425 lines
13 KiB
C++
425 lines
13 KiB
C++
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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//
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// Agent.cpp
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//
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// Source file containing code for the agent creation APIs.
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//
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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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#include "concrtinternal.h"
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#include <agents.h>
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namespace Concurrency
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{
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// A Filter function for a filter_block to check if the Agent has completed
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bool _IsDone(agent_status const &status)
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{
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return status == agent_done || status == agent_canceled;
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}
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// A Filter function for a filter_block to check if the Agent has started (or completed)
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bool _IsStarted(agent_status const &status)
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{
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return _IsDone(status) || status == agent_started;
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}
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/// <summary>
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/// Creates an agent within the default scheduler, and places it any schedule
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/// group of the scheduler's choosing.
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/// </summary>
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agent::agent() :
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_M_fStartable(TRUE), _M_fCancelable(TRUE), _M_pScheduler(NULL), _M_pScheduleGroup(NULL)
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{
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_Trace_agents(AGENTS_EVENT_CREATE,
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details::_Trace_agents_get_id(this),
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details::_Trace_agents_get_id(this));
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send<agent_status> (_M_status, agent_created);
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}
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/// <summary>
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/// Create an agent within the specified scheduler, in a schedule group of the
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/// scheduler's choosing.
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/// </summary>
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agent::agent(Scheduler& pScheduler) :
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_M_fStartable(TRUE), _M_fCancelable(TRUE), _M_pScheduler(&pScheduler), _M_pScheduleGroup(NULL)
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{
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_Trace_agents(AGENTS_EVENT_CREATE,
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details::_Trace_agents_get_id(this),
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details::_Trace_agents_get_id(this));
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send<agent_status> (_M_status, agent_created);
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}
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/// <summary>
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/// Create an agent within the specified schedule group. The scheduler is implied
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/// by the schedule group.
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/// </summary>
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agent::agent(ScheduleGroup& pGroup) :
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_M_fStartable(TRUE), _M_fCancelable(TRUE), _M_pScheduler(NULL), _M_pScheduleGroup(&pGroup)
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{
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_Trace_agents(AGENTS_EVENT_CREATE,
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details::_Trace_agents_get_id(this),
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details::_Trace_agents_get_id(this));
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send<agent_status> (_M_status, agent_created);
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}
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/// <summary>
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/// Cleans up any resources that may have been created by the Agent.
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/// </summary>
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agent::~agent()
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{
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_Trace_agents(AGENTS_EVENT_DESTROY, details::_Trace_agents_get_id(this));
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}
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/// <returns>
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/// Returns a message source that can pass messages about the current state of the agent
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/// </returns>
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ISource<agent_status> * agent::status_port()
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{
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return &_M_status;
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}
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/// <returns>
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/// Returns the current state of the agent. Note that this returned state could change
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/// immediately after being returned.
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/// </returns>
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agent_status agent::status()
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{
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return receive<agent_status>(_M_status);
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}
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/// <summary>
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/// Moves an Agent from the agent_created state to the agent_runnable state, and schedules it for execution.
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/// </summary>
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/// <returns>
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/// true if the agent started correctly, false otherwise
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/// </returns>
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bool agent::start()
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{
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if(_M_status.value() != agent_created)
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{
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return false;
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}
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//
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// Check if the agent is Startable. If the agent had already called start() or
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// this variable was set to FALSE in cancel(), return false.
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//
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if(InterlockedCompareExchange(&_M_fStartable, FALSE, TRUE) == FALSE)
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{
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return false;
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}
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_Trace_agents(AGENTS_EVENT_SCHEDULE, details::_Trace_agents_get_id(this));
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send<agent_status> (_M_status, agent_runnable);
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TaskProc proc = &Concurrency::agent::_Agent_task_wrapper;
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if(_M_pScheduleGroup != NULL)
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{
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_M_pScheduleGroup->ScheduleTask(proc, this);
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}
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else if(_M_pScheduler != NULL)
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{
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_M_pScheduler->ScheduleTask(proc, this);
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}
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else
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{
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CurrentScheduler::ScheduleTask(proc, this);
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}
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return true;
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}
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/// <summary>
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/// Moves an agent into the done state, indicating the completion of the agent
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/// </summary>
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/// <returns>
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/// true if the agent is moved to the agent_done state, false otherwise
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/// </returns>
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bool agent::done()
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{
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//
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// current status
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//
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agent_status currentStatus = this->status();
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//
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// Indicate that the agent can no longer be started.
