy[0];
}
// ****************************************************************
/* delete all cached trophy objects */
void gjAPI::gjInterTrophy::ClearCache(const bool& bFull)
{
const bool bRemoveAll = bFull || !GJ_API_OFFCACHE_TROPHY;
if(bRemoveAll)
{
// save NULL trophy
gjTrophy* pNull = m_apTrophy[0];
m_apTrophy.erase(0);
// delete trophies
FOR_EACH(it, m_apTrophy)
SAFE_DELETE(it->second)
// clear container
m_apTrophy.clear();
m_apTrophy[0] = pNull;
}
// set cache status
m_iCache = bRemoveAll ? 0 : 1;
}
// ****************************************************************
/* define layout of the returned trophy list */
void gjAPI::gjInterTrophy::SetSort(const int* piIDList, const size_t& iNum)
{
if(iNum)
{
// clear sort list
m_aiSort.clear();
// add IDs to sort list
for(size_t i = 0; i < iNum; ++i)
m_aiSort.push_back(piIDList[i]);
}
// apply sort attribute
FOR_EACH(it, m_apTrophy)
it->second->__SetSort(0);
for(size_t i = 0; i < m_aiSort.size(); ++i)
if(m_apTrophy.count(m_aiSort[i])) m_apTrophy[m_aiSort[i]]->__SetSort(int(i+1));
}
// ****************************************************************
/* define secret trophy objects */
void gjAPI::gjInterTrophy::SetSecret(const int* piIDList, const size_t& iNum)
{
if(iNum)
{
// clear secret list
m_aiSecret.clear();
// add IDs to secret list
for(size_t i = 0; i < iNum; ++i)
m_aiSecret.push_back(piIDList[i]);
}
// apply secret attribute
FOR_EACH(it, m_apTrophy)
it->second->__SetSecret(false);
FOR_EACH(it, m_aiSecret)
if(m_apTrophy.count(*it)) m_apTrophy[*it]->__SetSecret(true);
}
// ****************************************************************
/* define hidden trophy objects */
void gjAPI::gjInterTrophy::SetHidden(const int* piIDList, const size_t& iNum)
{
if(iNum)
{
// clear hidden list
m_aiHidden.clear();
// add IDs to hidden list
for(size_t i = 0; i < iNum; ++i)
m_aiHidden.push_back(piIDList[i]);
}
// apply hidden attribute and remove all hidden trophy objects
FOR_EACH(it, m_aiHidden)
if(m_apTrophy.count(*it)) m_apTrophy.erase(m_apTrophy.find(*it));
}
// ****************************************************************
/* check for cached trophy objects */
int gjAPI::gjInterTrophy::__CheckCache(const int& iAchieved, gjTrophyList* papOutput)
{
// retrieve cached trophies
if(m_apTrophy.size() > 1)
{
if(papOutput)
{
gjTrophyList apConvert;
apConvert.reserve(GJ_API_RESERVE_TROPHY);
// add sorted trophies
FOR_EACH(it, m_aiSort)
if(m_apTrophy.count(*it)) apConvert.push_back(m_apTrophy[*it]);
// add missing unsorted trophies
FOR_EACH(it, m_apTrophy)
{
if(it->first)
{
if(std::find(apConvert.begin(), apConvert.end(), it->second) == apConvert.end())
apConvert.push_back(it->second);
}
}
// check for achieved status
FOR_EACH(it, apConvert)
{
gjTrophy* pTrophy = (*it);
if((iAchieved > 0 && pTrophy->IsAchieved()) ||
(iAchieved < 0 && !pTrophy->IsAchieved()) || !iAchieved)
(*papOutput).push_back(pTrophy);
}
}
return GJ_OK;
}
return GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* process trophy data and cache trophy objects */
int gjAPI::gjInterTrophy::__Process(const std::string& sData, void* pAdd, gjTrophyList* papOutput)
{
// parse output
gjDataList aaReturn;
if(m_pAPI->ParseRequestKeypair(sData, &aaReturn) != GJ_OK)
{
gjAPI::ErrorLogAdd("API Error: could not parse trophies");
return GJ_REQUEST_FAILED;
}
// offline-cache trophy data
if(!aaReturn.empty()) this->__SaveOffCache(sData);
if(m_iCache == 0) m_iCache = 2;
// create and cache trophy objects
FOR_EACH(it, aaReturn)
{
gjTrophy* pNewTrophy = new gjTrophy(*it, m_pAPI);
const int iID = pNewTrophy->GetID();
if(m_apTrophy.count(iID))
{
*m_apTrophy[iID] = *pNewTrophy;
SAFE_DELETE(pNewTrophy)
}
else m_apTrophy[iID] = pNewTrophy;
}
// apply attributes
this->SetSort (NULL, 0);
this->SetSecret(NULL, 0);
