Cleaning up euclidean space types; simplifying some rendering stuff
This commit is contained in:
parent
d8167a8b88
commit
5edbd93d26
4
4ed.cpp
4
4ed.cpp
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@ -1058,8 +1058,8 @@ App_Step_Sig(app_step){
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input->keys.keys[input->keys.count++] = mouse_event;
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}
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if (input->mouse.p != models->prev_p){
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b32 was_in_window = rect_contains_point(i32R(0, 0, prev_dim.x, prev_dim.y), models->prev_p);
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b32 is_in_window = rect_contains_point(i32R(0, 0, current_dim.x, current_dim.y), input->mouse.p);
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b32 was_in_window = rect_contains_point(Ri32(0, 0, prev_dim.x, prev_dim.y), models->prev_p);
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b32 is_in_window = rect_contains_point(Ri32(0, 0, current_dim.x, current_dim.y), input->mouse.p);
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if (is_in_window || was_in_window){
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mouse_event.keycode = key_mouse_move;
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input->keys.keys[input->keys.count++] = mouse_event;
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@ -272,7 +272,7 @@ buffer_seek_string(Application_Links *app, Buffer_ID buffer, String_Const_u8 nee
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if (api_check_buffer(file)){
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if (needle.size == 0){
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result.flags = StringMatch_CaseSensitive;
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result.range = make_range_i64(start_pos);
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result.range = Ii64(start_pos);
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}
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else{
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Scratch_Block scratch(app);
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@ -283,12 +283,12 @@ buffer_seek_string(Application_Links *app, Buffer_ID buffer, String_Const_u8 nee
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if (direction == Scan_Forward){
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i64 adjusted_pos = start_pos + 1;
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start_pos = clamp_top(adjusted_pos, size);
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range = make_range_i64(adjusted_pos, size);
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range = Ii64(adjusted_pos, size);
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}
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else{
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i64 adjusted_pos = start_pos - 1 + needle.size;
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start_pos = clamp_bot(0, adjusted_pos);
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range = make_range_i64(0, adjusted_pos);
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range = Ii64(0, adjusted_pos);
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}
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buffer_chunks_clamp(&chunks, range);
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if (chunks.first != 0){
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@ -348,13 +348,13 @@ buffer_seek_character_class(Application_Links *app, Buffer_ID buffer, Character_
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break;
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}
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else if (past_end == 1){
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result.range = make_range_i64(size);
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result.range = Ii64(size);
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break;
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}
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u8 v = chunks.vals[pos.chunk_index].str[pos.chunk_pos];
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if (character_predicate_check_character(*predicate, v)){
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result.buffer = buffer;
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result.range = make_range_i64(pos.real_pos, pos.real_pos + 1);
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result.range = Ii64(pos.real_pos, pos.real_pos + 1);
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break;
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}
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}
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@ -1156,7 +1156,7 @@ view_get_screen_rect(Application_Links *app, View_ID view_id){
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Rect_f32 result = {};
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View *view = imp_get_view(models, view_id);
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if (api_check_view(view)){
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result = f32R(view->panel->rect_full);
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result = Rf32(view->panel->rect_full);
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}
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return(result);
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}
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@ -2713,8 +2713,8 @@ draw_helper__models_space_to_screen_space(Models *models, Vec2 point){
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return(point + c);
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}
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function f32_Rect
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draw_helper__models_space_to_screen_space(Models *models, f32_Rect rect){
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function Rect_f32
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draw_helper__models_space_to_screen_space(Models *models, Rect_f32 rect){
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Vec2 c = models_get_coordinate_center(models);
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rect.p0 += c;
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rect.p1 += c;
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@ -2779,7 +2779,7 @@ draw_clip_push(Application_Links *app, Rect_f32 clip_box){
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draw_push_clip(models->target, Ri32(clip_box));
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}
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api(custom) function f32_Rect
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api(custom) function Rect_f32
