2020-01-09 00:36:37 +00:00
|
|
|
/* Mac Metal layer for 4coder */
|
|
|
|
|
2020-01-04 01:24:52 +00:00
|
|
|
#import "metal/4ed_metal_render.mm"
|
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
////////////////////////////////
|
2020-01-04 01:24:52 +00:00
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
struct Mac_Metal{
|
|
|
|
Mac_Renderer base;
|
2020-01-04 01:24:52 +00:00
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
Metal_Renderer *renderer;
|
|
|
|
MTKView *view;
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////
|
2020-01-04 01:24:52 +00:00
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
function
|
|
|
|
mac_render_sig(mac_metal__render){
|
|
|
|
printf("Rendering using Metal!\n");
|
|
|
|
|
|
|
|
Mac_Metal *metal = (Mac_Metal*)renderer;
|
|
|
|
metal->renderer.target = target;
|
|
|
|
[metal->view draw];
|
2020-01-08 19:44:47 +00:00
|
|
|
}
|
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
function
|
|
|
|
mac_get_texture_sig(mac_metal__get_texture){
|
|
|
|
Mac_Metal *metal = (Mac_Metal*)renderer;
|
|
|
|
u32 result = [metal->renderer get_texture_of_dim:dim
|
2020-01-08 19:44:47 +00:00
|
|
|
kind:texture_kind];
|
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
return(result);
|
2020-01-08 19:44:47 +00:00
|
|
|
}
|
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
function
|
|
|
|
mac_fill_texture_sig(mac_metal__fill_texture){
|
|
|
|
Mac_Metal *metal = (Mac_Metal*)renderer;
|
|
|
|
b32 result = [metal->renderer fill_texture:texture
|
2020-01-08 19:44:47 +00:00
|
|
|
kind:texture_kind
|
|
|
|
pos:p
|
|
|
|
dim:dim
|
|
|
|
data:data];
|
|
|
|
|
2020-01-09 00:36:37 +00:00
|
|
|
return(result);
|
|
|
|
}
|
|
|
|
|
|
|
|
function Mac_Metal*
|
|
|
|
mac_metal__init(NSWindow *window, Render_Target *target){
|
|
|
|
// NOTE(yuval): Create the Mac Metal rendere
|
|
|
|
Mac_Metal *metal = (Mac_Metal*)system_memory_allocate(sizeof(Mac_Metal),
|
|
|
|
file_name_line_number_lit_u8);
|
|
|
|
metal->base.render = mac_metal__render;
|
|
|
|
metal->base.get_texture = mac_metal__get_texture;
|
|
|
|
metal->base.fill_texture = mac_metal__fill_texture;
|
|
|
|
|
|
|
|
// NOTE(yuval): Create the Metal view
|
|
|
|
NSView *content_view = [window contentView];
|
|
|
|
|
|
|
|
metal->view = [[MTKView alloc] initWithFrame:[content_view bounds]];
|
|
|
|
[metal->view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
|
|
|
|
[metal->view setPaused:YES];
|
|
|
|
[metal->view setEnableSetNeedsDisplay:NO];
|
|
|
|
[metal->view setSampleCount:4];
|
|
|
|
|
|
|
|
metal->view.device = MTLCreateSystemDefaultDevice();
|
|
|
|
|
|
|
|
// NOTE(yuval): Add the Metal view as a subview of the window
|
|
|
|
[content_view addSubview:metal->view];
|
|
|
|
|
|
|
|
// NOTE(yuval): Create the Metal renderer and set it as the Metal view's delegate
|
|
|
|
metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view];
|
|
|
|
metal->view.delegate = metal->renderer;
|
|
|
|
|
|
|
|
return(metal);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////
|
|
|
|
|
|
|
|
// TODO(yuval): This function should be exported to a DLL
|
|
|
|
function
|
|
|
|
mac_load_renderer_sig(mac_load_metal_renderer){
|
|
|
|
printf("Loding The Metal Renderer!\n");
|
|
|
|
|
|
|
|
Mac_Renderer *renderer = (Mac_Renderer*)mac_metal__init(window, target);
|
|
|
|
return(renderer);
|
2020-01-09 00:15:25 +00:00
|
|
|
}
|