this->SetHidden(NULL, 0);
return (this->__CheckCache(P_TO_I(pAdd), papOutput) == GJ_OK) ? GJ_OK : GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* save trophy data to a cache file */
void gjAPI::gjInterTrophy::__SaveOffCache(const std::string& sData)
{
if(!GJ_API_OFFCACHE_TROPHY) return;
if(m_iCache != 0) return;
// open cache file
std::FILE* pFile = std::fopen(GJ_API_OFFCACHE_NAME, "w");
if(pFile)
{
// write data and close cache file
std::fputs("[TROPHY]\n", pFile);
std::fputs(sData.c_str(), pFile);
std::fclose(pFile);
}
}
// ****************************************************************
/* load trophy data from a cache file */
void gjAPI::gjInterTrophy::__LoadOffCache()
{
if(!GJ_API_OFFCACHE_TROPHY) return;
if(m_iCache != 0) return;
// open cache file
std::FILE* pFile = std::fopen(GJ_API_OFFCACHE_NAME, "r");
if(pFile)
{
// read trophy header
char acHeader[32];
std::fscanf(pFile, "%31[^\n]%*c", acHeader);
// read trophy data
std::string sData;
while(true)
{
char acLine[1024];
std::fscanf(pFile, "%1023[^\n]%*c", acLine);
if(std::feof(pFile)) break;
if(std::strlen(acLine) > 1)
{
sData += acLine;
sData += '\n';
}
}
// close cache file
std::fclose(pFile);
if(!sData.empty())
{
// flag offline caching and load offline-cached trophies
m_iCache = 1;
this->__Process(sData, NULL, NULL);
}
}
}
// ****************************************************************
/* constructor */
gjAPI::gjInterScore::gjInterScore(gjAPI* pAPI, gjNetwork* pNetwork)noexcept
: m_pAPI (pAPI)
, m_pNetwork (pNetwork)
{
// create NULL score table for secure object handling
gjData pNullData;
pNullData["id"] = "0";
pNullData["name"] = "NOT FOUND";
m_apScoreTable[0] = new gjScoreTable(pNullData, m_pAPI);
}
// ****************************************************************
/* destructor */
gjAPI::gjInterScore::~gjInterScore()
{
// delete all score tables and scores entries
FOR_EACH(it, m_apScoreTable)
SAFE_DELETE(it->second)
// clear container
m_apScoreTable.clear();
}
// ****************************************************************
/* access score table objects directly (may block) */
gjScoreTable* gjAPI::gjInterScore::GetScoreTable(const int &iID)
{
if(m_apScoreTable.size() <= 1)
{
// wait for prefetching
if(GJ_API_PREFETCH) m_pNetwork->Wait(2);
if(m_apScoreTable.size() <= 1)
{
gjScoreTableMap apOutput;
this->FetchScoreTablesNow(&apOutput);
}
}
gjScoreTable* pPrimary = gjScoreTable::GetPrimary();
return iID ? (m_apScoreTable.count(iID) ? m_apScoreTable[iID] : m_apScoreTable[0]) : (pPrimary ? pPrimary : m_apScoreTable[0]);
}
// ****************************************************************
/* delete all cached score table objects and score entries */
void gjAPI::gjInterScore::ClearCache()
{
// save NULL score table
gjScoreTable* pNull = m_apScoreTable[0]; m_apScoreTable.erase(0);
// delete score tables and scores entries
FOR_EACH(it, m_apScoreTable)
SAFE_DELETE(it->second)
// clear container
m_apScoreTable.clear();
m_apScoreTable[0] = pNull;
}
// ****************************************************************
/* check for cached score table objects */
int gjAPI::gjInterScore::__CheckCache(gjScoreTableMap* papOutput)
{
// retrieve cached score tables
if(m_apScoreTable.size() > 1)
{
if(papOutput)
{
FOR_EACH(it, m_apScoreTable)
if(it->first) (*papOutput)[it->first] = it->second;
}
return GJ_OK;
}
return GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* process score table data and cache score table objects */
int gjAPI::gjInterScore::__Process(const std::string& sData, void* pAdd, gjScoreTableMap* papOutput)
{
// parse output
gjDataList aaReturn;
if(m_pAPI->ParseRequestKeypair(sData, &aaReturn) != GJ_OK)
{
gjAPI::ErrorLogAdd("API Error: could not parse score tables");
return GJ_REQUEST_FAILED;
}
