4coder/code/4ed_layout.h

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/*
* Mr. 4th Dimention - Allen Webster
*
* 24.03.2018
*
* Panel layout structures
*
*/
// TOP
#if !defined(FRED_LAYOUT_H)
#define FRED_LAYOUT_H
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struct Panel_Split{
Panel_Split_Kind kind;
union{
f32 v_f32;
i32 v_i32;
};
};
typedef i32 Panel_Kind;
enum{
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PanelKind_Unused = 0,
PanelKind_Intermediate = 1,
PanelKind_Final = 2,
};
struct Panel{
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Node node;
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Panel *parent;
Panel_Kind kind;
union{
struct View *view;
struct{
struct Panel *tl_panel;
struct Panel *br_panel;
b32 vertical_split;
Panel_Split split;
};
};
union{
struct{
Rect_i32 rect_full;
Rect_i32 rect_inner;
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} screen_region;
struct{
Rect_i32 rect_full;
Rect_i32 rect_inner;
};
};
};
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struct Layout{
Node free_panels;
Node open_panels;
Node intermediate_panels;
Panel *root;
Panel *active_panel;
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Panel *panel_first;
Panel *panel_one_past_last;
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i32 margin;
i32 open_panel_count;
i32 open_panel_max_count;
Vec2_i32 full_dim;
b32 panel_state_dirty;
};
#endif
// BOTTOM