Rendering alignment bug fixed (this shit needs a deep cleaning!)
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@ -2855,6 +2855,9 @@ text_layout_region(Application_Links *app, Text_Layout_ID text_layout_id){
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Text_Layout *layout = text_layout_get(&models->text_layouts, text_layout_id);
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if (layout != 0){
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result = layout->rect;
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Vec2_f32 coordinate_center = models_get_coordinate_center(models);
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result.p0 -= coordinate_center;
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result.p1 -= coordinate_center;
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}
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return(result);
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}
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@ -2906,7 +2909,7 @@ text_layout_line_on_screen(Application_Links *app, Text_Layout_ID layout_id, i64
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result.min = result.max;
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}
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result -= layout->point.pixel_shift.y;
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result += rect.y0 - layout->point.pixel_shift.y;
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result = range_intersect(result, rect_range_y(rect));
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Vec2_f32 coordinate_center = models_get_coordinate_center(models);
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result -= coordinate_center.y;
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