// create and cache score tables
FOR_EACH(it, aaReturn)
{
gjScoreTable* pNewScoreTable = new gjScoreTable(*it, m_pAPI);
const int iID = pNewScoreTable->GetID();
if(m_apScoreTable.count(iID)) SAFE_DELETE(pNewScoreTable)
else m_apScoreTable[iID] = pNewScoreTable;
}
return (this->__CheckCache(papOutput) == GJ_OK) ? GJ_OK : GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* constructor */
gjAPI::gjInterDataStore::gjInterDataStore(const int& iType, gjAPI* pAPI, gjNetwork* pNetwork)noexcept
: m_iType (iType)
, m_pAPI (pAPI)
, m_pNetwork (pNetwork)
{
}
// ****************************************************************
/* destructor */
gjAPI::gjInterDataStore::~gjInterDataStore()
{
this->ClearCache();
}
// ****************************************************************
/* create and access data store items directly */
gjDataItem* gjAPI::gjInterDataStore::GetDataItem(const std::string& sKey)
{
// create new data store item
if(!m_apDataItem.count(sKey))
{
gjData asDataItemData;
asDataItemData["key"] = sKey;
m_apDataItem[sKey] = new gjDataItem(asDataItemData, m_iType, m_pAPI);
}
return m_apDataItem.count(sKey) ? m_apDataItem[sKey] : NULL;
}
// ****************************************************************
/* delete all cached data store items */
void gjAPI::gjInterDataStore::ClearCache()
{
// delete data store items
FOR_EACH(it, m_apDataItem)
SAFE_DELETE(it->second)
// clear container
m_apDataItem.clear();
}
// ****************************************************************
/* check for cached data store items */
int gjAPI::gjInterDataStore::__CheckCache(gjDataItemMap* papOutput)
{
// retrieve cached data store items
if(!m_apDataItem.empty())
{
if(papOutput)
{
FOR_EACH(it, m_apDataItem)
(*papOutput)[it->first] = it->second;
}
return GJ_OK;
}
return GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* process data store data and cache data store items */
int gjAPI::gjInterDataStore::__Process(const std::string& sData, void* pAdd, gjDataItemMap* papOutput)
{
// parse output
gjDataList aaReturn;
if(m_pAPI->ParseRequestKeypair(sData, &aaReturn) != GJ_OK)
{
gjAPI::ErrorLogAdd("API Error: could not parse data store items");
return GJ_REQUEST_FAILED;
}
// create and cache data store items
FOR_EACH(it, aaReturn)
{
gjDataItem* pNewDataItem = new gjDataItem(*it, m_iType, m_pAPI);
const std::string& sKey = pNewDataItem->GetKey();
if(m_apDataItem.count(sKey))
{
SAFE_DELETE(pNewDataItem)
pNewDataItem = m_apDataItem[sKey];
}
else m_apDataItem[sKey] = pNewDataItem;
if(papOutput) (*papOutput)[sKey] = pNewDataItem;
}
return aaReturn.empty() ? GJ_NO_DATA_FOUND : GJ_OK;
}
// ****************************************************************
/* constructor */
gjAPI::gjInterFile::gjInterFile(gjAPI* pAPI, gjNetwork* pNetwork)noexcept
: m_pAPI (pAPI)
, m_pNetwork (pNetwork)
{
// reserve some memory
m_asFile.reserve(GJ_API_RESERVE_FILE);
}
// ****************************************************************
/* destructor */
gjAPI::gjInterFile::~gjInterFile()
{
this->ClearCache();
}
// ****************************************************************
/* delete all cached file paths */
void gjAPI::gjInterFile::ClearCache()
{
// clear container
m_asFile.clear();
}
// ****************************************************************
/* check for cached files */
int gjAPI::gjInterFile::__CheckCache(const std::string& sPath)
{
// compare cached file paths
FOR_EACH(it, m_asFile)
{
if(sPath == (*it))
return GJ_OK;
}
return GJ_NO_DATA_FOUND;
}
// ****************************************************************
/* process downloaded file */
int gjAPI::gjInterFile::__Process(const std::string& sData, void* pAdd, std::string* psOutput)
{
// save path of the file
if(this->__CheckCache(sData) != GJ_OK) m_asFile.push_back(sData);
