949 lines
28 KiB
C++
949 lines
28 KiB
C++
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/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 09.02.2016
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*
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* Shared system functions
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*
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*/
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// TOP
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//
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// Standard implementation of file system stuff
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// based on the file track layer.
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//
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struct Shared_Vars{
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File_Track_System track;
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void *track_table;
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u32 track_table_size;
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u32 track_node_size;
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};
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static Shared_Vars shared_vars;
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internal void
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init_shared_vars(){
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shared_vars.track_table_size = (16 << 10);
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shared_vars.track_table = system_get_memory(shared_vars.track_table_size);
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shared_vars.track_node_size = (16 << 10);
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void *track_nodes = system_get_memory(shared_vars.track_node_size);
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i32 track_result =
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init_track_system(&shared_vars.track,
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shared_vars.track_table, shared_vars.track_table_size,
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track_nodes, shared_vars.track_node_size);
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if (track_result != FileTrack_Good){
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exit(1);
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}
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}
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internal b32
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handle_track_out_of_memory(i32 val){
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b32 result = 0;
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switch (val){
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case FileTrack_OutOfTableMemory:
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{
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u32 new_table_size = shared_vars.track_table_size*2;
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void *new_table = system_get_memory(new_table_size);
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move_track_system(&shared_vars.track, new_table, new_table_size);
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system_free_memory(shared_vars.track_table);
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shared_vars.track_table_size = new_table_size;
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shared_vars.track_table = new_table;
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}break;
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case FileTrack_OutOfListenerMemory:
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{
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shared_vars.track_node_size *= 2;
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void *node_expansion = system_get_memory(shared_vars.track_node_size);
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expand_track_system_listeners(&shared_vars.track, node_expansion, shared_vars.track_node_size);
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}break;
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default: result = 1; break;
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}
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return(result);
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}
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internal
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Sys_Add_Listener_Sig(system_add_listener){
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b32 result = 0;
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for (;;){
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i32 track_result = add_listener(&shared_vars.track, filename);
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if (handle_track_out_of_memory(track_result)){
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if (track_result == FileTrack_Good){
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result = 1;
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}
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break;
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}
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}
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return(result);
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}
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internal
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Sys_Remove_Listener_Sig(system_remove_listener){
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i32 result = 0;
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i32 track_result = remove_listener(&shared_vars.track, filename);
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if (track_result == FileTrack_Good){
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result = 1;
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}
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return(result);
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}
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internal
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Sys_Get_File_Change_Sig(system_get_file_change){
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i32 result = 0;
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i32 size = 0;
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i32 get_result = get_change_event(&shared_vars.track, buffer, max, &size);
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*required_size = size;
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*mem_too_small = 0;
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if (get_result == FileTrack_Good){
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result = 1;
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}
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else if (get_result == FileTrack_MemoryTooSmall){
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*mem_too_small = 1;
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result = 1;
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}
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return(result);
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}
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//
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// General shared pieces
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//
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internal File_Data
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sysshared_load_file(char *filename){
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File_Data result = {0};
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Plat_Handle handle = {0};
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if (system_load_handle(filename, &handle)){
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u32 size = system_load_size(handle);
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result.got_file = 1;
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if (size > 0){
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result.size = size;
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result.data = (char*)system_get_memory(size+1);
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if (!result.data){
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result = null_file_data;
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}
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else{
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if (!system_load_file(handle, result.data, size)){
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system_free_memory(result.data);
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result = null_file_data;
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}
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}
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}
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system_load_close(handle);
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}
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return(result);
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}
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internal b32
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usable_ascii(char c){
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b32 result = 1;
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if ((c < ' ' || c > '~') && c != '\n' && c != '\r' && c != '\t'){
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result = 0;
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}
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return(result);
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}
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internal void
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sysshared_filter_real_files(char **files, i32 *file_count){
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i32 i, j;
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i32 end;
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end = *file_count;
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for (i = 0, j = 0; i < end; ++i){
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if (system_file_can_be_made(files[i])){
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files[j] = files[i];
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++j;
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}
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}
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*file_count = j;
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}
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internal Partition
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sysshared_scratch_partition(i32 size){
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void *data = system_get_memory(size);
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Partition part = make_part(data, size);
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return(part);
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}
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internal void
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sysshared_partition_grow(Partition *part, i32 new_size){
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void *data = 0;
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if (new_size > part->max){
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// TODO(allen): attempt to grow in place by just
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// acquiring next vpages?!