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draw_clip_pop(Application_Links *app){
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Models *models = (Models*)app->cmd_context;
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return(Rf32(draw_pop_clip(models->target)));
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@ -2848,14 +2848,24 @@ text_layout_create(Application_Links *app, Buffer_ID buffer_id, Rect_f32 rect, B
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return(result);
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}
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api(custom) function b32
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text_layout_get_buffer(Application_Links *app, Text_Layout_ID text_layout_id, Buffer_ID *buffer_id_out){
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api(custom) function Rect_f32
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text_layout_region(Application_Links *app, Text_Layout_ID text_layout_id){
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Models *models = (Models*)app->cmd_context;
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b32 result = false;
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Rect_f32 result = {};
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Text_Layout *layout = text_layout_get(&models->text_layouts, text_layout_id);
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if (layout != 0){
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*buffer_id_out = layout->buffer_id;
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result = true;
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result = layout->rect;
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}
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return(result);
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}
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api(custom) function Buffer_ID
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text_layout_get_buffer(Application_Links *app, Text_Layout_ID text_layout_id){
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Models *models = (Models*)app->cmd_context;
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Buffer_ID result = 0;
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Text_Layout *layout = text_layout_get(&models->text_layouts, text_layout_id);
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if (layout != 0){
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result = layout->buffer_id;
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}
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return(result);
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}
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@ -2871,41 +2881,43 @@ text_layout_get_visible_range(Application_Links *app, Text_Layout_ID text_layout
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return(result);
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}
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api(custom) function Rect_f32
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api(custom) function Range_f32
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text_layout_line_on_screen(Application_Links *app, Text_Layout_ID layout_id, i64 line_number){
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Models *models = (Models*)app->cmd_context;
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Rect_f32 result = {};
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Range_f32 result = {};
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Text_Layout *layout = text_layout_get(&models->text_layouts, layout_id);
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if (layout != 0 && range_contains_inclusive(layout->visible_line_number_range, line_number)){
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if (layout == 0){
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return(result);
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}
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Rect_f32 rect = layout->rect;
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if (range_contains_inclusive(layout->visible_line_number_range, line_number)){
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Editing_File *file = imp_get_file(models, layout->buffer_id);
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if (api_check_buffer(file)){
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Rect_f32 rect = layout->rect;
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f32 width = rect_width(rect);
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Face *face = file_get_face(models, file);
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f32 top = 0.f;
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f32 bot = 0.f;
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for (i64 line_number_it = layout->visible_line_number_range.first;;
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line_number_it += 1){
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Buffer_Layout_Item_List line = file_get_line_layout(models, file, width, face, line_number_it);
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bot += line.height;
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result.max += line.height;
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if (line_number_it == line_number){
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break;
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}
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top = bot;
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result.min = result.max;
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}
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top -= layout->point.pixel_shift.y;
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bot -= layout->point.pixel_shift.y;
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result = Rf32(rect.x0, rect.y0 + top, rect.x1, rect.y0 + bot);
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result = rect_intersect(rect, result);
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result -= layout->point.pixel_shift.y;
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result = range_intersect(result, rect_range_y(rect));
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Vec2_f32 coordinate_center = models_get_coordinate_center(models);
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result.p0 -= coordinate_center;
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result.p1 -= coordinate_center;
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result -= coordinate_center.y;
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}
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}
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else if (line_number < layout->visible_line_number_range.min){
