Fix audio load fclose crashes
This commit is contained in:
parent
3ff0968538
commit
ee3ad5c0e0
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@ -12,22 +12,22 @@
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function u32
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AtomicAddU32AndReturnOriginal(u32 volatile *Value, u32 Addend)
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{
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// NOTE(casey): Returns the original value _prior_ to adding
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u32 Result = _InterlockedExchangeAdd((long volatile*)Value, (long)Addend);
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return(Result);
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// NOTE(casey): Returns the original value _prior_ to adding
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u32 Result = _InterlockedExchangeAdd((long volatile*)Value, (long)Addend);
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return(Result);
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}
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function void
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def_audio_begin_ticket_mutex(Audio_System *Crunky)
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{
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u32 Ticket = AtomicAddU32AndReturnOriginal(&Crunky->ticket, 1);
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while(Ticket != Crunky->serving) {_mm_pause();}
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u32 Ticket = AtomicAddU32AndReturnOriginal(&Crunky->ticket, 1);
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while(Ticket != Crunky->serving) {_mm_pause();}
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}
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function void
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def_audio_end_ticket_mutex(Audio_System *Crunky)
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{
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AtomicAddU32AndReturnOriginal(&Crunky->serving, 1);
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AtomicAddU32AndReturnOriginal(&Crunky->serving, 1);
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}
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@ -38,131 +38,131 @@ global Audio_System def_audio_system = {};
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function void
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def_audio_init(void){
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block_zero_struct(&def_audio_system);
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system_set_source_mixer(&def_audio_system, def_audio_mix_sources);
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system_set_destination_mixer(def_audio_mix_destination);
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block_zero_struct(&def_audio_system);
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system_set_source_mixer(&def_audio_system, def_audio_mix_sources);
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system_set_destination_mixer(def_audio_mix_destination);
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}
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function void
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def_audio_play_clip(Audio_Clip clip, Audio_Control *control){
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clip.control = control;
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Audio_System *Crunky = &def_audio_system;
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def_audio_begin_ticket_mutex(Crunky);
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if (Crunky->pending_clip_count < ArrayCount(Crunky->pending_clips))
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{
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Crunky->pending_clips[Crunky->pending_clip_count++] = clip;
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}
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def_audio_end_ticket_mutex(Crunky);
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clip.control = control;
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Audio_System *Crunky = &def_audio_system;
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def_audio_begin_ticket_mutex(Crunky);
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if (Crunky->pending_clip_count < ArrayCount(Crunky->pending_clips))
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{
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Crunky->pending_clips[Crunky->pending_clip_count++] = clip;
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}
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def_audio_end_ticket_mutex(Crunky);
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}
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internal b32
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def_audio_is_playing(Audio_Control *control){
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Audio_System *Crunky = &def_audio_system;
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b32 result = (Crunky->generation - control->generation < 2);
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return(result);
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Audio_System *Crunky = &def_audio_system;
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b32 result = (Crunky->generation - control->generation < 2);
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return(result);
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}
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internal void
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def_audio_stop(Audio_Control *control){
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Audio_System *Crunky = &def_audio_system;
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def_audio_begin_ticket_mutex(Crunky);
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 i = 0;
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i < ArrayCount(Crunky->playing_clips);
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i += 1, clip += 1){
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if (clip->control == control){
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clip->at_sample_index = clip->sample_count;
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clip->control = 0;
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}
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}
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control->loop = false;
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def_audio_end_ticket_mutex(Crunky);
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Audio_System *Crunky = &def_audio_system;
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def_audio_begin_ticket_mutex(Crunky);
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 i = 0;
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i < ArrayCount(Crunky->playing_clips);
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i += 1, clip += 1){
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if (clip->control == control){
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clip->at_sample_index = clip->sample_count;
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clip->control = 0;
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}
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}
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control->loop = false;
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def_audio_end_ticket_mutex(Crunky);
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}
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function void
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def_audio_mix_sources(void *ctx, f32 *mix_buffer, u32 sample_count){
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Audio_System *Crunky = (Audio_System*)ctx;
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def_audio_begin_ticket_mutex(Crunky);
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// NOTE(casey): Move pending sounds into the playing list
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{
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Crunky->generation += 1;
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u32 PendIndex = 0;
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 DestIndex = 0;
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(DestIndex < ArrayCount(Crunky->playing_clips)) && (PendIndex < Crunky->pending_clip_count);
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DestIndex += 1, clip += 1)
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{
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if (clip->at_sample_index == clip->sample_count)
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{
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Audio_Control *control = clip->control;
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if (control == 0 || !control->loop){
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*clip = Crunky->pending_clips[PendIndex++];
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}
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}
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}