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data = system_get_memory(new_size);
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memcpy(data, part->base, part->pos);
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system_free_memory(part->base);
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part->base = (char*)data;
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}
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}
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internal void
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sysshared_partition_double(Partition *part){
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sysshared_partition_grow(part, part->max*2);
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}
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internal void*
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sysshared_push_block(Partition *part, i32 size){
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void *result = 0;
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result = push_block(part, size);
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if (!result){
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sysshared_partition_grow(part, size+part->max);
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result = push_block(part, size);
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}
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return(result);
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}
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internal b32
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sysshared_to_binary_path(String *out_filename, char *filename){
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b32 translate_success = 0;
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i32 max = out_filename->memory_size;
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i32 size = system_get_binary_path(out_filename);
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if (size > 0 && size < max-1){
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out_filename->size = size;
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if (append_sc(out_filename, filename) && terminate_with_null(out_filename)){
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translate_success = 1;
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}
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}
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return (translate_success);
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}
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//
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// Rendering
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//
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inline void
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draw_set_clip(Render_Target *target, i32_Rect clip_box){
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glScissor(clip_box.x0,
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target->height - clip_box.y1,
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clip_box.x1 - clip_box.x0,
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clip_box.y1 - clip_box.y0);
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}
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inline void
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draw_bind_texture(Render_Target *target, i32 texid){
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if (target->bound_texture != texid){
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glBindTexture(GL_TEXTURE_2D, texid);
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target->bound_texture = texid;
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}
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}
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inline void
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draw_set_color(Render_Target *target, u32 color){
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if (target->color != color){
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target->color = color;
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Vec4 c = unpack_color4(color);
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glColor4f(c.r, c.g, c.b, c.a);
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}
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}
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inline void
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draw_safe_push(Render_Target *target, i32 size, void *x){
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if (size + target->size <= target->max){
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memcpy(target->push_buffer + target->size, x, size);