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result = If32(rect.y0, rect.y0);
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}
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else if (line_number > layout->visible_line_number_range.max){
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result = If32(rect.y1, rect.y1);
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}
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return(result);
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}
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@ -51,7 +51,7 @@ layout__free_panel(Layout *layout, Panel *panel){
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}
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internal void
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layout__set_panel_rectangle(Layout *layout, Panel *panel, i32_Rect rect){
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layout__set_panel_rectangle(Layout *layout, Panel *panel, Rect_i32 rect){
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panel->rect_full = rect;
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panel->rect_inner = rect_inner(rect, layout->margin);
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}
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@ -86,8 +86,8 @@ layout_propogate_sizes_down_from_node(Layout *layout, Panel *panel){
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Panel *tl_panel = panel->tl_panel;
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Panel *br_panel = panel->br_panel;
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i32_Rect r1 = panel->rect_full;
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i32_Rect r2 = panel->rect_full;
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Rect_i32 r1 = panel->rect_full;
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Rect_i32 r2 = panel->rect_full;
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if (panel->vertical_split){
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i32 x_pos = layout__evaluate_split(panel->split, r1.x0, r1.x1);
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@ -299,7 +299,7 @@ internal void
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layout_set_margin(Layout *layout, i32 margin){
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if (layout->margin != margin){
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layout->margin = margin;
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layout__set_panel_rectangle(layout, layout->root, i32R(0, 0, layout->full_dim.x, layout->full_dim.y));
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layout__set_panel_rectangle(layout, layout->root, Ri32(0, 0, layout->full_dim.x, layout->full_dim.y));
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layout_propogate_sizes_down_from_node(layout, layout->root);
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layout->panel_state_dirty = true;
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}
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@ -309,7 +309,7 @@ internal void
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layout_set_root_size(Layout *layout, Vec2_i32 dim){
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if (layout->full_dim != dim){
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layout->full_dim = dim;
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layout__set_panel_rectangle(layout, layout->root, i32R(0, 0, dim.x, dim.y));
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layout__set_panel_rectangle(layout, layout->root, Ri32(0, 0, dim.x, dim.y));
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layout_propogate_sizes_down_from_node(layout, layout->root);
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layout->panel_state_dirty = true;
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}
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@ -423,7 +423,7 @@ layout__reverse_evaluate_panel_split(Panel *panel, i32 position){
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internal void
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layout__set_split_absolute_position_inner(Panel *panel){
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if (panel->kind == PanelKind_Intermediate){
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i32_Rect r = panel->rect_full;
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Rect_i32 r = panel->rect_full;
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i32 position = 0;
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if (panel->vertical_split){
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position = layout__evaluate_split(panel->split, r.x0, r.x1);
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@ -118,9 +118,9 @@ draw_push_clip(Render_Target *target, Rect_i32 clip_box){
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internal Rect_i32
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draw_pop_clip(Render_Target *target){
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Assert(target->clip_top > 0);
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i32_Rect result = target->clip_boxes[target->clip_top];
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Rect_i32 result = target->clip_boxes[target->clip_top];
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--target->clip_top;
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i32_Rect clip_box = target->clip_boxes[target->clip_top];
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Rect_i32 clip_box = target->clip_boxes[target->clip_top];
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draw__set_clip_box(target, clip_box);
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return(result);
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}
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@ -145,14 +145,8 @@ begin_frame(Render_Target *target, void *font_set){
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internal void
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begin_render_section(Render_Target *target, i32 frame_index, f32 literal_dt, f32 animation_dt){
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target->clip_top = -1;
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i32_Rect clip;
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clip.x0 = 0;
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clip.y0 = 0;
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clip.x1 = target->width;
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clip.y1 = target->height;
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Rect_i32 clip = Ri32(0, 0, target->width, target->height);
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draw_push_clip(target, clip);
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target->frame_index = frame_index;
