4coder_handmade_hero.cpp ready to go part2
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@ -2,7 +2,7 @@
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#define Custom_Default 0
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#define Custom_HandmadeHero 1
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#define Custom_Current Custom_Default
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#define Custom_Current Custom_HandmadeHero
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#include "4coder_custom.h"
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@ -43,7 +43,6 @@
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#include <math.h>
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#include <stdio.h>
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#include <windows.h>
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#define UseHack4Coder 0
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@ -54,10 +53,15 @@
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static bool GlobalEditMode;
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static char *GlobalCompilationBufferName = "*compilation*";
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#if UseHack4Coder
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#include <windows.h>
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static HWND GlobalModalIndicator;
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static HBRUSH GlobalEditModeBrush;
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static HBRUSH GlobalNormalModeBrush;
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static WNDPROC global_old_4coder_winproc;
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#endif
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// TODO(casey): If 4coder gets variables at some point, this would go in a variable.
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static char BuildDirectory[4096] = "./";
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@ -636,7 +640,7 @@ CUSTOM_COMMAND_SIG(casey_goto_next_error)
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ErrorParsingPosition += (int)(ColonToken.Text - ParsingRegion);
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View_Summary compilation_view =
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get_first_view_for_buffer(app, Buffer.buffer_id);
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get_first_view_with_buffer(app, Buffer.buffer_id);
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if(compilation_view.exists)
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{
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app->view_set_cursor(app, &compilation_view, seek_pos(ErrorParsingPosition), 1);
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@ -9,8 +9,8 @@ SET STUFF=/GR- /nologo
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SET DEBUG=/Zi
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SET EXPORTS=/EXPORT:get_bindings
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SET SRC=4coder_custom.cpp
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SET LINKS=user32.lib gdi32.lib
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REM SET LINKS=
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REM SET LINKS=user32.lib gdi32.lib
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SET LINKS=
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cl %WARNINGS% %STUFF% %DEBUG% %SRC% %LINKS% /Fe4coder_custom /LD /link /INCREMENTAL:NO /OPT:REF %EXPORTS%
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