2018-03-24 10:06:45 +00:00
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/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 20.02.2016
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*
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* GUI system for 4coder
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*
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*/
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// TOP
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2016-05-25 02:12:49 +00:00
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#ifndef FCODER_GUI_H
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#define FCODER_GUI_H
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#include <stdint.h>
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struct GUI_id{
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uint64_t id[2];
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};
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inline GUI_id
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gui_id_zero(){
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GUI_id id = {0};
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return(id);
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}
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typedef struct GUI GUI;
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#define GUI_BEGIN_SIG(n) void n(GUI *gui)
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#define GUI_END_SIG(n) void n(GUI *gui)
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#define GUI_TOP_BAR_SIG(n) void n(GUI *gui)
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// TODO(allen): Do we want to break this call
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// down a little more? I think maybe we do.
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#define GUI_GET_SCROLL_VARS_SIG(n) void n(GUI *gui, GUI_id scroll_id, GUI_Scroll_Vars *vars, i32_Rect *region)
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2016-08-29 01:03:26 +00:00
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#define GUI_BEGIN_SCROLLABLE_SIG(n) int32_t n(GUI *gui, GUI_id scroll_id, GUI_Scroll_Vars vars, float delta, int32_t show_scrollbar)
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2016-05-25 02:12:49 +00:00
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#define GUI_END_SCROLLABLE_SIG(n) void n(GUI *gui)
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2016-08-29 01:03:26 +00:00
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#define GUI_FILE_SIG(n) void n(GUI *gui, int32_t buffer_id)
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2016-05-25 02:12:49 +00:00
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2016-07-02 22:59:16 +00:00
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typedef GUI_BEGIN_SIG(GUI_Begin_Function);
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typedef GUI_END_SIG(GUI_End_Function);
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typedef GUI_TOP_BAR_SIG(GUI_Top_Bar_Function);
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typedef GUI_GET_SCROLL_VARS_SIG(GUI_Get_Scroll_Vars_Function);
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typedef GUI_BEGIN_SCROLLABLE_SIG(GUI_Begin_Scrollable_Function);
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typedef GUI_END_SCROLLABLE_SIG(GUI_End_Scrollable_Function);
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typedef GUI_FILE_SIG(GUI_File_Function);
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2016-05-25 02:12:49 +00:00
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struct GUI_Functions{
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GUI_Begin_Function *begin;
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GUI_End_Function *end;
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GUI_Top_Bar_Function *top_bar;
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GUI_Get_Scroll_Vars_Function *get_scroll_vars;
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GUI_Begin_Scrollable_Function *begin_scrollable;
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GUI_End_Scrollable_Function *end_scrollable;
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GUI_File_Function *file;
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};
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2018-03-24 10:06:45 +00:00
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struct Query_Slot{
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Query_Slot *next;
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Query_Bar *query_bar;
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};
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struct Query_Set{
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Query_Slot slots[8];
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Query_Slot *free_slot;
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Query_Slot *used_slot;
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};
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struct Super_Color{
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Vec4 hsla;
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Vec4 rgba;
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u32 *out;
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};
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struct GUI_Target{
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Partition push;
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GUI_id active;
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GUI_id mouse_hot;
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GUI_id auto_hot;
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GUI_id hover;
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// TODO(allen): Can we remove original yet?
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GUI_Scroll_Vars scroll_original;
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i32_Rect region_original;
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//GUI_Scroll_Vars scroll_updated;
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i32_Rect region_updated;
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// TODO(allen): Would rather have a way of tracking this
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// for more than one list. Perhaps just throw in a hash table?
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// Or maybe this only needs to be tracked for the active list.
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i32 list_max;
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b32 has_list_index_position;
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i32_Rect list_index_position;
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i32 list_view_min;
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i32 list_view_max;
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GUI_id scroll_id;
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// TODO(allen): is currently ignored in the wheel code, reevaluate?
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i32 delta;
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b32 has_keys;
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b32 animating;
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b32 did_file;
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};
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struct GUI_Item_Update{
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i32 partition_point;
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b32 has_adjustment;
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i32 adjustment_value;
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b32 has_index_position;
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i32_Rect index_position;
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};
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struct GUI_Header{
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i32 type;
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i32 size;
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};
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struct GUI_Interactive{
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GUI_Header h;
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GUI_id id;
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};
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struct GUI_Edit{
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GUI_Header h;
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GUI_id id;
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void *out;
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};
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enum GUI_Command_Type{
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guicom_null,
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guicom_begin_serial,
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guicom_end_serial,
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guicom_top_bar,
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guicom_file,
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guicom_text_field,
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guicom_color_button,
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guicom_font_button,
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guicom_text_with_cursor,
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guicom_begin_list,
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guicom_end_list,
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guicom_file_option,
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guicom_fixed_option,
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guicom_button,
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guicom_fixed_option_checkbox,
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guicom_style_preview,
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guicom_scrollable,
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guicom_scrollable_bar,
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guicom_scrollable_top,
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guicom_scrollable_slider,
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guicom_scrollable_bottom,
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guicom_scrollable_invisible,
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guicom_begin_scrollable_section,
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guicom_end_scrollable_section,
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};
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struct GUI_Section{
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i32 max_v, v, top_v;
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};
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struct GUI_List_Vars{
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b32 in_list;
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i32 index;
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i32 auto_hot;
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i32 auto_activate;
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};
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struct GUI_Session{
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i32_Rect full_rect;
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i32_Rect rect;
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i32 suggested_max_y;
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i32 clip_y;
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i32 line_height;
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b32 is_scrollable;
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i32 scrollable_items_bottom;
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i32_Rect scroll_region;
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i32_Rect scroll_rect;
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f32 scroll_top, scroll_bottom;
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GUI_List_Vars list;
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GUI_Section sections[64];
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i32 t;
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};
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struct GUI_Interpret_Result{
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b32 has_info;
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b32 auto_hot;
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b32 auto_activate;
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i32 screen_orientation;
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b32 has_region;
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i32_Rect region;
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};
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struct GUI_View_Jump{
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i32 view_min;
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i32 view_max;
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};
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2016-05-25 02:12:49 +00:00
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#endif
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2018-03-24 10:06:45 +00:00
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// BOTTOM
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