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target->literal_dt = literal_dt;
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target->animation_dt = animation_dt;
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@ -196,7 +190,7 @@ draw_font_glyph(Render_Target *target, Face *face, u32 codepoint, f32 x, f32 y,
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Render_Vertex vertices[6] = {};
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if (!HasFlag(flags, GlyphFlag_Rotate90)){
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f32_Rect xy = Rf32(x + bounds.xy_off.x0, y + bounds.xy_off.y0,
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Rect_f32 xy = Rf32(x + bounds.xy_off.x0, y + bounds.xy_off.y0,
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x + bounds.xy_off.x1, y + bounds.xy_off.y1);
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vertices[0].xy = V2(xy.x0, xy.y1); vertices[0].uvw = V3(uv.x0, uv.y1, bounds.w);
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@ -205,7 +199,7 @@ draw_font_glyph(Render_Target *target, Face *face, u32 codepoint, f32 x, f32 y,
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vertices[5].xy = V2(xy.x1, xy.y0); vertices[5].uvw = V3(uv.x1, uv.y0, bounds.w);
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}
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else{
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f32_Rect xy = Rf32(x - bounds.xy_off.y1, y + bounds.xy_off.x0,
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Rect_f32 xy = Rf32(x - bounds.xy_off.y1, y + bounds.xy_off.x0,
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x - bounds.xy_off.y0, y + bounds.xy_off.x1);
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vertices[0].xy = V2(xy.x0, xy.y1); vertices[0].uvw = V3(uv.x1, uv.y1, bounds.w);
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@ -228,7 +222,7 @@ draw_font_glyph(Render_Target *target, Face *face, u32 codepoint, f32 x, f32 y,
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////////////////////////////////
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internal void
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draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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draw_rectangle_outline(Render_Target *target, Rect_f32 rect, u32 color){
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draw_rectangle(target, Rf32(rect.x0, rect.y0, rect.x1, rect.y0 + 1), color);
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draw_rectangle(target, Rf32(rect.x1 - 1, rect.y0, rect.x1, rect.y1), color);
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draw_rectangle(target, Rf32(rect.x0, rect.y1 - 1, rect.x1, rect.y1), color);
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@ -238,40 +232,40 @@ draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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////////////////////////////////
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internal void
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draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle(target, f32R(rect), color);
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draw_rectangle(Render_Target *target, Rect_i32 rect, u32 color){
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draw_rectangle(target, Rf32(rect), color);
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}
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internal void
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draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle_outline(target, f32R(rect), color);
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draw_rectangle_outline(Render_Target *target, Rect_i32 rect, u32 color){
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draw_rectangle_outline(target, Rf32(rect), color);
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}
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internal void
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draw_margin(Render_Target *target, f32_Rect outer, f32_Rect inner, u32 color){
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draw_rectangle(target, f32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, f32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, f32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, f32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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draw_margin(Render_Target *target, Rect_f32 outer, Rect_f32 inner, u32 color){
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draw_rectangle(target, Rf32(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, Rf32(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, Rf32(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, Rf32(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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internal void
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draw_margin(Render_Target *target, f32_Rect outer, f32 width, u32 color){
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f32_Rect inner = rect_inner(outer, width);
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draw_margin(Render_Target *target, Rect_f32 outer, f32 width, u32 color){
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Rect_f32 inner = rect_inner(outer, width);
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draw_margin(target, outer, inner, color);
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}
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internal void
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draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){
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draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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draw_margin(Render_Target *target, Rect_i32 outer, Rect_i32 inner, u32 color){
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draw_rectangle(target, Ri32(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, Ri32(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, Ri32(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, Ri32(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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internal void
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draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){
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i32_Rect inner = rect_inner(outer, width);
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draw_margin(Render_Target *target, Rect_i32 outer, i32 width, u32 color){
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Rect_i32 inner = rect_inner(outer, width);
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draw_margin(target, outer, inner, color);