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//
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if (InterlockedCompareExchange(&_M_fStartable, FALSE, TRUE) != TRUE)
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{
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//
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// agent is either canceled, started or completed run.
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//
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currentStatus = receive<agent_status>(_M_status, _IsStarted);
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}
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//
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// Agent is not cancelable anymore.
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//
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InterlockedExchange(&_M_fCancelable, FALSE);
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//
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// Transition to agent_done state if it not already in one of
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// the terminal states.
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//
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if ((currentStatus != agent_canceled) && (currentStatus != agent_done))
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{
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send<agent_status> (_M_status, agent_done);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Moves an agent from the agent_created or agent_runnable to the agent_canceled state.
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/// </summary>
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/// <returns>
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/// true if the agent was canceled correctly, false otherwise
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/// </returns>
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bool agent::cancel()
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{
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//
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// In case this agent has been canceled before it was even started
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// mark it as no longer Startable and send a agent_canceled message to the
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// status port
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//
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if(InterlockedCompareExchange(&_M_fStartable, FALSE, TRUE) == TRUE)
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{
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send<agent_status> (_M_status, agent_canceled);
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}
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//
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// Check to see if the agent is still Cancelable. Agents are initialized
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// m_fCancelable == TRUE, and set to false either here in cancel(), so
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// cancel() will not be called twice, or in the LWT, once the execution
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// of the Agent task has begun.
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//
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if(InterlockedCompareExchange(&_M_fCancelable, FALSE, TRUE) == TRUE)
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{
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// Wait for the agent to reach a canceled state state
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receive<agent_status>(_M_status, _IsDone);
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// The above InterlockedCompareExchange marked this agent for cancelation
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// When the LWT that has been spun up tries to execute the task, it will
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// find it has been canceled and will propagate out the canceled state to
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// the state buffer.
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return true;
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}
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return false;
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}
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// Private helper class to order an input array of agents. This is used by
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// wait_for_all and wait_for_one to create an array of appropriate order nodes.
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// The template _OrderNode specifies an _Order_node_base that accepts agent_status.
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// For example, _Reserving_node<agent_status>
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template<class _OrderNode>
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class _OrderBlock
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{
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public:
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// Constructs an orderBlock which has an array of ordernodes connected to the agents.
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// The ordernodes are given a filter method to filter out non-terminal agent states
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_OrderBlock(size_t _Count, agent ** _PAgents, ITarget<size_t> * _PTarget) : _M_count(_Count)
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{
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// Create an array of order nodes
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_M_ppNodes = _concrt_new _OrderNode*[_M_count];
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for (size_t i = 0; i < _M_count; i++)
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{
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_M_ppNodes[i] = _concrt_new _OrderNode(_PAgents[i]->status_port(), i, _PTarget, _IsDone);
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}
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}
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// Destroys the block
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~_OrderBlock()
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{
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for (size_t i = 0; i < _M_count; i++)
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{
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delete _M_ppNodes[i];
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}
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delete [] _M_ppNodes;
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}
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// Retrieve the agent status for the agent at the given index
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agent_status _Status(size_t _Index)
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{
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_CONCRT_ASSERT(_M_ppNodes[_Index]->has_value());
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return _M_ppNodes[_Index]->value();
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}
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private:
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// Number of order nodes
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size_t _M_count;
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// Array of order nodes
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_OrderNode ** _M_ppNodes;
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};
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/// <summary>
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/// Wait for an agent to complete its task. A task is completed when it enters the agent_canceled,
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/// or agent_done states.
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/// </summary>
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agent_status agent::wait(agent * pAgent, unsigned int timeout)
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{
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if(pAgent == NULL)
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{
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throw std::invalid_argument("pAgent");
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}
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return receive<agent_status>(pAgent->status_port(), _IsDone, timeout);
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}
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/// <summary>
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/// Wait for all agents in a given Agent array to complete their tasks. A task is completed
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/// when it enters the agent_canceled or agent_done states.
