new query bars up and running

This commit is contained in:
Allen Webster 2016-03-26 19:13:58 -04:00
parent 022f7176bf
commit 2bbf370abb
3 changed files with 4496 additions and 4401 deletions

View File

@ -3539,6 +3539,17 @@ file_step(View *view, i32_Rect region, Input_Summary *user_input, b32 is_active)
return(result);
}
internal void
view_do_queries(View *view, GUI_Target *target){
Query_Slot *slot;
Query_Bar *bar;
for (slot = view->query_set.used_slot; slot != 0; slot = slot->next){
bar = slot->query_bar;
gui_do_text_field(target, bar->prompt, bar->string);
}
}
internal i32
step_file_view(View *view, b32 is_active){
gui_begin_top_level(&view->gui_target);
@ -3549,7 +3560,7 @@ step_file_view(View *view, b32 is_active){
{
gui_begin_serial_section(&view->gui_target);
{
// do widget
view_do_queries(view, &view->gui_target);
}
gui_end_serial_section(&view->gui_target);
@ -3598,6 +3609,8 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
result = 1;
}
}break;
case guicom_text_field: break;
}
}
}
@ -3876,6 +3889,27 @@ draw_file_loaded(View *view, i32_Rect rect, b32 is_active, Render_Target *target
return(0);
}
internal void
do_render_text_field(Render_Target *target, View *view, i32_Rect rect, String p, String t){
Models *models = view->models;
Style *style = &models->style;
u32 back_color = style->main.margin_color;
u32 text1_color = style->main.default_color;
u32 text2_color = style->main.file_info_style.pop1_color;
i32 x = rect.x0;
i32 y = rect.y0;
i16 font_id = models->global_font.font_id;
if (target){
draw_rectangle(target, rect, back_color);
x = draw_string(target, font_id, p, x, y + 1, text2_color);
draw_string(target, font_id, t, x, y + 1, text1_color);
}
}
internal void
do_render_file_bar(Render_Target *target, View *view, Editing_File *file, i32_Rect rect){
File_Bar bar;
@ -3898,15 +3932,13 @@ do_render_file_bar(Render_Target *target, View *view, Editing_File *file, i32_Re
bar.text_shift_x = 0;
draw_rectangle(target, bar.rect, back_color);
if (file){
intbar_draw_string(target, &bar, file->name.live_name, base_color);
}
else{
if (!file){
intbar_draw_string(target, &bar, make_lit_string("*NULL*"), base_color);
}
else{
intbar_draw_string(target, &bar, file->name.live_name, base_color);
intbar_draw_string(target, &bar, make_lit_string(" -"), base_color);
if (file){
if (file->state.is_loading){
intbar_draw_string(target, &bar, make_lit_string(" loading"), base_color);
}
@ -3987,6 +4019,14 @@ do_render_file_view(System_Functions *system, Exchange *exchange,
}
target->pop_clip(target);
}break;
case guicom_text_field:
{
void *ptr = (h+1);
String p = gui_read_string(&ptr);
String t = gui_read_string(&ptr);
do_render_text_field(target, view, gui_session.rect, p, t);
}break;
}
}
}

View File

@ -80,8 +80,6 @@ struct GUI_Header{
i32 size;
};
#define NextHeader(h) ((GUI_Header*)((char*)(h) + (h)->size))
enum GUI_Command_Type{
guicom_null,
guicom_begin_overlap,
@ -90,32 +88,51 @@ enum GUI_Command_Type{
guicom_end_serial,
guicom_top_bar,
guicom_file,
guicom_text_field
};
internal b32
internal void*
gui_push_command(GUI_Target *target, void *item, i32 size){
b32 result = 0;
void *dest = partition_allocate(&target->push, size);
if (dest){
memcpy(dest, item, size);
result = 1;
}
return(result);
return(dest);
}
internal b32
internal void*
gui_align(GUI_Target *target){
void *ptr;
partition_align(&target->push, 8);
ptr = partition_current(&target->push);
return(ptr);
}
internal GUI_Header*
gui_push_simple_command(GUI_Target *target, i32 type){
b32 result;
GUI_Header *result = 0;
GUI_Header item;
item.type = type;
item.size = sizeof(item);
result = gui_push_command(target, &item, item.size);
result = (GUI_Header*)gui_push_command(target, &item, item.size);
return(result);
}
internal void
gui_push_string(GUI_Target *target, GUI_Header *h, String s){
u8 *start, *end;
i32 size;
start = (u8*)gui_push_command(target, &s.size, sizeof(s.size));
gui_push_command(target, s.str, s.size);
end = (u8*)gui_align(target);
size = (i32)(end - start);
h->size += size;
}
internal void
gui_begin_top_level(GUI_Target *target){
target->show_file = 0;
target->push.pos = 0;
}
internal void
@ -154,6 +171,13 @@ gui_do_file(GUI_Target *target){
target->show_file = 1;
}
internal void
gui_do_text_field(GUI_Target *target, String p, String t){
GUI_Header *h = gui_push_simple_command(target, guicom_text_field);
gui_push_string(target, h, p);
gui_push_string(target, h, t);
}
struct GUI_Section{
b32 overlapped;
@ -263,6 +287,16 @@ gui_interpret(GUI_Session *session, GUI_Header *h){
end_v = rect.y1;
end_section = section;
break;
case guicom_text_field:
give_to_user = 1;
rect.y0 = y;
rect.y1 = rect.y0 + session->line_height + 2;
rect.x0 = session->full_rect.x0;
rect.x1 = session->full_rect.x1;
end_v = rect.y1;
end_section = section;
break;
}
if (give_to_user){
@ -293,6 +327,27 @@ gui_interpret(GUI_Session *session, GUI_Header *h){
return(give_to_user);
}
#define NextHeader(h) ((GUI_Header*)((char*)(h) + (h)->size))
internal String
gui_read_string(void **ptr){
String result;
char *start, *end;
i32 size;
start = (char*)*ptr;
result.size = *(i32*)*ptr;
*ptr = ((i32*)*ptr) + 1;
result.str = (char*)*ptr;
end = result.str + result.size;
size = (i32)(end - start);
size = (size + 7) & (~7);
*ptr = ((char*)start) + size;
return(result);
}
// BOTTOM

View File

@ -342,8 +342,8 @@ get_ui_style_upper(Style *style){
inline void
get_colors(UI_State *state, u32 *back, u32 *fore, Widget_ID wid, UI_Style style){
bool32 hover = is_hover(state, wid);
bool32 hot = is_hot(state, wid);
b32 hover = is_hover(state, wid);
b32 hot = is_hot(state, wid);
i32 level = hot + hover;
switch (level){
case 2:
@ -363,8 +363,8 @@ get_colors(UI_State *state, u32 *back, u32 *fore, Widget_ID wid, UI_Style style)
inline void
get_pop_color(UI_State *state, u32 *pop, Widget_ID wid, UI_Style style){
bool32 hover = is_hover(state, wid);
bool32 hot = is_hot(state, wid);
b32 hover = is_hover(state, wid);
b32 hot = is_hot(state, wid);
i32 level = hot + hover;
switch (level){
case 2:
@ -381,8 +381,8 @@ get_pop_color(UI_State *state, u32 *pop, Widget_ID wid, UI_Style style){
internal UI_State
ui_state_init(UI_State *state_in, Render_Target *target, Input_Summary *user_input,
Style *style, i16 font_id, Font_Set *font_set, Working_Set *working_set,
b32 input_stage){
Style *style, i16 font_id, Font_Set *font_set, Working_Set *working_set, b32 input_stage){
UI_State state = {};
state.target = target;
state.style = style;