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}
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@ -41,11 +41,11 @@ struct Render_Group{
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Render_Vertex_List vertex_list;
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// parameters
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Face_ID face_id;
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i32_Rect clip_box;
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Rect_i32 clip_box;
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};
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struct Render_Target{
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i32_Rect clip_boxes[5];
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Rect_i32 clip_boxes[5];
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i32 clip_top;
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b8 clip_all;
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i32 width;
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@ -1758,11 +1758,81 @@ operator==(Interval_f32 a, Interval_f32 b){
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return(a.min == b.min && a.max == b.max);
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}
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#define make_range Ii32
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#define make_range_i32 Ii32
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#define make_range_i64 Ii64
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#define make_range_u64 Iu64
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#define make_range_f32 If32
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function Interval_i32
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operator+(Interval_i32 r, i32 s){
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return(Ii32(r.min + s, r.max + s));
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}
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function Interval_i64
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operator+(Interval_i64 r, i64 s){
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return(Ii64(r.min + s, r.max + s));
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}
|
||||
function Interval_u64
|
||||
operator+(Interval_u64 r, u64 s){
|
||||
return(Iu64(r.min + s, r.max + s));
|
||||
}
|
||||
function Interval_f32
|
||||
operator+(Interval_f32 r, f32 s){
|
||||
return(If32(r.min + s, r.max + s));
|
||||
}
|
||||
|
||||
function Interval_i32
|
||||
operator-(Interval_i32 r, i32 s){
|
||||
return(Ii32(r.min - s, r.max - s));
|
||||
}
|
||||
function Interval_i64
|
||||
operator-(Interval_i64 r, i64 s){
|
||||
return(Ii64(r.min - s, r.max - s));
|
||||
}
|
||||
function Interval_u64
|
||||
operator-(Interval_u64 r, u64 s){
|
||||
return(Iu64(r.min - s, r.max - s));
|
||||
}
|
||||
function Interval_f32
|
||||
operator-(Interval_f32 r, f32 s){
|
||||
return(If32(r.min - s, r.max - s));
|
||||
}
|
||||
|
||||
function Interval_i32&
|
||||
operator+=(Interval_i32 &r, i32 s){
|
||||
r = r + s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_i64&
|
||||
operator+=(Interval_i64 &r, i64 s){
|
||||
r = r + s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_u64&
|
||||
operator+=(Interval_u64 &r, u64 s){
|
||||
r = r + s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_f32&
|
||||
operator+=(Interval_f32 &r, f32 s){
|
||||
r = r + s;
|
||||
return(r);
|
||||
}
|
||||
|
||||
function Interval_i32&
|
||||
operator-=(Interval_i32 &r, i32 s){
|
||||
r = r - s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_i64&
|
||||
operator-=(Interval_i64 &r, i64 s){
|
||||
r = r - s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_u64&
|
||||
operator-=(Interval_u64 &r, u64 s){
|
||||
r = r - s;
|
||||
return(r);
|
||||
}
|
||||
function Interval_f32&
|
||||
operator-=(Interval_f32 &r, f32 s){
|
||||
r = r - s;
|
||||
return(r);
|
||||
}
|
||||
|
||||
internal Interval_i32
|
||||
range_margin(Interval_i32 range, i32 margin){
|
||||
|
@ -1806,6 +1876,56 @@ range_overlap(Interval_f32 a, Interval_f32 b){
|
|||
return(a.min < b.max && b.min < a.max);
|
||||
}
|
||||
|
||||
internal Interval_i32
|
||||
range_intersect(Interval_i32 a, Interval_i32 b){
|
||||
Interval_i32 result = {};
|
||||
if (range_overlap(a, b)){
|
||||
result = Ii32(max(a.min, b.min), min(a.max, b.max));
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
internal Interval_i64
|
||||
range_intersect(Interval_i64 a, Interval_i64 b){
|
||||
Interval_i64 result = {};
|
||||
if (range_overlap(a, b)){
|
||||
result = Ii64(max(a.min, b.min), min(a.max, b.max));
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
internal Interval_u64
|
||||
range_intersect(Interval_u64 a, Interval_u64 b){
|
||||
Interval_u64 result = {};
|
||||
if (range_overlap(a, b)){
|
||||
result = Iu64(max(a.min, b.min), min(a.max, b.max));
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
internal Interval_f32
|
||||
range_intersect(Interval_f32 a, Interval_f32 b){
|
||||
Interval_f32 result = {};
|
||||
if (range_overlap(a, b)){
|
||||
result = If32(max(a.min, b.min), min(a.max, b.max));
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
internal Interval_i32
|
||||
range_union(Interval_i32 a, Interval_i32 b){
|
||||
return(Ii32(min(a.min, b.min), max(a.max, b.max)));
|
||||
}
|
||||
internal Interval_i64
|
||||
range_union(Interval_i64 a, Interval_i64 b){
|
||||
return(Ii64(min(a.min, b.min), max(a.max, b.max)));
|
||||
}
|
||||
internal Interval_u64
|
||||
range_union(Interval_u64 a, Interval_u64 b){
|
||||
return(Iu64(min(a.min, b.min), max(a.max, b.max)));
|
||||
}
|
||||
internal Interval_f32
|
||||
range_union(Interval_f32 a, Interval_f32 b){
|
||||
return(If32(min(a.min, b.min), max(a.max, b.max)));
|
||||
}
|
||||
|
||||
internal b32
|
||||
range_contains_inclusive(Interval_i32 a, i32 p){
|
||||
return(a.min <= p && p <= a.max);
|
||||
|
@ -2093,9 +2213,6 @@ Rf32(Rect_i32 o){
|
|||
return(rect);
|
||||
}
|
||||
|
||||
#define i32R Ri32
|
||||
#define f32R Rf32
|
||||
|
||||
internal Rect_i32
|
||||
Ri32_xy_wh(i32 x0, i32 y0, i32 w, i32 h){
|
||||
Rect_i32 rect = {x0, y0, x0 + w, y0 + h};
|
||||
|
@ -2118,12 +2235,21 @@ Rf32_xy_wh(Vec2_f32 p0, Vec2_f32 d){
|
|||
return(rect);
|
||||
}
|
||||
|
||||
#define i32R_xy_wh
|
||||
#define f32R_xy_wh
|
||||
function Rect_i32
|
||||
Ri32(Interval_i32 x, Interval_i32 y){
|
||||
return(Ri32(x.min, y.min, x.max, y.max));
|
||||
}
|
||||
function Rect_f32
|
||||
Rf32(Interval_f32 x, Interval_f32 y){
|
||||
return(Rf32(x.min, y.min, x.max, y.max));
|
||||
}
|
||||
|
||||
global_const Rect_f32 Rf32_infinity = {-max_f32, -max_f32, max_f32, max_f32};
|
||||
global_const Rect_f32 Rf32_negative_infinity = { max_f32, max_f32, -max_f32, -max_f32};
|
||||
|
||||
global_const Rect_i32 Ri32_infinity = {-max_i32, -max_i32, max_i32, max_i32};