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target->size += size;
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}
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}
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#define PutStruct(s,x) draw_safe_push(target, sizeof(s), &x)
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internal void
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draw_push_piece(Render_Target *target, Render_Piece_Combined piece){
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PutStruct(Render_Piece_Header, piece.header);
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switch (piece.header.type){
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case piece_type_rectangle:
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case piece_type_outline:
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PutStruct(Render_Piece_Rectangle, piece.rectangle);
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break;
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case piece_type_gradient:
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PutStruct(Render_Piece_Gradient, piece.gradient);
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break;
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case piece_type_glyph:
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case piece_type_mono_glyph:
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PutStruct(Render_Piece_Glyph, piece.glyph);
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break;
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case piece_type_mono_glyph_advance:
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PutStruct(Render_Piece_Glyph_Advance, piece.glyph_advance);
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break;
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}
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Assert(target->size <= target->max);
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}
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internal void
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draw_push_piece_clip(Render_Target *target, i32_Rect clip_box){
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// TODO(allen): optimize out if there are two clip box changes in a row
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Render_Piece_Change_Clip clip;
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Render_Piece_Header header;
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header.type = piece_type_change_clip;
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clip.box = clip_box;
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PutStruct(Render_Piece_Header, header);
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PutStruct(Render_Piece_Change_Clip, clip);
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}
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internal void
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draw_push_clip(Render_Target *target, i32_Rect clip_box){
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Assert(target->clip_top == -1 ||
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fits_inside(clip_box, target->clip_boxes[target->clip_top]));
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Assert(target->clip_top+1 < ArrayCount(target->clip_boxes));
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target->clip_boxes[++target->clip_top] = clip_box;
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draw_push_piece_clip(target, clip_box);
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}
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internal i32_Rect
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draw_pop_clip(Render_Target *target){
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i32_Rect result = {0};
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i32_Rect clip_box = {0};
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Assert(target->clip_top > 0);
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result = target->clip_boxes[target->clip_top];
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--target->clip_top;
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clip_box = target->clip_boxes[target->clip_top];
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draw_push_piece_clip(target, clip_box);
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return(result);
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}
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#define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s)
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inline void
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private_draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){
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draw_set_color(target, color);