if(psOutput) (*psOutput) = sData;
return GJ_OK;
}
// ****************************************************************
/* constructor */
gjAPI::gjAPI(const int iGameID, const std::string sGamePrivateKey)noexcept
: m_iGameID (iGameID)
, m_sGamePrivateKey (sGamePrivateKey)
, m_sUserName ("")
, m_sUserToken ("")
, m_iNextPing (0)
, m_bActive (false)
, m_bConnected (false)
, m_sProcUserName ("")
, m_sProcUserToken ("")
{
// init error log
gjAPI::ErrorLogReset();
// pre-process the game ID
m_sProcGameID = gjAPI::UtilIntToString(m_iGameID);
// create network object
m_pNetwork = new gjNetwork(this);
// create sub-interface objects
m_pInterUser = new gjInterUser(this, m_pNetwork);
m_pInterTrophy = new gjInterTrophy(this, m_pNetwork);
m_pInterScore = new gjInterScore(this, m_pNetwork);
m_pInterDataStoreGlobal = new gjInterDataStore(0, this, m_pNetwork);
m_pInterDataStoreUser = new gjInterDataStore(1, this, m_pNetwork);
m_pInterFile = new gjInterFile(this, m_pNetwork);
// prefetch score tables
if(GJ_API_PREFETCH && iGameID) m_pInterScore->FetchScoreTablesCall(GJ_NETWORK_NULL_THIS(gjScoreTableMap));
}
// ****************************************************************
/* destructor */
gjAPI::~gjAPI()
{
// logout last user
this->Logout();
// delete network object
SAFE_DELETE(m_pNetwork)
// delete sub-interface objects
SAFE_DELETE(m_pInterUser)
SAFE_DELETE(m_pInterTrophy)
SAFE_DELETE(m_pInterScore)
SAFE_DELETE(m_pInterDataStoreGlobal)
SAFE_DELETE(m_pInterDataStoreUser)
SAFE_DELETE(m_pInterFile)
}
// ****************************************************************
/* explicitly initialize the object */
void gjAPI::Init(const int& iGameID, const std::string& sGamePrivateKey)
{
// save game data
m_iGameID = iGameID;
m_sGamePrivateKey = sGamePrivateKey;
// pre-process the game ID
m_sProcGameID = gjAPI::UtilIntToString(m_iGameID);
// prefetch score tables
if(GJ_API_PREFETCH && iGameID) m_pInterScore->FetchScoreTablesCall(GJ_NETWORK_NULL_THIS(gjScoreTableMap));
}
// ****************************************************************
/* main update function of the library */
void gjAPI::Update()
{
// update network object
m_pNetwork->Update();
if(!this->IsUserConnected()) return;
if(m_iNextPing)
{
// update ping for the user session
const time_t iCurTime = time(NULL);
if(iCurTime >= m_iNextPing)
{
m_iNextPing = iCurTime + GJ_API_PING_TIME;
this->__PingSession(m_bActive);
}
}
}
// ****************************************************************
/* logout with specific user */
int gjAPI::Logout()
{
if(!this->IsUserConnected()) return GJ_NOT_CONNECTED;
// clear user specific data
m_pInterTrophy->ClearCache(false);
m_pInterDataStoreUser->ClearCache();
// close the user session
if(m_iNextPing) this->__CloseSession();
// clear main user data
m_sUserName = "";
m_sUserToken = "";
m_sProcUserName = "";
m_sProcUserToken = "";
// clear connection
m_bConnected = false;
return GJ_OK;
}
// ****************************************************************
/* parse a valid response string in keypair format */
int gjAPI::ParseRequestKeypair(const std::string& sInput, gjDataList* paaOutput)
{
if(!paaOutput) return GJ_INVALID_INPUT;
gjData aData;
std::istringstream sStream(sInput);
std::string sToken;
// loop through input string
while(std::getline(sStream, sToken))
{
// remove redundant characters
gjAPI::UtilTrimString(&sToken);
if(sToken.empty()) continue;
// separate key and value
const size_t iPos = sToken.find(':');
const std::string sKey = sToken.substr(0, iPos);
const std::string sValue = sToken.substr(iPos + 2, sToken.length() - iPos - 3);
// next data block on same key
if(aData.count(sKey.c_str()))
{
paaOutput->push_back(aData);
aData.clear();
}
// create key and save value
aData[sKey.c_str()] = sValue;
}