|
||||
global_const Rect_i32 Ri32_negative_infinity = { max_i32, max_i32, -max_i32, -max_i32};
|
||||
|
||||
internal b32
|
||||
rect_equals(Rect_i32 a, Rect_i32 b){
|
||||
return(a.x0 == b.x0 && a.y0 == b.y0 && a.x1 == b.x1 && a.y1 == b.y1);
|
||||
|
|
|
@ -756,15 +756,10 @@ typedef Vec2_f32 Vec2;
|
|||
typedef Vec3_f32 Vec3;
|
||||
typedef Vec4_f32 Vec4;
|
||||
|
||||
typedef Rect_f32 f32_Rect;
|
||||
typedef Rect_i32 i32_Rect;
|
||||
|
||||
struct f32_Rect_Pair{
|
||||
f32_Rect E[2];
|
||||
struct Rect_f32_Pair{
|
||||
Rect_f32 e[2];
|
||||
};
|
||||
|
||||
typedef f32_Rect_Pair Rect_f32_Pair;
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
struct i8_Array{
|
||||
|
|
|
@ -101,7 +101,6 @@ internal void
|
|||
draw_enclosures(Application_Links *app, Text_Layout_ID text_layout_id, Buffer_ID buffer,
|
||||
i64 pos, u32 flags, Range_Highlight_Kind kind,
|
||||
int_color *back_colors, int_color *fore_colors, i32 color_count){
|
||||
#if 0
|
||||
Scratch_Block scratch(app);
|
||||
Range_i64_Array ranges = get_enclosure_ranges(app, scratch, buffer, pos, flags);
|
||||
|
||||
|
@ -148,14 +147,13 @@ draw_enclosures(Application_Links *app, Text_Layout_ID text_layout_id, Buffer_ID
|
|||
draw_character_block(app, text_layout_id, range.max - 1, back_colors[color_index]);
|
||||
}
|
||||
if (fore_colors != 0){
|
||||
paint_text_color(app, text_layout_id, range.min, fore_colors[color_index]);
|
||||
paint_text_color(app, text_layout_id, range.max - 1, fore_colors[color_index]);
|
||||
paint_text_color_pos(app, text_layout_id, range.min, fore_colors[color_index]);
|
||||
paint_text_color_pos(app, text_layout_id, range.max - 1, fore_colors[color_index]);
|
||||
}
|
||||
}
|
||||
color_index += 1;
|
||||
color_index = (color_index%color_count);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static argb_color default_colors[Stag_COUNT] = {};
|
||||
|
@ -674,8 +672,8 @@ default_buffer_render_caller(Application_Links *app, Frame_Info frame_info, View
|
|||
|
||||
Buffer_Cursor cursor = view_compute_cursor(app, view_id, seek_pos(visible_range.first));
|
||||
for (;cursor.pos <= visible_range.one_past_last;){
|
||||
Rect_f32 line_rect = text_layout_line_on_screen(app, text_layout_id, cursor.line);
|
||||
Vec2_f32 p = V2f32(left_margin.x1, line_rect.y0);
|
||||
Range_f32 line_y = text_layout_line_on_screen(app, text_layout_id, cursor.line);
|
||||
Vec2_f32 p = V2f32(left_margin.x1, line_y.min);
|
||||
Temp_Memory temp = begin_temp(scratch);
|
||||
Fancy_String *line_string = push_fancy_stringf(scratch, line_color, "%*lld", line_count_digit_count, cursor.line);
|
||||
draw_fancy_string(app, face_id, line_string, p, Stag_Margin_Active, 0);
|
||||
|
@ -701,7 +699,7 @@ default_ui_render_caller(Application_Links *app, View_ID view_id, Rect_f32 rect_
|
|||
for (UI_Item *item = ui_data->list.first;
|
||||
item != 0;
|
||||
item = item->next){
|
||||
Rect_f32 item_rect = f32R(item->rect_outer);
|
||||
Rect_f32 item_rect = Rf32(item->rect_outer);
|
||||
|
||||
switch (item->coordinates){
|
||||
case UICoordinates_ViewSpace:
|
||||
|
|
|
@ -2325,7 +2325,7 @@ draw_string(Application_Links *app, Face_ID font_id, String_Const_u8 string, Vec
|
|||
}
|
||||
|
||||
internal void
|
||||
draw_margin(Application_Links *app, f32_Rect outer, f32_Rect inner, int_color color){
|
||||
draw_margin(Application_Links *app, Rect_f32 outer, Rect_f32 inner, int_color color){
|
||||
draw_rectangle(app, Rf32(outer.x0, outer.y0, outer.x1, inner.y0), color);
|
||||
draw_rectangle(app, Rf32(outer.x0, inner.y1, outer.x1, outer.y1), color);
|
||||
draw_rectangle(app, Rf32(outer.x0, inner.y0, inner.x0, inner.y1), color);
|
||||
|
@ -2367,12 +2367,13 @@ draw_character_i_bar(Application_Links *app, Text_Layout_ID layout, i64 pos, int
|
|||
|
||||
internal void
|
||||
draw_line_highlight(Application_Links *app, Text_Layout_ID layout, Range_i64 line_range, int_color color){
|
||||
Rect_f32 rect = text_layout_line_on_screen(app, layout, line_range.min);
|
||||
for (i64 i = line_range.min + 1; i <= line_range.max; i += 1){
|
||||
Rect_f32 r = text_layout_line_on_screen(app, layout, i);
|
||||
rect = rect_union(rect, r);
|
||||
Range_f32 y1 = text_layout_line_on_screen(app, layout, line_range.min);
|
||||
Range_f32 y2 = text_layout_line_on_screen(app, layout, line_range.max);
|
||||
Range_f32 y = range_union(y1, y2);
|
||||
if (range_size(y) > 0.f){
|
||||
Rect_f32 region = text_layout_region(app, layout);
|
||||
draw_rectangle(app, Rf32(rect_range_x(region), y), color);
|
||||
}
|
||||
draw_rectangle(app, rect, color);
|
||||
}
|
||||
|
||||
internal void
|
||||
|
@ -2387,20 +2388,20 @@ paint_text_color_pos(Application_Links *app, Text_Layout_ID layout, i64 pos, int
|
|||
|
||||
////////////////////////////////
|
||||
|
||||
internal f32_Rect_Pair
|
||||
split_rect(f32_Rect rect, View_Split_Kind kind, Coordinate coord, Side from_side, f32 t){
|
||||
f32_Rect_Pair result = {};
|
||||
internal Rect_f32_Pair
|
||||
split_rect(Rect_f32 rect, View_Split_Kind kind, Coordinate coord, Side from_side, f32 t){
|
||||
Rect_f32_Pair result = {};
|
||||
if (kind == ViewSplitKind_FixedPixels){
|
||||
result.E[0] = rect;
|
||||
result.E[1] = rect;
|
||||
result.e[0] = rect;
|
||||
result.e[1] = rect;
|
||||
if (coord == Coordinate_X){
|
||||
result.E[0].x1 = (from_side == Side_Max) ? (rect.x1 - t) : (rect.x0 + t);
|
||||
result.E[1].x0 = result.E[0].x1;
|
||||
result.e[0].x1 = (from_side == Side_Max) ? (rect.x1 - t) : (rect.x0 + t);
|
||||
result.e[1].x0 = result.e[0].x1;
|
||||
}
|
||||
else{
|
||||
Assert(coord == Coordinate_Y);
|
||||
result.E[0].y1 = (from_side == Side_Max) ? (rect.y1 - t) : (rect.y0 + t);
|
||||
result.E[1].y0 = result.E[0].y1;
|
||||
result.e[0].y1 = (from_side == Side_Max) ? (rect.y1 - t) : (rect.y0 + t);
|
||||
result.e[1].y0 = result.e[0].y1;
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -235,7 +235,7 @@ get_word_complete_needle_range(Application_Links *app, Buffer_ID buffer, i64 pos
|
|||
needle_range.min = scan(app, boundary_alpha_numeric_underscore_utf8, buffer, Scan_Backward, pos);
|
||||
i64 e = scan(app, boundary_alpha_numeric_underscore_utf8, buffer, Scan_Forward, needle_range.min);
|
||||
if (needle_range.max > e){
|
||||
needle_range = make_range_i64(pos);
|
||||
needle_range = Ii64(pos);
|
||||
}
|
||||
return(needle_range);
|
||||
}
|
||||
|
@ -306,10 +306,10 @@ get_word_complete_match_list__unreduced(Application_Links *app, Arena *arena, Bu
|
|||
|
||||
i64 size = buffer_get_size(app, buffer);
|
||||
String_Match_List up = buffer_find_all_matches(app, arena, buffer, 0,
|
||||
make_range_i64(0, needle_range.min),
|
||||
Ii64(0, needle_range.min),
|
||||
needle, pred, Scan_Backward);
|
||||
String_Match_List down = buffer_find_all_matches(app, arena, buffer, 0,
|
||||
make_range_i64(needle_range.max, size),
|
||||
Ii64(needle_range.max, size),
|
||||
needle, pred, Scan_Forward);