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Crunky->pending_clip_count = 0;
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Audio_System *Crunky = (Audio_System*)ctx;
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def_audio_begin_ticket_mutex(Crunky);
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// NOTE(casey): Move pending sounds into the playing list
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{
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Crunky->generation += 1;
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u32 PendIndex = 0;
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 DestIndex = 0;
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(DestIndex < ArrayCount(Crunky->playing_clips)) && (PendIndex < Crunky->pending_clip_count);
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DestIndex += 1, clip += 1)
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{
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if (clip->at_sample_index == clip->sample_count)
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{
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Audio_Control *control = clip->control;
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if (control == 0 || !control->loop){
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*clip = Crunky->pending_clips[PendIndex++];
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}
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def_audio_end_ticket_mutex(Crunky);
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}
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}
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Crunky->pending_clip_count = 0;
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}
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def_audio_end_ticket_mutex(Crunky);
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// NOTE(casey): Mix all sounds into the output buffer
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{
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 SoundIndex = 0;
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SoundIndex < ArrayCount(Crunky->playing_clips);
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SoundIndex += 1, clip += 1)
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{
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// NOTE(allen): Determine starting point
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Audio_Control *control = clip->control;
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if (control != 0 && control->loop && clip->at_sample_index == clip->sample_count){
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clip->at_sample_index = 0;
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}
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u32 base_sample_index = clip->at_sample_index;
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// NOTE(casey): Determine how many samples are left to play in this
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// sound (possible none)
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u32 SamplesToMix = clamp_top((clip->sample_count - clip->at_sample_index), sample_count);
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clip->at_sample_index += SamplesToMix;
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// NOTE(casey): Load the volume out of the control if there is one,
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// and if there is, update the generation and sample index so
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// external controllers can take action
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f32 LeftVol = clip->channel_volume[0];
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f32 RightVol = clip->channel_volume[1];
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if(SamplesToMix && control != 0)
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{
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LeftVol *= control->channel_volume[0];
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RightVol *= control->channel_volume[1];
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control->generation = Crunky->generation;
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control->last_played_sample_index = clip->at_sample_index;
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}
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// NOTE(casey): Mix samples
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for(u32 SampleIndex = 0;
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SampleIndex < SamplesToMix;
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++SampleIndex)
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{
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u32 src_index = 2*(base_sample_index + SampleIndex);
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f32 Left = LeftVol *(f32)clip->samples[src_index + 0];
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f32 Right = RightVol*(f32)clip->samples[src_index + 1];
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// NOTE(casey): Mix all sounds into the output buffer
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{
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Audio_Clip *clip = Crunky->playing_clips;
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for(u32 SoundIndex = 0;
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SoundIndex < ArrayCount(Crunky->playing_clips);
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SoundIndex += 1, clip += 1)
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{
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// NOTE(allen): Determine starting point
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Audio_Control *control = clip->control;
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if (control != 0 && control->loop && clip->at_sample_index == clip->sample_count){
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clip->at_sample_index = 0;
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}
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u32 base_sample_index = clip->at_sample_index;
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// NOTE(casey): Determine how many samples are left to play in this
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// sound (possible none)
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u32 SamplesToMix = clamp_top((clip->sample_count - clip->at_sample_index), sample_count);
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clip->at_sample_index += SamplesToMix;
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// NOTE(casey): Load the volume out of the control if there is one,
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// and if there is, update the generation and sample index so
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// external controllers can take action
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f32 LeftVol = clip->channel_volume[0];
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f32 RightVol = clip->channel_volume[1];
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if(SamplesToMix && control != 0)
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{
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LeftVol *= control->channel_volume[0];
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RightVol *= control->channel_volume[1];
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control->generation = Crunky->generation;
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control->last_played_sample_index = clip->at_sample_index;
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}
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// NOTE(casey): Mix samples
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for(u32 SampleIndex = 0;
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SampleIndex < SamplesToMix;
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++SampleIndex)
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{
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u32 src_index = 2*(base_sample_index + SampleIndex);
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f32 Left = LeftVol *(f32)clip->samples[src_index + 0];
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f32 Right = RightVol*(f32)clip->samples[src_index + 1];
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u32 dst_index = 2*SampleIndex;
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mix_buffer[dst_index + 0] += Left;
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mix_buffer[dst_index + 1] += Right;
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}
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}
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}
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u32 dst_index = 2*SampleIndex;
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mix_buffer[dst_index + 0] += Left;
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mix_buffer[dst_index + 1] += Right;
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}
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}
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}
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}
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function void