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draw_bind_texture(target, 0);
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glBegin(GL_QUADS);
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{
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glVertex2f(rect.x0, rect.y0);
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glVertex2f(rect.x0, rect.y1);
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glVertex2f(rect.x1, rect.y1);
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glVertex2f(rect.x1, rect.y0);
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}
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glEnd();
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}
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inline void
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private_draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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f32_Rect r;
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r.x0 = rect.x0 + .5f;
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r.y0 = rect.y0 + .5f;
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r.x1 = rect.x1 - .5f;
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r.y1 = rect.y1 - .5f;
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draw_set_color(target, color);
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draw_bind_texture(target, 0);
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glBegin(GL_LINE_STRIP);
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{
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glVertex2f(r.x0, r.y0);
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glVertex2f(r.x1, r.y0);
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glVertex2f(r.x1, r.y1);
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glVertex2f(r.x0, r.y1);
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glVertex2f(r.x0, r.y0);
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}
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glEnd();
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}
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inline void
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private_draw_gradient(Render_Target *target, f32_Rect rect, Vec4 color_left, Vec4 color_right){
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Vec4 cl = color_left;
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Vec4 cr = color_right;
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draw_bind_texture(target, 0);
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glBegin(GL_QUADS);
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{
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glColor4f(cl.r, cl.g, cl.b, cl.a);
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glVertex2f(rect.x0, rect.y0);
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glVertex2f(rect.x0, rect.y1);
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glColor4f(cr.r, cr.g, cr.b, cr.a);
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glVertex2f(rect.x1, rect.y1);
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glVertex2f(rect.x1, rect.y0);
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}
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glEnd();
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}
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struct Render_Quad{
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f32 x0, y0, x1, y1;
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f32 s0, t0, s1, t1;
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};
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inline Render_Quad
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get_render_quad(Glyph_Data *b, i32 pw, i32 ph, float xpos, float ypos){
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Render_Quad q;
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float ipw = 1.0f / pw, iph = 1.0f / ph;
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q.x0 = xpos + b->xoff;
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q.y0 = ypos + b->yoff;
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q.x1 = xpos + b->xoff2;
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q.y1 = ypos + b->yoff2;
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q.s0 = b->x0 * ipw;
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q.t0 = b->y0 * iph;
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q.s1 = b->x1 * ipw;
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q.t1 = b->y1 * iph;
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return(q);
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}
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inline Render_Quad
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get_exact_render_quad(Glyph_Data *b, i32 pw, i32 ph, float xpos, float ypos){
