more work on win32 fonts
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win32_font.cpp
179
win32_font.cpp
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@ -9,6 +9,21 @@
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// TOP
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// TOP
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struct Glyph_Bitmap{
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HBITMAP bitmap_handle;
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char *pixels;
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};
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void
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win32_get_box(HDC dc, TCHAR character, int *x0, int *y0, int *x1, int *y1){
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SIZE size;
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GetTextExtentPoint32A(dc, &character, 1, &size);
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*x0 = 0;
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*y0 = 0;
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*x1 = size.cx;
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*y1 = size.cy;
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}
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internal i32
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internal i32
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win32_draw_font_load(Partition *part,
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win32_draw_font_load(Partition *part,
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Render_Font *font_out,
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Render_Font *font_out,
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@ -44,20 +59,172 @@ win32_draw_font_load(Partition *part,
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HDC dc = CreateCompatibleDC(0);
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HDC dc = CreateCompatibleDC(0);
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if (dc){
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if (dc){
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// TODO(allen): Have to get metrics
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TEXTMETRIC metrics;
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GetTextMetrics(dc, &metrics);
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font_out->height = metrics.tmHeight + metrics.tmExternalLeading;
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font_out->ascent = metrics.tmAscent;
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font_out->descent = -metrics.tmDescent;
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font_out->line_skip = metrics.tmExternalLeading;
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font_out->advance = metrics.tmMaxCharWidth;
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result = 1;
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result = 1;
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if (store_texture){
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if (store_texture){
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Temp_Memory temp = begin_temp_memory(part);
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i32 tex_width = pt_size*16*oversample;
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i32 tex_width = pt_size*16*oversample;
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i32 tex_height = pt_size*16*oversample;
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i32 tex_height = pt_size*16*oversample;
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HBITAMP bitmap = CreateCompatibleBitmap(dc, tex_width, tex_height);
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Glyph_Bitmap glyph_bitmap;
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glyph_bitmap.bitmap_handle = CreateCompatibleBitmap(dc, tex_width, tex_height);
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glyph_bitmap.pixels = push_array(part, char, tex_width*tex_height);
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// TODO(allen): pack each glyph into a texture
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SelectObject(dc, glyph_bitmap.bitmap_handle);
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// and generate the equivalent data output by stb
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SelectObject(dc, font_handle);
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// in the stbtt_packedchar array.
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SetBkColor(dc, RGB(0, 0, 0));
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stbtt_pack_context context = {0};
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stbtt_PackBegin(&context, (unsigned char*)glyph_bitmap.pixels, tex_width, tex_height, 0, 1, part);
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{
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stbtt_pack_context *spc = &context;
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int first_unicode_char_in_range = 0;
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int num_chars_in_range = 128;
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stbtt_packedchar *chardata_for_range = font_out->chardata;
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{
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stbtt_pack_range range;
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range.first_unicode_char_in_range = first_unicode_char_in_range;
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range.num_chars_in_range = num_chars_in_range;
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range.chardata_for_range = chardata_for_range;
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{
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stbtt_pack_range *ranges = ⦥
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int num_ranges = 1;
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{
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float recip_h = 1.0f / spc->h_oversample;
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float recip_v = 1.0f / spc->v_oversample;
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float sub_x = stbtt__oversample_shift(spc->h_oversample);
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float sub_y = stbtt__oversample_shift(spc->v_oversample);
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int i,j,k,n, return_value = 1;
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stbrp_context *context = (stbrp_context *) spc->pack_info;
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stbrp_rect *rects;
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// flag all characters as NOT packed
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for (i=0; i < num_ranges; ++i)
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for (j=0; j < ranges[i].num_chars_in_range; ++j)
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ranges[i].chardata_for_range[j].x0 =
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ranges[i].chardata_for_range[j].y0 =
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ranges[i].chardata_for_range[j].x1 =
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ranges[i].chardata_for_range[j].y1 = 0;
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n = 0;
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for (i=0; i < num_ranges; ++i)
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n += ranges[i].num_chars_in_range;
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rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
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if (rects == NULL)
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return 0;
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k=0;
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for (i=0; i < num_ranges; ++i) {
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for (j=0; j < ranges[i].num_chars_in_range; ++j) {
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int x0,y0,x1,y1;
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TCHAR character = (TCHAR)(ranges[i].first_unicode_char_in_range + j);
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win32_get_box(dc, character, &x0, &y0, &x1, &y1);
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rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
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rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
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++k;
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}
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}
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stbrp_pack_rects(context, rects, k);
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k = 0;
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for (i=0; i < num_ranges; ++i) {
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for (j=0; j < ranges[i].num_chars_in_range; ++j) {
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stbrp_rect *r = &rects[k];
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if (r->was_packed) {
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stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
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int advance, x0,y0,x1,y1;
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int glyph = ranges[i].first_unicode_char_in_range + j;
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stbrp_coord pad = (stbrp_coord) spc->padding;
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GetCharWidth32W(dc, glyph, glyph, &advance);
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TCHAR character = (TCHAR)(ranges[i].first_unicode_char_in_range + j);
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win32_get_box(dc, character, &x0, &y0, &x1, &y1);
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// pad on left and top
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r->x += pad;
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r->y += pad;
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r->w -= pad;
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r->h -= pad;
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SetTextColor(dc, RGB(255, 255, 255));
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TextOutA(dc, r->x, r->y, &character, 1);
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if (spc->h_oversample > 1)
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stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
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r->w, r->h, spc->stride_in_bytes,
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spc->h_oversample);
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if (spc->v_oversample > 1)
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stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
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r->w, r->h, spc->stride_in_bytes,
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spc->v_oversample);
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bc->x0 = (stbtt_int16) r->x;
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bc->y0 = (stbtt_int16) r->y;
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bc->x1 = (stbtt_int16) (r->x + r->w);
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bc->y1 = (stbtt_int16) (r->y + r->h);
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bc->xadvance = (float) advance;
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bc->xoff = (float) x0 * recip_h + sub_x;
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bc->yoff = (float) y0 * recip_v + sub_y;
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bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
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bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
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} else {
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return_value = 0; // if any fail, report failure
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}
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++k;
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}
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}
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STBTT_free(rects, spc->user_allocator_context);
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result = return_value;
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if (return_value){
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GLuint font_tex;
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glGenTextures(1, &font_tex);
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glBindTexture(GL_TEXTURE_2D, font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, glyph_bitmap.pixels);
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font_out->tex = font_tex;
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glBindTexture(GL_TEXTURE_2D, 0);
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font_out->chardata['\r'] = font_out->chardata[' '];
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font_out->chardata['\n'] = font_out->chardata[' '];
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font_out->chardata['\t'] = font_out->chardata[' '];
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font_out->chardata['\t'].xadvance *= tab_width;
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}
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}
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}
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}
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}
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stbtt_PackEnd(&context);
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end_temp_memory(temp);
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}
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}
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}
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}
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