// insert last data block and check size
if(!aData.empty()) paaOutput->push_back(aData);
if(paaOutput->empty())
{
paaOutput->push_back(aData);
gjAPI::ErrorLogAdd("API Error: string parsing failed");
return GJ_INVALID_INPUT;
}
// check for failed request
if(paaOutput->front()["success"] != "true")
{
gjAPI::ErrorLogAdd("API Error: request was unsuccessful");
gjAPI::ErrorLogAdd("API Error: " + paaOutput->front()["message"]);
return GJ_REQUEST_FAILED;
}
return GJ_OK;
}
// ****************************************************************
/* parse a valid response string in Dump format */
int gjAPI::ParseRequestDump(const std::string& sInput, std::string* psOutput)
{
if(!psOutput) return GJ_INVALID_INPUT;
// read status
const std::string sStatus = sInput.substr(0, sInput.find_first_of(13));
// read data
(*psOutput) = sInput.substr(sStatus.length()+2);
// check for failed request
if(sStatus != "SUCCESS")
{
gjAPI::ErrorLogAdd("API Error: request was unsuccessful");
gjAPI::ErrorLogAdd("API Error: " + (*psOutput));
return GJ_REQUEST_FAILED;
}
return GJ_OK;
}
// ****************************************************************
/* delete all cached objects */
void gjAPI::ClearCache()
{
// clear cache of all sub-interfaces
m_pInterUser->ClearCache();
m_pInterTrophy->ClearCache(true);
m_pInterScore->ClearCache();
m_pInterDataStoreGlobal->ClearCache();
m_pInterDataStoreUser->ClearCache();
m_pInterFile->ClearCache();
}
// ****************************************************************
/* escape a string for proper url calling */
std::string gjAPI::UtilEscapeString(const std::string& sString)
{
std::string sOutput = "";
// loop through input string
for(size_t i = 0; i < sString.length(); ++i)
{
// check the character type
if
(
(48 <= sString[i] && sString[i] <= 57) || // 0-9
(65 <= sString[i] && sString[i] <= 90) || // ABC...XYZ
(97 <= sString[i] && sString[i] <= 122) || // abc...xyz
(
sString[i] == '~' || sString[i] == '.' ||
sString[i] == '-' || sString[i] == '_'
)
)
{
// add valid character
sOutput += sString[i];
}
else
{
// convert character to hexadecimal value
sOutput += "%" + gjAPI::UtilCharToHex(sString[i]);
}
}
return sOutput;
}
// ****************************************************************
/* trim a standard string on both sides */
void gjAPI::UtilTrimString(std::string* psInput)
{
const size_t iFirst = psInput->find_first_not_of(" \n\r\t");
if(iFirst != std::string::npos) psInput->erase(0, iFirst);
const size_t iLast = psInput->find_last_not_of(" \n\r\t");
if(iLast != std::string::npos) psInput->erase(iLast+1);
}
// ****************************************************************
/* convert a character into his hexadecimal value */
std::string gjAPI::UtilCharToHex(const char& cChar)
{
int iValue = (int)cChar;
if(iValue < 0) iValue += 256;
char acBuffer[8];
std::sprintf(acBuffer, "%02X", iValue);
return acBuffer;
}
// ****************************************************************
/* simply convert an integer into a string */
std::string gjAPI::UtilIntToString(const int& iInt)
{
char acBuffer[32];
std::sprintf(acBuffer, "%d", iInt);
return acBuffer;
}
// ****************************************************************
/* create a folder hierarchy */
void gjAPI::UtilCreateFolder(const std::string& sFolder)
{
size_t iPos = 0;
// loop through path
while((iPos = sFolder.find_first_of("/\\", iPos+2)) != std::string::npos)
{
const std::string sSubFolder = sFolder.substr(0, iPos);
// create subfolder
#if defined(_GJ_WINDOWS_)
CreateDirectoryA(sSubFolder.c_str(), NULL);
#else
mkdir(sSubFolder.c_str(), S_IRWXU);
#endif
}
}
// ****************************************************************
/* get timestamp as string */
std::string gjAPI::UtilTimestamp(const time_t iTime)
{
// format the time value
