got the new fixed position layout mode working
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5a20959c5b
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3de8779d53
2
4ed.cpp
2
4ed.cpp
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@ -2616,7 +2616,7 @@ App_Step_Sig(app_step){
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Panel_Divider *divider = vars->resizing.divider;
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i32 mouse_position = 0;
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b32 do_absolute_positions = 0;
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b32 do_absolute_positions = 1;
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if (do_absolute_positions){
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i32 absolute_positions[MAX_VIEWS];
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i32 min = 0, max = 0;
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@ -381,8 +381,7 @@ layout_compute_abs_step(Editing_Layout *layout, i32 divider_id, i32_Rect rect, i
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}
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i32 pos = lerp(p0, div->pos, p1);
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i32_Rect r1, r2;
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r1 = rect; r2 = rect;
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i32_Rect r1 = rect, r2 = rect;
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abs_pos[divider_id] = pos;
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@ -441,7 +440,32 @@ layout_get_min_max_step_up(Editing_Layout *layout, b32 v, i32 divider_id, i32 wh
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internal void
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layout_get_min_max_step_down(Editing_Layout *layout, b32 v, i32 divider_id, i32 which_child,
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i32 *abs_pos, i32 *min_out, i32 *max_out){
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Panel_Divider *divider = layout->dividers + divider_id;
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// NOTE(allen): The min/max is switched here, because children on the -1 side
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// effect min, while if you are on the -1 side your parent effects max.
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if (divider->v_divider == v){
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if (which_child == -1){
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if (*min_out < abs_pos[divider_id]){
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*min_out = abs_pos[divider_id];
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}
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}
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else{
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if (*max_out > abs_pos[divider_id]){
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*max_out = abs_pos[divider_id];
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}
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}
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}
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if (divider->child1 != -1){
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layout_get_min_max_step_down(layout, v, divider->child1, which_child,
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abs_pos, min_out, max_out);
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}
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if (divider->child2 != -1){
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layout_get_min_max_step_down(layout, v, divider->child2, which_child,
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abs_pos, min_out, max_out);
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}
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}
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internal void
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@ -461,7 +485,7 @@ layout_get_min_max(Editing_Layout *layout, Panel_Divider *divider, i32 *abs_pos,
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}
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if (divider->child2 != -1){
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layout_get_min_max_step_down(layout, divider->v_divider, divider->child1, 1,
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layout_get_min_max_step_down(layout, divider->v_divider, divider->child2, 1,
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abs_pos, min_out, max_out);
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}
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}
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@ -476,8 +500,51 @@ layout_get_min_max(Editing_Layout *layout, Panel_Divider *divider, i32 *abs_pos,
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}
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internal void
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layout_update_all_positions(Editing_Layout *layout, i32 *abs_pos){
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layout_update_pos_step(Editing_Layout *layout, i32 divider_id, i32_Rect rect, i32 *abs_pos){
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Panel_Divider *div = layout->dividers + divider_id;
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i32 p0 = 0, p1 = 0;
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if (div->v_divider){
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p0 = rect.x0; p1 = rect.x1;
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}
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else{
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p0 = rect.y0; p1 = rect.y1;
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}
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i32 pos = abs_pos[divider_id];
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i32_Rect r1 = rect, r2 = rect;
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f32 lpos = unlerp((f32)p0, (f32)pos, (f32)p1);
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div->pos = lpos;
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if (div->v_divider){
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Assert(r1.x0 <= pos && pos <= r2.x1);
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r1.x1 = pos; r2.x0 = pos;
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}
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else{
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Assert(r1.y0 <= pos && pos <= r2.y1);
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r1.y1 = pos; r2.y0 = pos;
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}
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if (div->child1 != -1){
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layout_update_pos_step(layout, div->child1, r1, abs_pos);
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}
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if (div->child2 != -1){
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layout_update_pos_step(layout, div->child2, r2, abs_pos);
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}
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}
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internal void
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layout_update_all_positions(Editing_Layout *layout, i32 *abs_pos){
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i32_Rect r;
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r.x0 = 0;
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r.y0 = 0;
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r.x1 = layout->full_width;
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r.y1 = layout->full_height;
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if (layout->panel_count > 1){
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layout_update_pos_step(layout, layout->root, r, abs_pos);
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}
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}
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// BOTTOM
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2
TODO.txt
2
TODO.txt
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@ -86,6 +86,7 @@
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; BEFORE I SHIP
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;
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; [X] make panel resizing not whacky with child panels
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; [X] case insensitive interactive switch buffer
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; [X] tokens in the custom API
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; [X] token seeking on custom side
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@ -95,7 +96,6 @@
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; [] clean up and comment the auto indent code to allow for customizations
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; [] more built in options for auto indenting
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; [] expose dirty flags
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; [] make panel resizing not whacky with child panels
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; [] mouse down/up distinction
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; [] occasionally missing the (!) mark on files on windows
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; [] scroll down on compilation buffer durring compilation
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