98 lines
1.9 KiB
C
98 lines
1.9 KiB
C
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/*
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Asset manifest data format definition
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-Allen
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06.06.2016
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*/
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// TOP
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#ifndef CD_ASSET_MANIFEST_H
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#define CD_ASSET_MANIFEST_H
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#define ASSET_MANIFEST_VERSION 1
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#define ASSET_MAX_NAME 32
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// IMPORTANT(allen):
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// If Asset_Node or Asset_Manifest are edited at all it will invalidate
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// all CDmanifest files.
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//
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// If Asset_Flag or Asset_Type are rearranged it will invalidate all
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// CDmanifest files.
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//
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// If we _have_ to invalidate CDmanifest files we will have to write a
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// one time convert which is time consuming, so usually finding a method
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// other that does not invalidate our data format will be best.
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//
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// If this turns into a big issue, I'll look into making a way to write
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// these one time converts more quickly or to support a more flexible
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// data format.
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//
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// Note we can insert enumeration values in Asset_Type right above
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// AssetType_TypeCount safely, as that value is just meant to count how many
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// asset types we have and should not actually be stored in CDmanifest.
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//
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struct Asset_Node{
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rptr32 first_child;
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rptr32 parent;
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rptr32 next_sibling;
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rptr32 prev_sibling;
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char name[ASSET_MAX_NAME];
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i32 image_id;
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i32 type;
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u64 flags;
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char expansion_space[32];
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};
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enum Asset_Flag{
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AssetFlag_None = 0x0,
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};
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enum Asset_Type{
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AssetType_GenericFolder,
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AssetType_Image,
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AssetType_ObstacleType,
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// this must be at the end
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AssetType_TypeCount
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};
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struct Asset_Manifest{
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Relative_Partition part;
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i32 version;
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Asset_Node free_sentinel;
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rptr32 asset_nodes;
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i32 asset_node_count;
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i32 asset_free_count;
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char expansion_space[1008];
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};
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struct Manifest_Setup{
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rptr32 parents[32];
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i32 count;
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};
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struct Asset_Walker_Entry{
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rptr32 first, current;
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i32 level;
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};
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struct Asset_Walker{
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Asset_Walker_Entry stack[32];
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i32 top;
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i32 current_level;
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};
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#endif
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// BOTTOM
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