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def_audio_mix_destination(i16 *dst, f32 *src, u32 sample_count){
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u32 opl = sample_count*2;
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for(u32 i = 0; i < opl; i += 1){
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f32 sample = src[i];
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f32 sat_sample = clamp(-32768.f, sample, 32767.f);
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dst[i] = (i16)sat_sample;
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}
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u32 opl = sample_count*2;
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for(u32 i = 0; i < opl; i += 1){
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f32 sample = src[i];
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f32 sat_sample = clamp(-32768.f, sample, 32767.f);
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dst[i] = (i16)sat_sample;
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}
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}
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@ -174,97 +174,100 @@ def_audio_mix_destination(i16 *dst, f32 *src, u32 sample_count){
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#pragma pack(push, 1)
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struct wave_fmt_data
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{
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u16 wFormatTag;
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u16 wChannels;
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u32 dwSamplesPerSec;
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u32 dwAvgBytesPerSec;
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u16 wBlockAlign;
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u16 wBitsPerSample;
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u16 wFormatTag;
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u16 wChannels;
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u32 dwSamplesPerSec;
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u32 dwAvgBytesPerSec;
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u16 wBlockAlign;
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u16 wBitsPerSample;
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};
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struct riff_header
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{
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u32 ID;
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u32 DataSize;
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u32 ID;
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u32 DataSize;
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};
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#pragma pack(pop)
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#endif
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function Audio_Clip
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audio_clip_from_wav_data(String_Const_u8 data){
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Audio_Clip Result = {};
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if (data.size >= 4 && *(u32 *)data.str == *(u32 *)"RIFF"){
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// NOTE(casey): This ROM is in WAV format
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riff_header *RootHeader = (riff_header *)data.str;
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wave_fmt_data *Format = 0;
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u32 SampleDataSize = 0;
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i16 *Samples = 0;
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u32 At = sizeof(riff_header);
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u32 LastAt = At + ((RootHeader->DataSize + 1) & ~1);
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if ((*(u32 *)(data.str + At) == *(u32 *)"WAVE") &&
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(LastAt <= data.size)){
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At += sizeof(u32);
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while (At < LastAt){
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riff_header *Header = (riff_header *)(data.str + At);
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u32 DataAt = At + sizeof(riff_header);
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u32 EndAt = DataAt + ((Header->DataSize + 1) & ~1);
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if(EndAt <= data.size)
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{
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void *Data = (data.str + DataAt);
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if(Header->ID == *(u32 *)"fmt ")
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{
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Format = (wave_fmt_data *)Data;
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}
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else if(Header->ID == *(u32 *)"data")
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{
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SampleDataSize = Header->DataSize;
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Samples = (i16 *)Data;
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}
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}
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At = EndAt;
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}
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}
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if (Format &&
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Samples &&
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(Format->wFormatTag == 1) &&
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(Format->wChannels == 2) &&
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(Format->wBitsPerSample == 16) &&
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(Format->dwSamplesPerSec == 48000)){
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for (u32 i = 0; i < 2; i += 1){
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Result.channel_volume[i] = 1.f;
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}
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Result.sample_count = SampleDataSize / (Format->wChannels*Format->wBitsPerSample/8);
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Result.samples = (i16 *)Samples;
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}
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else{
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// TODO(casey): This is where you would output an error - to 4coder somehow?
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}
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Audio_Clip Result = {};
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if (data.size >= 4 && *(u32 *)data.str == *(u32 *)"RIFF"){
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// NOTE(casey): This ROM is in WAV format
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riff_header *RootHeader = (riff_header *)data.str;
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wave_fmt_data *Format = 0;
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u32 SampleDataSize = 0;
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i16 *Samples = 0;
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u32 At = sizeof(riff_header);
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u32 LastAt = At + ((RootHeader->DataSize + 1) & ~1);
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if ((*(u32 *)(data.str + At) == *(u32 *)"WAVE") &&
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(LastAt <= data.size)){
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At += sizeof(u32);
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while (At < LastAt){
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riff_header *Header = (riff_header *)(data.str + At);
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u32 DataAt = At + sizeof(riff_header);
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u32 EndAt = DataAt + ((Header->DataSize + 1) & ~1);
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if(EndAt <= data.size)
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{
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void *Data = (data.str + DataAt);
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if(Header->ID == *(u32 *)"fmt ")
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{
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Format = (wave_fmt_data *)Data;
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}
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else if(Header->ID == *(u32 *)"data")
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{
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SampleDataSize = Header->DataSize;
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Samples = (i16 *)Data;
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}
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}
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else{
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// TODO(casey): This is where you would output an error - to 4coder somehow?