|
||||
|
||||
string_match_list_filter_flags(&up, word_complete_must, word_complete_must_not);
|
||||
|
|
|
@ -25,7 +25,7 @@ internal void
|
|||
string_match_list_push(Arena *arena, String_Match_List *list,
|
||||
Buffer_ID buffer, i32 string_id, String_Match_Flag flags, i64 start, i64 length){
|
||||
string_match_list_push(arena, list, buffer, string_id, flags,
|
||||
make_range_i64(start, start + length));
|
||||
Ii64(start, start + length));
|
||||
}
|
||||
|
||||
internal String_Match_List
|
||||
|
@ -138,7 +138,7 @@ string_match_list_merge_nearest(String_Match_List *a, String_Match_List *b, Rang
|
|||
|
||||
internal String_Match_List
|
||||
string_match_list_merge_front_to_back(String_Match_List *a, String_Match_List *b){
|
||||
return(string_match_list_merge_nearest(a, b, make_range_i64(0)));
|
||||
return(string_match_list_merge_nearest(a, b, Ii64(0)));
|
||||
}
|
||||
|
||||
// BOTTOM
|
||||
|
|
|
@ -83,34 +83,10 @@ ui_list_add_item(Arena *arena, UI_List *list, UI_Item item){
|
|||
return(node);
|
||||
}
|
||||
|
||||
static i32_Rect
|
||||
ui__rect_union(i32_Rect a, i32_Rect b){
|
||||
if (b.x1 > b.x0 && b.y1 > b.y0){
|
||||
if (a.x0 > b.x0){
|
||||
a.x0 = b.x0;
|
||||
}
|
||||
if (a.x1 < b.x1){
|
||||
a.x1 = b.x1;
|
||||
}
|
||||
if (a.y0 > b.y0){
|
||||
a.y0 = b.y0;
|
||||
}
|
||||
if (a.y1 < b.y1){
|
||||
a.y1 = b.y1;
|
||||
}
|
||||
}
|
||||
return(a);
|
||||
}
|
||||
|
||||
static void
|
||||
ui_data_compute_bounding_boxes(UI_Data *ui_data){
|
||||
i32_Rect neg_inf_rect = {};
|
||||
neg_inf_rect.x0 = INT32_MAX;
|
||||
neg_inf_rect.y0 = INT32_MAX;
|
||||
neg_inf_rect.x1 = INT32_MIN;
|
||||
neg_inf_rect.y1 = INT32_MIN;
|
||||
for (u32 i = 0; i < UICoordinates_COUNT; ++i){
|
||||
ui_data->bounding_box[i] = neg_inf_rect;
|
||||
ui_data->bounding_box[i] = Ri32_negative_infinity;
|
||||
}
|
||||
for (UI_Item *item = ui_data->list.first;
|
||||
item != 0;
|
||||
|
@ -119,7 +95,7 @@ ui_data_compute_bounding_boxes(UI_Data *ui_data){
|
|||
item->coordinates = UICoordinates_ViewSpace;
|
||||
}
|
||||
Rect_i32 *box = &ui_data->bounding_box[item->coordinates];
|
||||
*box = ui__rect_union(*box, item->rect_outer);
|
||||
*box = rect_union(*box, item->rect_outer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -448,7 +424,7 @@ lister_update_ui(Application_Links *app, View_ID view, Lister_State *state){
|
|||
|
||||
{
|
||||
// TODO(allen): switch to float
|
||||
i32_Rect item_rect = {};
|
||||
Rect_i32 item_rect = {};
|
||||
item_rect.x0 = (i32)x0;
|
||||
item_rect.y0 = 0;
|
||||
item_rect.x1 = (i32)x1;
|
||||
|
|
|
@ -171,6 +171,7 @@ vtable->draw_clip_pop = draw_clip_pop;
|
|||
vtable->draw_coordinate_center_push = draw_coordinate_center_push;
|
||||
vtable->draw_coordinate_center_pop = draw_coordinate_center_pop;
|
||||
vtable->text_layout_create = text_layout_create;
|
||||
vtable->text_layout_region = text_layout_region;
|
||||
vtable->text_layout_get_buffer = text_layout_get_buffer;
|
||||
vtable->text_layout_get_visible_range = text_layout_get_visible_range;
|
||||
vtable->text_layout_line_on_screen = text_layout_line_on_screen;
|
||||
|
@ -356,6 +357,7 @@ draw_clip_pop = vtable->draw_clip_pop;
|
|||
draw_coordinate_center_push = vtable->draw_coordinate_center_push;
|
||||
draw_coordinate_center_pop = vtable->draw_coordinate_center_pop;
|
||||
text_layout_create = vtable->text_layout_create;
|
||||
text_layout_region = vtable->text_layout_region;
|
||||
text_layout_get_buffer = vtable->text_layout_get_buffer;
|
||||
text_layout_get_visible_range = vtable->text_layout_get_visible_range;
|
||||
text_layout_line_on_screen = vtable->text_layout_line_on_screen;
|
||||
|
|
|
@ -165,13 +165,14 @@
|
|||
#define custom_draw_rectangle_sig() void custom_draw_rectangle(Application_Links* app, Rect_f32 rect, int_color color)
|
||||
#define custom_draw_rectangle_outline_sig() void custom_draw_rectangle_outline(Application_Links* app, Rect_f32 rect, int_color color)
|
||||
#define custom_draw_clip_push_sig() void custom_draw_clip_push(Application_Links* app, Rect_f32 clip_box)
|
||||
#define custom_draw_clip_pop_sig() f32_Rect custom_draw_clip_pop(Application_Links* app)
|
||||
#define custom_draw_clip_pop_sig() Rect_f32 custom_draw_clip_pop(Application_Links* app)
|
||||
#define custom_draw_coordinate_center_push_sig() void custom_draw_coordinate_center_push(Application_Links* app, Vec2 point)
|
||||
#define custom_draw_coordinate_center_pop_sig() Vec2 custom_draw_coordinate_center_pop(Application_Links* app)
|
||||
#define custom_text_layout_create_sig() Text_Layout_ID custom_text_layout_create(Application_Links* app, Buffer_ID buffer_id, Rect_f32 rect, Buffer_Point buffer_point)
|
||||
#define custom_text_layout_get_buffer_sig() b32 custom_text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id, Buffer_ID* buffer_id_out)
|
||||
#define custom_text_layout_region_sig() Rect_f32 custom_text_layout_region(Application_Links* app, Text_Layout_ID text_layout_id)
|
||||
#define custom_text_layout_get_buffer_sig() Buffer_ID custom_text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id)
|
||||
#define custom_text_layout_get_visible_range_sig() Interval_i64 custom_text_layout_get_visible_range(Application_Links* app, Text_Layout_ID text_layout_id)
|
||||
#define custom_text_layout_line_on_screen_sig() Rect_f32 custom_text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number)
|
||||
#define custom_text_layout_line_on_screen_sig() Range_f32 custom_text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number)
|
||||
#define custom_text_layout_character_on_screen_sig() Rect_f32 custom_text_layout_character_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 pos)
|
||||
#define custom_paint_text_color_sig() void custom_paint_text_color(Application_Links* app, Text_Layout_ID layout_id, Interval_i64 range, int_color color)
|
||||
#define custom_text_layout_free_sig() b32 custom_text_layout_free(Application_Links* app, Text_Layout_ID text_layout_id)
|
||||
|
@ -346,13 +347,14 @@ typedef f32 custom_get_string_advance_type(Application_Links* app, Face_ID font_
|
|||
typedef void custom_draw_rectangle_type(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
typedef void custom_draw_rectangle_outline_type(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
typedef void custom_draw_clip_push_type(Application_Links* app, Rect_f32 clip_box);
|
||||
typedef f32_Rect custom_draw_clip_pop_type(Application_Links* app);
|
||||
typedef Rect_f32 custom_draw_clip_pop_type(Application_Links* app);
|
||||
typedef void custom_draw_coordinate_center_push_type(Application_Links* app, Vec2 point);
|
||||
typedef Vec2 custom_draw_coordinate_center_pop_type(Application_Links* app);
|
||||
typedef Text_Layout_ID custom_text_layout_create_type(Application_Links* app, Buffer_ID buffer_id, Rect_f32 rect, Buffer_Point buffer_point);
|
||||