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Render_Quad q;
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float ipw = 1.0f / pw, iph = 1.0f / ph;
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q.x0 = xpos;
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q.y0 = ypos + b->yoff;
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q.x1 = xpos + (b->xoff2 - b->xoff);
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q.y1 = ypos + b->yoff2;
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q.s0 = b->x0 * ipw;
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q.t0 = b->y0 * iph;
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q.s1 = b->x1 * ipw;
|
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q.t1 = b->y1 * iph;
|
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return(q);
|
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}
|
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inline void
|
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private_draw_glyph(Render_Target *target, Render_Font *font, u8 character, f32 x, f32 y, u32 color){
|
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Render_Quad q = get_render_quad(font->glyphs + character, font->tex_width, font->tex_height, x, y);
|
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|
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draw_set_color(target, color);
|
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draw_bind_texture(target, font->tex);
|
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glBegin(GL_QUADS);
|
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{
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glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
|
||
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glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
|
||
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glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
|
||
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glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
|
||
|
}
|
||
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glEnd();
|
||
|
}
|
||
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inline void
|
||
|
private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character,
|
||
|
f32 x, f32 y, f32 advance, u32 color){
|
||
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|
||
|
f32 left = font->glyphs[character].x0;
|
||
|
f32 right = font->glyphs[character].x1;
|
||
|
f32 width = (right - left);
|
||
|
f32 x_shift = (advance - width) * .5f;
|
||
|
|
||
|
x += x_shift;
|
||
|
|
||
|
Render_Quad q = get_exact_render_quad(
|
||
|
font->glyphs + character,
|
||
|
font->tex_width, font->tex_height, x, y
|
||
|
);
|
||
|
|
||
|
draw_set_color(target, color);
|
||
|
draw_bind_texture(target, font->tex);
|
||
|
glBegin(GL_QUADS);
|
||
|
{
|
||
|
glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
|
||
|
glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
|
||
|
glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
|
||
|
glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
|
||
|
}
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
inline void
|
||
|
private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character,
|
||
|
real32 x, real32 y, u32 color){
|
||
|
private_draw_glyph_mono(target, font, character, x, y, (f32)font->advance, color);
|
||
|
}
|
||
|
|
||
|
internal void
|
||
|
launch_rendering(Render_Target *target){
|
||
|
char *cursor = target->push_buffer;
|
||
|
char *cursor_end = cursor + target->size;
|
||
|
|
||
|
for (; cursor < cursor_end;){
|
||
|
Render_Piece_Header *header = ExtractStruct(Render_Piece_Header);
|
||
|
|
||
|
i32 type = header->type;
|
||
|
switch (type){
|
||
|
case piece_type_rectangle:
|
||
|
{
|
||
|
Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
|
||
|
private_draw_rectangle(target, rectangle->rect, rectangle->color);
|
||
|
}break;
|
||
|
|
||
|
case piece_type_outline:
|
||
|
{
|
||
|
Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
|
||
|
private_draw_rectangle_outline(target, rectangle->rect, rectangle->color);
|
||
|
}break;
|
||
|
|
||
|
case piece_type_gradient:
|
||
|
{
|
||
|
Render_Piece_Gradient *gradient = ExtractStruct(Render_Piece_Gradient);
|
||
|
private_draw_gradient(target, gradient->rect, unpack_color4(gradient->left_color), unpack_color4(gradient->right_color));
|
||
|
}break;
|
||
|
|
||
|
case piece_type_glyph:
|
||
|
{
|
||
|
Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
|
||
|
|
||
|
Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
|
||
|
if (font){
|
||
|
private_draw_glyph(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color);
|
||
|
}
|
||
|
}break;
|
||
|
|
||
|
case piece_type_mono_glyph:
|
||
|
{
|
||
|
Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
|
||
|
|
||
|
Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
|
||
|
if (font){
|
||
|
private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color);
|
||
|
}
|
||
|
}break;
|
||
|
|
||
|
case piece_type_mono_glyph_advance:
|
||
|
{
|
||
|
Render_Piece_Glyph_Advance *glyph = ExtractStruct(Render_Piece_Glyph_Advance);
|
||
|
|
||
|
Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
|
||
|
if (font){
|
||
|
private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->advance, glyph->color);
|
||
|
}
|
||
|
}break;
|
||
|
|
||
|
case piece_type_change_clip:
|
||
|
{
|
||
|
Render_Piece_Change_Clip *clip =
|
||
|
ExtractStruct(Render_Piece_Change_Clip);
|
||
|
draw_set_clip(target, clip->box);
|
||
|
}break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef ExtractStruct
|
||
|
|
||
|
internal void*
|
||
|
part_alloc(i32 size, void *context){
|
||
|
Partition *part = (Partition*)context;
|
||
|
void *result = push_block(part, size);
|
||
|
return(result);
|
||
|
}
|
||
|
|
||
|
internal void
|
||
|
part_free(void *ptr, void *context){
|
||
|
}
|
||
|
|
||
|
#define STBTT_malloc part_alloc
|
||
|
#define STBTT_free part_free
|
||
|
|
||
|
#define STB_TRUETYPE_IMPLEMENTATION
|
||
|
#include "stb_truetype.h"
|
||
|
|
||
|
internal i32
|
||
|
stb_font_load(Partition *part,
|
||
|
Render_Font *font_out,
|
||
|
char *filename_untranslated,
|
||
|
i32 pt_size,
|
||
|
i32 tab_width,
|
||
|
i32 oversample,
|
||
|
b32 store_texture){
|
||
|
|
||
|
char space_[1024];
|
||
|
String filename = make_fixed_width_string(space_);
|
||
|
b32 translate_success = sysshared_to_binary_path(&filename, filename_untranslated);
|
||
|
if (!translate_success) return 0;
|
||
|
|
||
|
i32 result = 1;
|
||
|
|
||
|
stbtt_packedchar chardata[256];
|
||
|
|
||
|
File_Data file = sysshared_load_file(filename.str);
|
||
|
|
||
|
if (!file.data){
|
||
|
result = 0;
|
||
|
}
|
||
|
|
||
|
else{
|
||
|
stbtt_fontinfo font;
|
||
|
if (!stbtt_InitFont(&font, (u8*)file.data, 0)){
|
||
|
result = 0;
|
||
|
}
|
||
|
else{
|
||
|
memset(font_out, 0, sizeof(*font_out));
|
||
|
|
||
|
i32 ascent, descent, line_gap;
|
||
|
stbtt_GetFontVMetrics(&font, &ascent, &descent, &line_gap);
|
||
|
|
||
|
f32 scale = stbtt_ScaleForPixelHeight(&font, (f32)pt_size);
|
||
|
|
||
|
f32 scaled_ascent = scale*ascent;
|
||
|
f32 scaled_descent = scale*descent;
|
||
|
f32 scaled_line_gap = scale*line_gap;
|
||
|
|
||
|
font_out->height = (i32)(scaled_ascent - scaled_descent + scaled_line_gap);
|
||
|
font_out->ascent = (i32)(scaled_ascent);
|
||
|
font_out->descent = (i32)(scaled_descent);
|
||
|
font_out->line_skip = (i32)(scaled_line_gap);
|
||
|
|
||
|
if (store_texture){
|
||
|
Temp_Memory temp = begin_temp_memory(part);
|
||
|
|
||
|
i32 tex_width = pt_size*16*oversample;
|
||
|
i32 tex_height = pt_size*16*oversample;
|
||
|
void *block = sysshared_push_block(part, tex_width * tex_height);
|
||
|
|
||
|
font_out->tex_width = tex_width;
|
||
|
font_out->tex_height = tex_height;
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////
|
||
|
stbtt_pack_context spc;
|
||
|
|
||
|
if (stbtt_PackBegin(&spc, (u8*)block, tex_width, tex_height,
|
||
|
tex_width, 1, part)){
|
||
|
stbtt_PackSetOversampling(&spc, oversample, oversample);
|
||
|
if (!stbtt_PackFontRange(&spc, (u8*)file.data, 0,
|
||
|
STBTT_POINT_SIZE((f32)pt_size),
|
||
|
0, 128, chardata)){
|
||
|
result = 0;
|
||
|
}
|
||
|
|
||
|
stbtt_PackEnd(&spc);
|
||
|
}
|
||
|
else{
|
||
|
result = 0;
|
||
|
}
|
||
|
/////////////////////////////////////////////////////////////////
|
||
|
|
||
|
if (result){
|
||
|
GLuint font_tex;
|
||
|
glGenTextures(1, &font_tex);
|
||
|
glBindTexture(GL_TEXTURE_2D, font_tex);
|
||
|
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, block);
|
||
|
|
||
|
font_out->tex = font_tex;
|
||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||
|
|
||
|
f32 *advance_data = font_out->advance_data;
|
||
|
Glyph_Data *glyphs = font_out->glyphs;
|
||
|
for (u8 code_point = 0; code_point < 128; ++code_point){
|
||
|
advance_data[code_point] = (f32)(CEIL32(chardata[code_point].xadvance));
|
||
|
glyphs[code_point].x0 = chardata[code_point].x0;
|
||
|
glyphs[code_point].y0 = chardata[code_point].y0;
|
||
|
glyphs[code_point].x1 = chardata[code_point].x1;
|
||
|
glyphs[code_point].y1 = chardata[code_point].y1;
|
||
|
glyphs[code_point].xoff = chardata[code_point].xoff;
|
||
|
glyphs[code_point].yoff = chardata[code_point].yoff + font_out->ascent;
|
||
|
glyphs[code_point].xoff2 = chardata[code_point].xoff2;
|
||
|
glyphs[code_point].yoff2 = chardata[code_point].yoff2 + font_out->ascent;
|
||
|
}
|
||
|
|
||
|
glyphs['\r'] = glyphs[' '];
|
||
|
advance_data['\r'] = advance_data[' '];
|
||
|
|
||
|
glyphs['\n'] = glyphs[' '];
|
||
|
advance_data['\n'] = advance_data[' '];
|
||
|
|
||
|
glyphs['\t'] = glyphs[' '];
|
||
|
advance_data['\t'] = advance_data[' ']*tab_width;
|
||
|
|
||
