macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS!
This commit is contained in:
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debdda8184
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6f827801e5
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@ -144,12 +144,13 @@
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#endif
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#endif
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// NOTE(yuval): Changed this so that CALL_CONVENTION will be defined for all platforms
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#if OS_WINDOWS
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# if ARCH_32BIT
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# define CALL_CONVENTION __stdcall
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# else
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# define CALL_CONVENTION
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# endif
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#else
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# define CALL_CONVENTION
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#endif
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#if defined(JUST_GUESS_INTS)
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Binary file not shown.
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@ -12,10 +12,6 @@
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#if !defined(FRED_OPENGL_DEFINES_H)
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#define FRED_OPENGL_DEFINES_H
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// NOTE(yuval): This file does not exist on MacOS.
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// opengl has been included from the platform layer
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// #include <GL/gl.h>
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_MULTISAMPLE 0x809D
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@ -226,9 +222,6 @@ typedef void GL_Debug_Function(GLenum src,
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void *user_data);
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typedef GL_Debug_Function *GLDEBUGPROC;
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#define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0;
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#include "4ed_opengl_funcs.h"
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#endif
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// BOTTOM
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@ -9,8 +9,6 @@
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// TOP
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#include "4ed_opengl_defines.h"
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internal void
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gl__bind_texture(Render_Target *t, i32 texid){
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if (t->bound_texture != texid){
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@ -225,11 +223,16 @@ gl_render(Render_Target *t){
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#if !SHIP_MODE
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, 0, false);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, 0, false);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, 0, true);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, 0, true);
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glDebugMessageCallback(gl__error_callback, 0);
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if (glDebugMessageControl){
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, 0, false);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, 0, false);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, 0, true);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, 0, true);
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}
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if (glDebugMessageCallback){
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glDebugMessageCallback(gl__error_callback, 0);
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}
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#endif
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////////////////////////////////
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@ -256,7 +259,7 @@ gl_render(Render_Target *t){
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////////////////////////////////
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{
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{
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t->fallback_texture_id = gl__get_texture(V3i32(2, 2, 1), TextureKind_Mono);
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u8 white_block[] = { 0xFF, 0xFF, 0xFF, 0xFF, };
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gl__fill_texture(TextureKind_Mono, 0, V3i32(0, 0, 0), V3i32(2, 2, 1), white_block);
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@ -54,10 +54,6 @@
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#include <libproc.h> // NOTE(yuval): Used for proc_pidpath
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#include <mach/mach_time.h> // NOTE(yuval): Used for mach_absolute_time, mach_timebase_info, mach_timebase_info_data_t
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#define GL_GLEXT_LEGACY
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <dirent.h> // NOTE(yuval): Used for opendir, readdir
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#include <dlfcn.h> // NOTE(yuval): Used for dlopen, dlclose, dlsym
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#include <errno.h> // NOTE(yuval): Used for errno
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@ -75,9 +71,6 @@
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#define global static
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#define external extern "C"
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// NOTE(yuval): This is a hack to fix the CALL_CONVENTION not being defined problem in 4coder_base_types.h
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#define CALL_CONVENTION
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struct Control_Keys{
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b8 l_ctrl;
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b8 r_ctrl;
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@ -168,9 +161,12 @@ struct Mac_Vars {
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Thread_Context *tctx;
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Arena* frame_arena;
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Arena *frame_arena;
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Mac_Input_Chunk input_chunk;
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void *base_ptr;
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u64 timer_start;
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b8 full_screen;
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b8 do_toggle;
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@ -181,8 +177,8 @@ struct Mac_Vars {
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String_Const_u8 clipboard_contents;
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NSWindow* window;
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OpenGLView* view;
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NSWindow *window;
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OpenGLView *view;
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f32 screen_scale_factor;
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mach_timebase_info_data_t timebase_info;
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@ -203,6 +199,7 @@ struct Mac_Vars {
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global Mac_Vars mac_vars;
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global Render_Target target;
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global App_Functions app;
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////////////////////////////////
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@ -266,10 +263,12 @@ mac_to_object(Plat_Handle handle){
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////////////////////////////////
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#include "4ed_font_provider_freetype.h"
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#include "4ed_font_provider_freetype.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#import "mac_4ed_opengl.mm"
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#include "opengl/4ed_opengl_render.cpp"
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#include "4ed_font_provider_freetype.h"
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#include "4ed_font_provider_freetype.cpp"
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#import "mac_4ed_functions.mm"
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@ -297,6 +296,14 @@ mac_file_can_be_made(u8* filename){
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return(result);
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}
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function void
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mac_resize(float width, float height){
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if ((width > 0.0f) && (height > 0.0f)){
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target.width = width;
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target.height = height;
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}
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}
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////////////////////////////////
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@implementation AppDelegate
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@ -323,13 +330,11 @@ mac_file_can_be_made(u8* filename){
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return self;
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}
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- (void)dealloc
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{
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- (void)dealloc{
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[super dealloc];
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}
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- (void)prepareOpenGL
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{
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- (void)prepareOpenGL{
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[super prepareOpenGL];
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[[self openGLContext] makeCurrentContext];
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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- (void)awakeFromNib
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{
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- (void)awakeFromNib{
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[self init_opengl];
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}
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@ -352,8 +356,23 @@ mac_file_can_be_made(u8* filename){
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}
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- (void)drawRect:(NSRect)bounds{
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// [self getFrame];
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printf("Draw Rect!\n");
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// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
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system_mutex_release(mac_vars.global_frame_mutex);
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Application_Step_Input input = {};
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// NOTE(yuval): Application Core Update
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Application_Step_Result result = {};
