default_ui_render_caller - decomposition

This commit is contained in:
Allen Webster 2019-03-31 15:07:10 -07:00
parent 068defec5f
commit a315461286
3 changed files with 95 additions and 38 deletions

View File

@ -665,6 +665,10 @@ get_process_state(Application_Links *app, Buffer_ID buffer_id){
return(state);
}
////////////////////////////////
#endif
// BOTTOM

View File

@ -795,55 +795,78 @@ get_margin_color(i32 level){
}
static void
default_ui_render_caller(Application_Links *app, View_ID view_id){
default_ui_render_caller(Application_Links *app, View_ID view_id, Rect_f32 rect_f32, Face_ID face_id){
UI_Data *ui_data = 0;
Arena *ui_arena = 0;
if (view_get_ui_data(app, view_id, ViewGetUIFlag_KeepDataAsIs, &ui_data, &ui_arena)){
View_Summary view = {};
if (get_view_summary(app, view_id, AccessAll, &view)){
Rect_f32 rect_f32 = f32R(view.render_region);
GUI_Scroll_Vars ui_scroll = view.scroll_vars;
GUI_Scroll_Vars ui_scroll = {};
view_get_scroll_vars(app, view_id, &ui_scroll);
for (UI_Item *item = ui_data->list.first;
item != 0;
item = item->next){
Rect_i32 item_rect_i32 = item->rect_outer;
Rect_f32 item_rect = f32R(item_rect_i32);
for (UI_Item *item = ui_data->list.first;
item != 0;
item = item->next){
Rect_i32 item_rect_i32 = item->rect_outer;
Rect_f32 item_rect = f32R(item_rect_i32);
switch (item->coordinates){
case UICoordinates_ViewSpace:
{
item_rect.p0 -= ui_scroll.scroll_p;
item_rect.p1 -= ui_scroll.scroll_p;
}break;
case UICoordinates_PanelSpace:
{}break;
}
if (rect_overlap(item_rect, rect_f32)){
Rect_f32 inner_rect = get_inner_rect(item_rect, (f32)item->inner_margin);
switch (item->coordinates){
case UICoordinates_ViewSpace:
{
item_rect.p0 -= ui_scroll.scroll_p;
item_rect.p1 -= ui_scroll.scroll_p;
}break;
case UICoordinates_PanelSpace:
{}break;
Face_Metrics metrics = {};
get_face_metrics(app, face_id, &metrics);
f32 line_height = metrics.line_height;
f32 info_height = (f32)item->line_count*line_height;
draw_rectangle(app, inner_rect, Stag_Back);
Vec2 p = V2(inner_rect.x0 + 3.f, (f32)(round32((inner_rect.y0 + inner_rect.y1 - info_height)*0.5f)));
for (i32 i = 0; i < item->line_count; i += 1){
draw_fancy_string(app, face_id, item->lines[i].first, p, Stag_Default, 0, 0, V2(1.f, 0));
p.y += line_height;
}
if (rect_overlap(item_rect, rect_f32)){
Rect_f32 inner_rect = get_inner_rect(item_rect, (f32)item->inner_margin);
Face_ID font_id = 0;
get_face_id(app, view.buffer_id, &font_id);
// TODO(allen): get font_id line height
f32 line_height = view.line_height;
f32 info_height = (f32)item->line_count*line_height;
draw_rectangle(app, inner_rect, Stag_Back);
Vec2 p = V2(inner_rect.x0 + 3.f, (f32)(round32((inner_rect.y0 + inner_rect.y1 - info_height)*0.5f)));
for (i32 i = 0; i < item->line_count; i += 1){
draw_fancy_string(app, font_id, item->lines[i].first, p, Stag_Default, 0, 0, V2(1.f, 0));
p.y += view.line_height;
}
if (item->inner_margin > 0){
draw_margin(app, item_rect, inner_rect, get_margin_color(item->activation_level));
}
if (item->inner_margin > 0){
draw_margin(app, item_rect, inner_rect, get_margin_color(item->activation_level));
}
}
}
}
}
static void
default_ui_render_caller(Application_Links *app, View_ID view_id, Rect_f32 rect_f32){
Buffer_ID buffer_id = 0;
view_get_buffer(app, view_id, AccessAll, &buffer_id);
Face_ID face_id = 0;
get_face_id(app, buffer_id, &face_id);
default_ui_render_caller(app, view_id, rect_f32, face_id);
}
static void
default_ui_render_caller(Application_Links *app, View_ID view_id, Face_ID face_id){
View_Summary view = {};
if (get_view_summary(app, view_id, AccessAll, &view)){
Rect_f32 rect_f32 = f32R(view.render_region);
default_ui_render_caller(app, view_id, rect_f32, face_id);
}
}
static void
default_ui_render_caller(Application_Links *app, View_ID view_id){
View_Summary view = {};
if (get_view_summary(app, view_id, AccessAll, &view)){
Rect_f32 rect_f32 = f32R(view.render_region);
Buffer_ID buffer_id = 0;
view_get_buffer(app, view_id, AccessAll, &buffer_id);
Face_ID face_id = 0;
get_face_id(app, buffer_id, &face_id);
default_ui_render_caller(app, view_id, rect_f32, face_id);
}
}
static void
default_render_view(Application_Links *app, Frame_Info frame_info, View_ID view_id, b32 is_active){

30
4ed_text_layout.h Normal file
View File

@ -0,0 +1,30 @@
/*
* Mr. 4th Dimention - Allen Webster
*
* 31.03.2019
*
* Implementation of the API functions.
*
*/
// TOP
#if !defined(FRED_TEXT_LAYOUT_H)
#define FRED_TEXT_LAYOUT_H
struct Text_Layout{
// NOTE(allen): This is not a _real_ text layout yet.
// The eventual destiny of this type is that it will store the fairly
// costly to generate results of the text layout engine.
// For now, since the engine cannot be easily consolidated,
// this just stores the parameters that should be handed to any
// system that attempts to query the layout for hit testing.
Buffer_ID buffer_id;
i32 line;
Vec2 pixel_shift;
};
#endif
// BOTTOM