|
i32 max_advance = 0;
|
||
|
for (u8 code_point = 0; code_point < 128; ++code_point){
|
||
|
if (stbtt_FindGlyphIndex(&font, code_point) != 0){
|
||
|
font_out->glyphs[code_point].exists = 1;
|
||
|
i32 advance = CEIL32(advance_data[code_point]);
|
||
|
if (max_advance < advance){
|
||
|
max_advance = advance;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
font_out->advance = max_advance - 1;
|
||
|
}
|
||
|
|
||
|
end_temp_memory(temp);
|
||
|
}
|
||
|
}
|
||
|
system_free_memory(file.data);
|
||
|
}
|
||
|
|
||
|
return(result);
|
||
|
}
|
||
|
|
||
|
// NOTE(allen): Thanks to insofaras.
|
||
|
// This is copy-pasted from some work he
|
||
|
// did to get free type working on Linux.
|
||
|
|
||
|
#undef internal
|
||
|
#include <ft2build.h>
|
||
|
#include FT_FREETYPE_H
|
||
|
#include FT_LCD_FILTER_H
|
||
|
#define internal static
|
||
|
|
||
|
internal u32
|
||
|
next_pow_of_2(u32 v){
|
||
|
--v;
|
||
|
v |= v >> 1;
|
||
|
v |= v >> 2;
|
||
|
v |= v >> 4;
|
||
|
v |= v >> 8;
|
||
|
v |= v >> 16;
|
||
|
return ++v;
|
||
|
}
|
||
|
|
||
|
#define NUM_GLYPHS 128
|
||
|
#define ENABLE_LCD_FILTER 0
|
||
|
|
||
|
internal b32
|
||
|
font_load_freetype(Partition *part,
|
||
|
Render_Font *rf,
|
||
|
char *filename,
|
||
|
i32 pt_size,
|
||
|
i32 tab_width,
|
||
|
b32 use_hinting){
|
||
|
|
||
|
memset(rf, 0, sizeof(*rf));
|
||
|
|
||
|
//TODO(inso): put stuff in linuxvars / init in main
|
||
|
FT_Library ft;
|
||
|
FT_Face face;
|
||
|
b32 use_lcd_filter = 0;
|
||
|
|
||
|
FT_Init_FreeType(&ft);
|
||
|
|
||
|
//NOTE(inso): i'm not sure the LCD filter looks better, and it doesn't work perfectly with the coloring stuff
|
||
|
// it will probably need shaders to work properly
|
||
|
#if ENABLE_LCD_FILTER
|
||
|
if(FT_Library_SetLcdFilter(ft, FT_LCD_FILTER_DEFAULT) == 0){
|
||
|
puts("LCD Filter on");
|
||
|
use_lcd_filter = 1;
|
||
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
FT_New_Face(ft, filename, 0, &face);
|
||
|
|
||
|
// set size & metrics
|
||
|
FT_Size_RequestRec_ size = {};
|
||
|
size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
|
||
|
size.height = pt_size << 6;
|
||
|
FT_Request_Size(face, &size);
|
||
|
|
||
|
rf->loaded = 1;
|
||
|
rf->ascent = CEIL32 (face->size->metrics.ascender / 64.0f);
|
||
|
rf->descent = FLOOR32 (face->size->metrics.descender / 64.0f);
|
||
|
rf->advance = CEIL32 (face->size->metrics.max_advance / 64.0f);
|
||
|
rf->height = CEIL32 (face->size->metrics.height / 64.0f);
|
||
|
rf->line_skip = rf->height - (rf->ascent - rf->descent);
|
||
|
|
||
|
rf->height -= rf->line_skip;
|
||
|
rf->line_skip = 0;
|
||
|
|
||
|
i32 max_glyph_w = face->size->metrics.x_ppem;
|
||
|
i32 max_glyph_h = rf->height;
|
||
|
i32 tex_width = 64;
|
||
|
i32 tex_height = 0;
|
||
|
|
||
|
// estimate upper bound on texture width
|
||
|
do {
|
||
|
tex_width *= 2;
|
||
|
float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w);
|
||
|
float rows = ceilf(NUM_GLYPHS / glyphs_per_row);
|
||
|
tex_height = CEIL32(rows * (max_glyph_h + 2));
|
||
|
} while(tex_height > tex_width);
|
||
|
|
||
|
tex_height = next_pow_of_2(tex_height);
|
||
|
|
||
|
i32 pen_x = 0;
|
||
|
i32 pen_y = 0;
|
||
|
|
||
|
u32* pixels = push_array(part, u32, tex_width * tex_height);
|
||
|
memset(pixels, 0, tex_width * tex_height * sizeof(u32));
|
||
|
|
||
|
u32 ft_extra_flags = 0;
|
||
|
if (use_lcd_filter){
|
||
|
ft_extra_flags = FT_LOAD_TARGET_LCD;
|
||
|
}
|
||
|
else{
|
||
|
if (use_hinting){
|
||
|
// NOTE(inso): FT_LOAD_TARGET_LIGHT does hinting only vertically, which looks nicer imo
|
||
|
// maybe it could be exposed as an option for hinting, instead of just on/off.
|
||
|
ft_extra_flags = FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT;
|
||
|
}
|
||
|
else{
|
||
|
ft_extra_flags = (FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(i32 i = 0; i < NUM_GLYPHS; ++i){
|
||
|
if(FT_Load_Char(face, i, FT_LOAD_RENDER | ft_extra_flags) != 0) continue;
|
||
|
|
||
|
i32 w = face->glyph->bitmap.width;
|
||
|
i32 h = face->glyph->bitmap.rows;
|
||
|
|
||
|
// lcd filter produces RGB bitmaps, need to account for the extra components
|
||
|
if(use_lcd_filter){
|
||
|
w /= 3;
|
||
|
}
|
||
|
|
||
|
// move to next line if necessary
|
||
|
if(pen_x + w >= tex_width){
|
||
|
pen_x = 0;
|
||
|
pen_y += (max_glyph_h + 2);
|
||
|
}
|
||
|
|
||
|
// set all this stuff the renderer needs
|
||
|
Glyph_Data* c = rf->glyphs + i;
|
||
|
|
||
|
c->x0 = (f32)(pen_x);
|
||
|
c->y0 = (f32)(pen_y);
|
||
|
c->x1 = (f32)(pen_x + w);
|
||
|
c->y1 = (f32)(pen_y + h + 1);
|
||
|
|
||
|
c->xoff = (f32)(face->glyph->bitmap_left);
|
||
|
c->yoff = (f32)(rf->ascent - face->glyph->bitmap_top);
|
||
|
|
||
|
c->xoff2 = w + c->xoff;
|
||
|
c->yoff2 = h + c->yoff + 1;
|
||
|
|
||
|
// TODO(allen): maybe advance data should be integers for a while...
|
||
|
// I require the actual values to be integers anyway... hmm...
