Add call convention for wgl functions
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bin/4ed_build.cpp
1226
bin/4ed_build.cpp
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@ -1241,10 +1241,10 @@ win32_wgl_good(Void_Func *f){
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f != (Void_Func*)-1);
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}
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typedef HGLRC (wglCreateContextAttribsARB_Function)(HDC,HGLRC,i32*);
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typedef BOOL (wglChoosePixelFormatARB_Function)(HDC,i32*,f32*,u32,i32*,u32*);
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typedef char* (wglGetExtensionsStringEXT_Function)();
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typedef VOID (wglSwapIntervalEXT_Function)(i32);
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typedef HGLRC (CALL_CONVENTION wglCreateContextAttribsARB_Function)(HDC,HGLRC,i32*);
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typedef BOOL (CALL_CONVENTION wglChoosePixelFormatARB_Function)(HDC,i32*,f32*,u32,i32*,u32*);
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typedef char* (CALL_CONVENTION wglGetExtensionsStringEXT_Function)();
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typedef VOID (CALL_CONVENTION wglSwapIntervalEXT_Function)(i32);
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global wglCreateContextAttribsARB_Function *wglCreateContextAttribsARB = 0;
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global wglChoosePixelFormatARB_Function *wglChoosePixelFormatARB = 0;
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@ -1309,7 +1309,7 @@ win32_gl_create_window(HWND *wnd_out, HGLRC *context_out, DWORD style, RECT rect
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// NOTE(allen): Load wgl extensions
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#define LoadWGL(f,l) Stmnt((f) = (f##_Function*)wglGetProcAddress(#f); \
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(l) = (l) && win32_wgl_good((Void_Func*)(f));)
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(l) = (l) && win32_wgl_good((Void_Func*)(f));)
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b32 load_success = true;
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LoadWGL(wglCreateContextAttribsARB, load_success);
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@ -1414,10 +1414,10 @@ win32_gl_create_window(HWND *wnd_out, HGLRC *context_out, DWORD style, RECT rect
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/*0*/WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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/*2*/WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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/*4*/WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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#if GL_DEBUG_MODE
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|WGL_CONTEXT_DEBUG_BIT_ARB
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#endif
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,
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#if GL_DEBUG_MODE
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|WGL_CONTEXT_DEBUG_BIT_ARB
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#endif
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,
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/*6*/WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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/*8*/0
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};
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