standardized the list stuff again
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7b30e60c0d
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6145408548
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@ -3700,50 +3700,10 @@ step_file_view(System_Functions *system, View *view, View *active_view, Input_Su
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id.id[0] = (u64)(hdir) + 1;
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if (gui_begin_list(target, id, view->list_i, 0, snap_into_view, &update)){
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i32 *list_i = &view->list_i;
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if (update.has_adjustment){
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*list_i = update.adjustment_value;
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}
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if (update.has_index_position){
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// TODO(allen): THOUGHT:
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// Could we better abstract this idea of having something that
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// wants to stay in view so that users don't have to manage this
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// nasty view back and forth directly if they don't want?
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GUI_View_Jump jump =
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gui_compute_view_jump(view->gui_scroll, update.index_position);
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jump.view_min += 60.f;
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jump.view_max -= 60.f;
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gui_do_jump(target, jump);
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}
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b32 indirectly_activate = 0;
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for (i32 j = 0; j < keys.count; ++j){
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i16 key = keys.keys[j].keycode;
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switch (key){
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case key_up:
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--*list_i;
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break;
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case key_down:
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++*list_i;
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break;
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case '\n': case '\t':
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indirectly_activate = 1;
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break;
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}
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}
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gui_rollback(target, &update);
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gui_begin_list(target, id, *list_i, indirectly_activate, 0, 0);
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#if 0
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gui_standard_list(target, id, &keys, &view->list_i, &update);
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#endif
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if (gui_begin_list(target, id, view->list_i, 0,
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snap_into_view, &update)){
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gui_standard_list(target, id, view->gui_scroll,
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&keys, &view->list_i, &update);
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}
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{
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@ -3782,21 +3742,22 @@ step_file_view(System_Functions *system, View *view, View *active_view, Input_Su
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case IInt_Live_File_List:
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{
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b32 snap_into_view = 0;
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persist String message_unsaved = make_lit_string(" *");
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persist String message_unsynced = make_lit_string(" !");
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String message = {0};
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switch (view->action){
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case IAct_Switch: message = make_lit_string("Switch: "); break;
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case IAct_Kill: message = make_lit_string("Kill: "); break;
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}
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Absolutes absolutes;
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Editing_File *file;
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File_Node *node, *used_nodes;
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Working_Set *working_set = &models->working_set;
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GUI_Item_Update update = {0};
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{
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Single_Line_Input_Step step;
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Key_Event_Data key;
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@ -3809,20 +3770,24 @@ step_file_view(System_Functions *system, View *view, View *active_view, Input_Su
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}
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}
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}
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get_absolutes(view->dest, &absolutes, 1, 1);
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gui_do_text_field(target, message, view->dest);
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view->current_scroll = &view->gui_scroll;
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gui_get_scroll_vars(target, view->showing_ui, &view->gui_scroll);
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gui_begin_scrollable(target, view->showing_ui, view->gui_scroll, 9.f * view->font_height);
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id.id[0] = (u64)(working_set) + 1;
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if (gui_begin_list(target, id, view->list_i, 0, 0, &update)){
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gui_standard_list(target, id, &keys, &view->list_i, &update);
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if (gui_get_scroll_vars(target, view->showing_ui, &view->gui_scroll)){
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snap_into_view = 1;
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}
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gui_begin_scrollable(target, view->showing_ui, view->gui_scroll, 9.f * view->font_height);
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id.id[0] = (u64)(working_set) + 1;
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if (gui_begin_list(target, id, view->list_i,
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0, snap_into_view, &update)){
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gui_standard_list(target, id, view->gui_scroll,
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&keys, &view->list_i, &update);
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}
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used_nodes = &working_set->used_sentinel;
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for (dll_items(node, used_nodes)){
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file = (Editing_File*)node;
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72
4ed_gui.cpp
72
4ed_gui.cpp
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@ -1238,35 +1238,6 @@ gui_interpret(GUI_Target *target, GUI_Session *session, GUI_Header *h){
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return(result);
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}
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internal void
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gui_standard_list(GUI_Target *target, GUI_id id,
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Key_Summary *keys, i32 *list_i, GUI_Item_Update *update){
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if (update->has_adjustment){
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*list_i = update->adjustment_value;
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}
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b32 indirectly_activate = 0;
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for (i32 j = 0; j < keys->count; ++j){
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i16 key = keys->keys[j].keycode;
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switch (key){
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case key_up:
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--*list_i;
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break;
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case key_down:
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++*list_i;
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break;
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case '\n': case '\t':
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indirectly_activate = 1;
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break;
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}
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}
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gui_rollback(target, update);
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gui_begin_list(target, id, *list_i, indirectly_activate, 0, 0);
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}
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struct GUI_View_Jump{
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f32 view_min;
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f32 view_max;
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@ -1294,5 +1265,48 @@ gui_do_jump(GUI_Target *target, GUI_View_Jump jump){
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}
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}
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internal void
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gui_standard_list(GUI_Target *target, GUI_id id, GUI_Scroll_Vars scroll,
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Key_Summary *keys, i32 *list_i, GUI_Item_Update *update){
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if (update->has_adjustment){
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*list_i = update->adjustment_value;
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}
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if (update->has_index_position){
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// TODO(allen): THOUGHT:
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// Could we better abstract this idea of having something that
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// wants to stay in view so that users don't have to manage this
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// nasty view back and forth directly if they don't want?
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GUI_View_Jump jump =
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gui_compute_view_jump(scroll, update->index_position);
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jump.view_min += 45.f;
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jump.view_max -= 45.f;
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gui_do_jump(target, jump);
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}
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b32 indirectly_activate = 0;
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for (i32 j = 0; j < keys->count; ++j){
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i16 key = keys->keys[j].keycode;
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switch (key){
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case key_up:
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--*list_i;
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break;
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case key_down:
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++*list_i;
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break;
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case '\n': case '\t':
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indirectly_activate = 1;
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break;
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}
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}
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gui_rollback(target, update);
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gui_begin_list(target, id, *list_i, indirectly_activate, 0, 0);
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}
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// BOTTOM
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