|
||
|
rf->advance_data[i] = (f32)CEIL32(face->glyph->advance.x / 64.0f);
|
||
|
|
||
|
rf->glyphs[i].exists = 1;
|
||
|
|
||
|
|
||
|
i32 pitch = face->glyph->bitmap.pitch;
|
||
|
|
||
|
// write to texture atlas
|
||
|
for(i32 j = 0; j < h; ++j){
|
||
|
for(i32 i = 0; i < w; ++i){
|
||
|
i32 x = pen_x + i;
|
||
|
i32 y = pen_y + j;
|
||
|
|
||
|
if(use_lcd_filter){
|
||
|
#if 1
|
||
|
u8 a = face->glyph->bitmap.buffer[j * pitch + i * 3 + 1];
|
||
|
u8 r = face->glyph->bitmap.buffer[j * pitch + i * 3 + 0];
|
||
|
u8 b = face->glyph->bitmap.buffer[j * pitch + i * 3 + 2];
|
||
|
|
||
|
pixels[y * tex_width + x] = (a << 24) | (b << 16) | (a << 8) | r;
|
||
|
|
||
|
#else
|
||
|
|
||
|
u8 r = face->glyph->bitmap.buffer[j * pitch + i * 3];
|
||
|
u8 g = face->glyph->bitmap.buffer[j * pitch + i * 3 + 1];
|
||
|
u8 b = face->glyph->bitmap.buffer[j * pitch + i * 3 + 2];
|
||
|
u8 a = (u8)ROUND32((r + g + b) / 3.0f);
|
||
|
|
||
|
pixels[y * tex_width + x] = (a << 24) | (r << 16) | (g << 8) | b;
|
||
|
#endif
|
||
|
} else {
|
||
|
pixels[y * tex_width + x] = face->glyph->bitmap.buffer[j * pitch + i] * 0x1010101;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pen_x = CEIL32(c->x1 + 1);
|
||
|
}
|
||
|
|
||
|
// TODO(allen): advance data is still too stupid.
|
||
|
// Provide an "unedited" version, then generate these
|
||
|
// on the fly. Maybe later introduce a caching system or whatevs.
|
||
|
f32 *adv = rf->advance_data;
|
||
|
for (i32 i = 0; i < 256; ++i){
|
||
|
if (i < ' ' || i > '~'){
|
||
|
switch (i){
|
||
|
case '\n':
|
||
|
adv[i] = adv[' '];
|
||
|
break;
|
||
|
|
||
|
case '\r':
|
||
|
adv[i] = adv['\\'] + adv['r'];
|
||
|
break;
|
||
|
|
||
|
case '\t':
|
||
|
adv[i] = adv[' ']*tab_width;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
{
|
||
|
int8_t d1 = (int8_t)(i/0x10), d2 = (int8_t)(i%0x10);
|
||
|
char c1 = '0' + d1, c2 = '0' + d2;
|
||
|
if (d1 >= 0xA){
|
||
|
c1 = ('A' - 0xA) + d1;
|
||
|
}
|
||
|
if (d2 >= 0xA){
|
||
|
c2 = ('A' - 0xA) + d2;
|
||
|
}
|
||
|
adv[i] = adv['\\'] + adv[c1] + adv[c2];
|
||
|
}break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
FT_Done_FreeType(ft);
|
||
|
|
||
|
tex_height = next_pow_of_2(pen_y + max_glyph_h + 2);
|
||
|
|
||
|
rf->tex_width = tex_width;
|
||
|
rf->tex_height = tex_height;
|
||
|
|
||
|
// upload texture
|
||
|
glGenTextures(1, &rf->tex);
|
||
|
glBindTexture(GL_TEXTURE_2D, rf->tex);
|
||
|
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||
|
|
||
|
if(use_lcd_filter){
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||
|
} else {
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
|
||
|
}
|
||
|
|
||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
internal
|
||
|
Release_Font_Sig(draw_release_font){
|
||
|
glDeleteTextures(1, &font->tex);
|
||
|
font->tex = 0;
|
||
|
}
|
||
|
|
||
|
// BOTTOM
|
||
|
|