typedef b32 custom_text_layout_get_buffer_type(Application_Links* app, Text_Layout_ID text_layout_id, Buffer_ID* buffer_id_out);
|
||||
typedef Rect_f32 custom_text_layout_region_type(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
typedef Buffer_ID custom_text_layout_get_buffer_type(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
typedef Interval_i64 custom_text_layout_get_visible_range_type(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
typedef Rect_f32 custom_text_layout_line_on_screen_type(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
typedef Range_f32 custom_text_layout_line_on_screen_type(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
typedef Rect_f32 custom_text_layout_character_on_screen_type(Application_Links* app, Text_Layout_ID layout_id, i64 pos);
|
||||
typedef void custom_paint_text_color_type(Application_Links* app, Text_Layout_ID layout_id, Interval_i64 range, int_color color);
|
||||
typedef b32 custom_text_layout_free_type(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
|
@ -532,6 +534,7 @@ custom_draw_clip_pop_type *draw_clip_pop;
|
|||
custom_draw_coordinate_center_push_type *draw_coordinate_center_push;
|
||||
custom_draw_coordinate_center_pop_type *draw_coordinate_center_pop;
|
||||
custom_text_layout_create_type *text_layout_create;
|
||||
custom_text_layout_region_type *text_layout_region;
|
||||
custom_text_layout_get_buffer_type *text_layout_get_buffer;
|
||||
custom_text_layout_get_visible_range_type *text_layout_get_visible_range;
|
||||
custom_text_layout_line_on_screen_type *text_layout_line_on_screen;
|
||||
|
@ -711,13 +714,14 @@ internal f32 get_string_advance(Application_Links* app, Face_ID font_id, String_
|
|||
internal void draw_rectangle(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
internal void draw_rectangle_outline(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
internal void draw_clip_push(Application_Links* app, Rect_f32 clip_box);
|
||||
internal f32_Rect draw_clip_pop(Application_Links* app);
|
||||
internal Rect_f32 draw_clip_pop(Application_Links* app);
|
||||
internal void draw_coordinate_center_push(Application_Links* app, Vec2 point);
|
||||
internal Vec2 draw_coordinate_center_pop(Application_Links* app);
|
||||
internal Text_Layout_ID text_layout_create(Application_Links* app, Buffer_ID buffer_id, Rect_f32 rect, Buffer_Point buffer_point);
|
||||
internal b32 text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id, Buffer_ID* buffer_id_out);
|
||||
internal Rect_f32 text_layout_region(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
internal Buffer_ID text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
internal Interval_i64 text_layout_get_visible_range(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
internal Rect_f32 text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
internal Range_f32 text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
internal Rect_f32 text_layout_character_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 pos);
|
||||
internal void paint_text_color(Application_Links* app, Text_Layout_ID layout_id, Interval_i64 range, int_color color);
|
||||
internal b32 text_layout_free(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
|
@ -898,6 +902,7 @@ global custom_draw_clip_pop_type *draw_clip_pop = 0;
|
|||
global custom_draw_coordinate_center_push_type *draw_coordinate_center_push = 0;
|
||||
global custom_draw_coordinate_center_pop_type *draw_coordinate_center_pop = 0;
|
||||
global custom_text_layout_create_type *text_layout_create = 0;
|
||||
global custom_text_layout_region_type *text_layout_region = 0;
|
||||
global custom_text_layout_get_buffer_type *text_layout_get_buffer = 0;
|
||||
global custom_text_layout_get_visible_range_type *text_layout_get_visible_range = 0;
|
||||
global custom_text_layout_line_on_screen_type *text_layout_line_on_screen = 0;
|
||||
|
|
|
@ -165,13 +165,14 @@ api(custom) function f32 get_string_advance(Application_Links* app, Face_ID font
|
|||
api(custom) function void draw_rectangle(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
api(custom) function void draw_rectangle_outline(Application_Links* app, Rect_f32 rect, int_color color);
|
||||
api(custom) function void draw_clip_push(Application_Links* app, Rect_f32 clip_box);
|
||||
api(custom) function f32_Rect draw_clip_pop(Application_Links* app);
|
||||
api(custom) function Rect_f32 draw_clip_pop(Application_Links* app);
|
||||
api(custom) function void draw_coordinate_center_push(Application_Links* app, Vec2 point);
|
||||
api(custom) function Vec2 draw_coordinate_center_pop(Application_Links* app);
|
||||
api(custom) function Text_Layout_ID text_layout_create(Application_Links* app, Buffer_ID buffer_id, Rect_f32 rect, Buffer_Point buffer_point);
|
||||
api(custom) function b32 text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id, Buffer_ID* buffer_id_out);
|
||||
api(custom) function Rect_f32 text_layout_region(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
api(custom) function Buffer_ID text_layout_get_buffer(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
api(custom) function Interval_i64 text_layout_get_visible_range(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
api(custom) function Rect_f32 text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
api(custom) function Range_f32 text_layout_line_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 line_number);
|
||||
api(custom) function Rect_f32 text_layout_character_on_screen(Application_Links* app, Text_Layout_ID layout_id, i64 pos);
|
||||
api(custom) function void paint_text_color(Application_Links* app, Text_Layout_ID layout_id, Interval_i64 range, int_color color);
|
||||
api(custom) function b32 text_layout_free(Application_Links* app, Text_Layout_ID text_layout_id);
|
||||
|
|
|
@ -1858,26 +1858,10 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdS
|
|||
POINT mouse_point;
|
||||
if (GetCursorPos(&mouse_point) &&
|
||||
ScreenToClient(win32vars.window_handle, &mouse_point)){
|
||||
|
||||
i32_Rect screen;
|
||||
screen.x0 = 0;
|
||||
screen.y0 = 0;
|
||||
screen.x1 = target.width;
|
||||
screen.y1 = target.height;
|
||||
|
||||
i32 mx = mouse_point.x;
|
||||
i32 my = mouse_point.y;
|
||||
|
||||
b32 is_hit = false;
|
||||
if (mx >= screen.x0 && mx < screen.x1 && my >= screen.y0 && my < screen.y1){
|
||||
is_hit = true;
|
||||
}
|
||||
|
||||
if (!is_hit){
|
||||
win32vars.input_chunk.trans.out_of_window = true;
|
||||
}
|
||||
|
||||
win32vars.input_chunk.pers.mouse = V2i32(mouse_point.x, mouse_point.y);
|
||||
Rect_i32 screen = Ri32(0, 0, target.width, target.height);
|
||||
Vec2_i32 mp = V2i32(mouse_point.x, mouse_point.y);
|
||||
win32vars.input_chunk.trans.out_of_window = (!rect_contains_point(screen, mp));
|
||||
win32vars.input_chunk.pers.mouse = mp;
|
||||
}
|
||||
else{
|
||||
win32vars.input_chunk.trans.out_of_window = true;
|
||||
|
|
Loading…
Reference in New Issue