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/// </summary>
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void agent::wait_for_all(size_t count, agent ** pAgents, agent_status * pStatus, unsigned int timeout)
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{
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if ( pAgents == NULL )
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{
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throw std::invalid_argument("pAgents");
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}
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for (size_t i = 0; i < count; i++)
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{
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if ( pAgents[i] == NULL )
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{
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throw std::invalid_argument("pAgents");
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}
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}
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// Create the following network
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//
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// agent - orderNode -
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// \
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// agent - orderNode - --call ~~~ single_assignment
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// /
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// agent - orderNode -
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single_assignment<size_t> _Sa;
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volatile size_t _CompletedAgents = 0;
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call<size_t> _Call([&](size_t const& _Index)
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{
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// Safe to access without synchronization since call blocks
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// guarantee that the function is not called for multiple
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// messages at the same time.
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_CONCRT_ASSERT(_CompletedAgents < count);
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if (++_CompletedAgents == count)
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{
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// All the agents have completed. Indicate the same by sending a message
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// (initialize) to the single assignment.
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send<size_t>(_Sa, 1);
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}
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});
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_OrderBlock<_Greedy_node<agent_status>> _OrderedAgents(count, pAgents, &_Call);
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receive(&_Sa, timeout);
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// single_assignment has a message => all agents completed
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// Retrieve their status messages.
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if(pStatus != NULL)
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{
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for (size_t i = 0; i < count; i++)
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{
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pStatus[i] = _OrderedAgents._Status(i);
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}
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}
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}
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/// <summary>
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/// Wait for any one of the agents in a given AgentTask array to complete its task. A task is completed
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/// when it enters the agent_canceled or agent_done states.
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/// </summary>
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void agent::wait_for_one(size_t count, agent ** pAgents, agent_status &status, size_t& index, unsigned int timeout)
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{
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if ( pAgents == NULL )
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{
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throw std::invalid_argument("pAgents");
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}
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for (size_t i = 0; i < count; i++)
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{
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if ( pAgents[i] == NULL )
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{
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throw std::invalid_argument("pAgents");
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}
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}
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// Create the following network
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//
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// agent - orderNode -
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// \
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// agent - orderNode - --single_assignment
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// /
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// agent - orderNode -
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single_assignment<size_t> _Sa;
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_OrderBlock<_Greedy_node<agent_status>> _OrderedAgents(count, pAgents, &_Sa);
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index = receive(&_Sa, timeout);
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// We were able to receive the index. Get the message (agent_status)
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status = _OrderedAgents._Status(index);
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}
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// A static wrapper function that calls the Run() method. Used for scheduling of the task
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void agent::_Agent_task_wrapper(void* data)
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{
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agent *pAgent = (agent *) data;
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if(InterlockedCompareExchange(&pAgent->_M_fCancelable, FALSE, TRUE) == TRUE)
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{
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send<agent_status> (pAgent->_M_status, agent_started);
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// Invoke the run() function of the agent.
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_Trace_agents(AGENTS_EVENT_START, details::_Trace_agents_get_id(pAgent));
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pAgent->run();
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_Trace_agents(AGENTS_EVENT_END, details::_Trace_agents_get_id(pAgent), 0);
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}
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else
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{
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// This else path can be entered only if an agent was canceled before it
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// ran. Send a agent_canceled message to the status.
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send<agent_status> (pAgent->_M_status, agent_canceled);
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}
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}
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// Implementation of agent APIs that should not be publicly exposed
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namespace details
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{
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static volatile runtime_object_identity s_RuntimeObjectIdentity = 0;
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_CRTIMP2 _Runtime_object::_Runtime_object()
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{
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// Increment the id by 2. This is done because certain blocks (like join) need to have
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// a special message id to indicate a NULL id. In this case, we use -1. Incrementing by 2
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// will avoid any wrap-around issues causing us to hit -1.
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runtime_object_identity id = InterlockedExchangeAdd((volatile long *) &s_RuntimeObjectIdentity, 2);
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_CONCRT_ASSERT(id != -1);
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_M_id = id;
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}
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_CRTIMP2 _Runtime_object::_Runtime_object(runtime_object_identity _Id) : _M_id(_Id)
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{
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}
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} // namespace details
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} // namespace Concurrency
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