tm* pFormat = std::localtime(&iTime);
// create output
char acBuffer[16];
std::sprintf(acBuffer, "%02d:%02d:%02d", pFormat->tm_hour, pFormat->tm_min, pFormat->tm_sec);
return acBuffer;
}
// ****************************************************************
/* reset error log */
void gjAPI::ErrorLogReset()
{
if(GJ_API_LOGFILE)
{
// remove error log file if empty
if(s_asLog.empty())
std::remove(GJ_API_LOGFILE_NAME);
}
}
// ****************************************************************
/* add error log entry */
void gjAPI::ErrorLogAdd(const std::string& sMsg)
{
const std::string sTimeMsg = "[" + gjAPI::UtilTimestamp() + "] " + sMsg;
// add message
s_asLog.push_back(sTimeMsg);
if(GJ_API_LOGFILE)
{
// add message to error log file
std::FILE* pFile = std::fopen(GJ_API_LOGFILE_NAME, "a");
if(pFile)
{
std::fprintf(pFile, "%s\n", sTimeMsg.c_str());
std::fclose(pFile);
}
}
#if defined(_GJ_DEBUG_)
// print message to terminal
std::cerr << "(!GJ) " << sTimeMsg << std::endl;
#endif
}
// ****************************************************************
/* open the user session */
int gjAPI::__OpenSession()
{
if(!this->IsUserConnected()) return GJ_NOT_CONNECTED;
// send non-blocking open request
if(m_pNetwork->SendRequest("/sessions/open/"
"?game_id=" + m_sProcGameID +
"&username=" + m_sProcUserName +
"&user_token=" + m_sProcUserToken,
NULL, this, &gjAPI::Null, NULL, GJ_NETWORK_NULL_THIS(std::string))) return GJ_REQUEST_FAILED;
// init session attributes
m_iNextPing = std::time(NULL) + GJ_API_PING_TIME;
m_bActive = true;
return GJ_OK;
}
// ****************************************************************
/* ping the user session */
int gjAPI::__PingSession(const bool& bActive)
{
if(!this->IsUserConnected()) return GJ_NOT_CONNECTED;
// use active status
const std::string sActive = bActive ? "active" : "idle";
// send non-blocking ping request
if(m_pNetwork->SendRequest("/sessions/ping/"
"?game_id=" + m_sProcGameID +
"&username=" + m_sProcUserName +
"&user_token=" + m_sProcUserToken +
"&status=" + sActive,
NULL, this, &gjAPI::Null, NULL, GJ_NETWORK_NULL_THIS(std::string))) return GJ_REQUEST_FAILED;
return GJ_OK;
}
// ****************************************************************
/* close the user session */
int gjAPI::__CloseSession()
{
if(!this->IsUserConnected()) return GJ_NOT_CONNECTED;
// send non-blocking close request
if(m_pNetwork->SendRequest("/sessions/close/"
"?game_id=" + m_sProcGameID +
"&username=" + m_sProcUserName +
"&user_token=" + m_sProcUserToken,
NULL, this, &gjAPI::Null, NULL, GJ_NETWORK_NULL_THIS(std::string))) return GJ_REQUEST_FAILED;
// clear session attributes
m_iNextPing = 0;
return GJ_OK;
}
// ****************************************************************
/* callback for login with specific user */
int gjAPI::__LoginCallback(const std::string& sData, void* pAdd, int* pbOutput)
{
// check for success
gjDataList aaReturn;
if(this->ParseRequestKeypair(sData, &aaReturn) != GJ_OK)
{
gjAPI::ErrorLogAdd("API Error: could not authenticate user <" + m_sUserName + ">");
// clear main user data
m_sUserName = "";
m_sUserToken = "";
m_sProcUserName = "";
m_sProcUserToken = "";
// determine error type
const int iError = std::strcmp(SAFE_MAP_GET(aaReturn[0], "success").c_str(), "false") ? GJ_NETWORK_ERROR : GJ_REQUEST_FAILED;
if(pbOutput) (*pbOutput) = iError;
return pbOutput ? GJ_OK : iError;
}
// set connection
m_bConnected = true;
// open the user session
if(pAdd) this->__OpenSession();
// prefetch user data
if(GJ_API_PREFETCH)
{
m_pInterUser->FetchUserCall(0, GJ_NETWORK_NULL_THIS(gjUserPtr));
m_pInterTrophy->FetchTrophiesCall(0, GJ_NETWORK_NULL_THIS(gjTrophyList));
m_pInterDataStoreUser->FetchDataItemsCall(GJ_NETWORK_NULL_THIS(gjDataItemMap));
}
if(pbOutput) (*pbOutput) = GJ_OK;
return GJ_OK;
}