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if (app.step != 0){
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result = app.step(mac_vars.tctx, &target, mac_vars.base_ptr, &input);
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}
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CGLLockContext([[self openGLContext] CGLContextObj]);
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[[self openGLContext] makeCurrentContext];
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gl_render(&target);
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[[self openGLContext] flushBuffer];
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CGLUnlockContext([[self openGLContext] CGLContextObj]);
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}
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- (BOOL)windowShouldClose:(NSWindow*)sender{
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@ -424,8 +443,6 @@ mac_file_can_be_made(u8* filename){
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}
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- (void)requestDisplay{
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printf("Display Requested\n");
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[self setNeedsDisplayInRect:[mac_vars.window frame]];
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}
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@end
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@ -486,7 +503,6 @@ main(int arg_count, char **args){
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// NOTE(yuval): Load core
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System_Library core_library = {};
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App_Functions app = {};
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{
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App_Get_Functions *get_funcs = 0;
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Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
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// NOTE(yuval): Init & command line parameters
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Plat_Settings plat_settings = {};
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void *base_ptr = 0;
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mac_vars.base_ptr = 0;
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{
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Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
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String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory);
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curdir = string_mod_replace_character(curdir, '\\', '/');
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char **files = 0;
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i32 *file_count = 0;
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base_ptr = app.read_command_line(mac_vars.tctx, curdir, &plat_settings, &files, &file_count, arg_count, args);
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mac_vars.base_ptr = app.read_command_line(mac_vars.tctx, curdir, &plat_settings, &files, &file_count, arg_count, args);
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{
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i32 end = *file_count;
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i32 i = 0, j = 0;
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// Window and GL View Initialization
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//
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// NOTE(yuval): Load OpenGL functions
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mac_gl_load_functions();
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// NOTE(yuval): Create NSWindow
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float w;
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float h;
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h = (float)plat_settings.window_h;
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} else{
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w = 800.0f;
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h = 800.0f;
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h = 600.0f;
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}
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mac_resize(w, h);
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NSRect screen_rect = [[NSScreen mainScreen] frame];
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NSRect initial_frame = NSMakeRect((screen_rect.size.width - w) * 0.5f, (screen_rect.size.height - h) * 0.5f, w, h);
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//
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// TODO(yuval): Misc System Initializations
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//
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// NOTE(yuval): Get the timebase info
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mach_timebase_info(&mac_vars.timebase_info);
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Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
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String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory);
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curdir = string_mod_replace_character(curdir, '\\', '/');
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app.init(mac_vars.tctx, &target, base_ptr, mac_vars.clipboard_contents, curdir, custom);
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app.init(mac_vars.tctx, &target, mac_vars.base_ptr, mac_vars.clipboard_contents, curdir, custom);
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}
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//
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// Main loop
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//
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mac_vars.global_frame_mutex = system_mutex_make();
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system_mutex_acquire(mac_vars.global_frame_mutex);
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mac_vars.timer_start = system_now_time();
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// NOTE(yuval): Start the app's run loop
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#if 1
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printf("Running using NSApp run\n");
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} while (event != nil);
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}
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#endif
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#if 0
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// NOTE(yuval): Application Core Update
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Application_Step_Result result = {};
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if (app.step != 0){
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result = app.step(mac_vars.tctx, &target, base_ptr, &input);
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}
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#endif
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}
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}
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@ -406,7 +406,10 @@ system_wake_up_timer_set_sig(){
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function
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system_signal_step_sig(){
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[mac_vars.view requestDisplay];
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[NSTimer scheduledTimerWithTimeInterval:0.0
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target:mac_vars.view
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selector:@selector(requestDisplay)
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userInfo:nil repeats:NO];
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}
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function
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function
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graphics_get_texture_sig(){
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u32 result = 0;
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NotImplemented;
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u32 result = gl__get_texture(dim, texture_kind);
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return(result);
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}
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function
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graphics_fill_texture_sig(){
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b32 result = false;
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NotImplemented;
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b32 result = gl__fill_texture(texture_kind, texture, p, dim, data);
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return(result);
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}
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function
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font_make_face_sig(){
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Face* result = 0;
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NotImplemented;
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Face* result = ft__font_make_face(arena, description, scale_factor);
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return(result);
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}
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@ -0,0 +1,23 @@
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/* Mac OpenGL layer for 4coder */
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#include "opengl/4ed_opengl_defines.h"
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#define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0;
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#include "mac_4ed_opengl_funcs.h"
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#include "opengl/4ed_opengl_render.cpp"
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function b32
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mac_gl_load_functions(){
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b32 result = true;
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// NOTE(yuval): Open the gl dynamic library
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void* gl_image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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// NOTE(yuval): Load gl functions
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#define GL_FUNC(f,R,P) Stmnt((f) = (f##_Function*)dlsym(gl_image, #f); \
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(result) &= (f != 0););
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#include "mac_4ed_opengl_funcs.h"
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return result;
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}
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@ -0,0 +1,17 @@
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/* Mac OpenGL functions for 4coder */
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// TOP
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/* Usage:
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#define GL_FUNC(N,R,P) ~~~~
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#include "4ed_opengl_funcs.h"
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*/
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays))
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GL_FUNC(glBindVertexArray, void, (GLuint array))
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GL_FUNC(glVertexAttribIPointer, void, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer))
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#undef GL_FUNC
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