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}
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return(Result);
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At = EndAt;
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}
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}
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if (Format &&
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Samples &&
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(Format->wFormatTag == 1) &&
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(Format->wChannels == 2) &&
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(Format->wBitsPerSample == 16) &&
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(Format->dwSamplesPerSec == 48000)){
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for (u32 i = 0; i < 2; i += 1){
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Result.channel_volume[i] = 1.f;
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}
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Result.sample_count = SampleDataSize / (Format->wChannels*Format->wBitsPerSample/8);
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Result.samples = (i16 *)Samples;
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}
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else{
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// TODO(casey): This is where you would output an error - to 4coder somehow?
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}
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}
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else{
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// TODO(casey): This is where you would output an error - to 4coder somehow?
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}
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return(Result);
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}
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function Audio_Clip
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audio_clip_from_wav_FILE(Arena *arena, FILE *file){
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String_Const_u8 data = data_from_file(arena, file);
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Audio_Clip result = audio_clip_from_wav_data(data);
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return(result);
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String_Const_u8 data = data_from_file(arena, file);
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Audio_Clip result = audio_clip_from_wav_data(data);
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return(result);
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}
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function Audio_Clip
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audio_clip_from_wav_file_name(Arena *arena, char *file_name){
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String_Const_u8 data = {};
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FILE *file = fopen(file_name, "rb");
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Audio_Clip result = audio_clip_from_wav_FILE(arena, file);
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fclose(file);
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return(result);
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Audio_Clip result = {};
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String_Const_u8 data = {};
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FILE *file = fopen(file_name, "rb");
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if (file != 0){
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result = audio_clip_from_wav_FILE(arena, file);
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fclose(file);
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}
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return(result);
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}
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@ -10,18 +10,18 @@ customization writers.
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CUSTOM_COMMAND_SIG(double_backspace)
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CUSTOM_DOC("Example of history group helpers")
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{
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/* History_Group is a wrapper around the history API that makes it easy to
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/* History_Group is a wrapper around the history API that makes it easy to
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group any series of edits into a single undo/redo record in the buffer's history.
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Before any edits call history_group_begin and afterwards call history_group_end.
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After history_group_end all of the edits to the buffer supplied in history_group_begin
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will be merged, including all edits from function and command calls. */
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View_ID view = get_active_view(app, Access_ReadWriteVisible);
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Buffer_ID buffer = view_get_buffer(app, view, Access_ReadWriteVisible);
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History_Group group = history_group_begin(app, buffer);
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backspace_char(app);
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backspace_char(app);
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history_group_end(group);
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||||
View_ID view = get_active_view(app, Access_ReadWriteVisible);
|
||||
Buffer_ID buffer = view_get_buffer(app, view, Access_ReadWriteVisible);
|
||||
History_Group group = history_group_begin(app, buffer);
|
||||
backspace_char(app);
|
||||
backspace_char(app);
|
||||
history_group_end(group);
|
||||
}
|
||||
|
||||
// tags: query; bar
|
||||
|
@ -29,8 +29,8 @@ will be merged, including all edits from function and command calls. */
|
|||
CUSTOM_COMMAND_SIG(play_with_a_counter)
|
||||
CUSTOM_DOC("Example of query bar")
|
||||
{
|
||||
/* Query bars make a quick lightweight display of a single line of text for interactive
|
||||
commands, while still showing the buffer. Query bars are convenient because they don't
|
||||
/* Query bars make a quick lightweight display of a single line of text for interactive
|
||||
commands, while still showing the buffer. Query bars are convenient because they don't
|
||||
require any complex UI setup, or extra rendering work inside your command.
|
||||
|
||||
First, constructing a Query_Bar_Group is a convenient way to make sure the query bar
|
||||
|
@ -40,49 +40,49 @@ Second, we make our query bar and start showing it with start_query_bar. Until w
|
|||
call end_query_bar on the same bar, or the group's destructor runs, the bar struct
|
||||
needs to remain in memory. The easy way to accomplish this is to just let the bar be
|
||||
on the commands stack frame. */
|
||||
|
||||
i32 counter = 0;
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar dumb_bar = {};
|
||||
dumb_bar.prompt = SCu8("Goes away at >= 10");
|
||||
if (!start_query_bar(app, &dumb_bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("Counter = ");
|
||||
bar.string = SCu8("");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
for (;;){
|
||||
/* Notice here, we set the string of the query bar BEFORE we call get_next_input.
|
||||
get_next_input blocks this command until the next input is sent from the core. Whatever
|
||||
|
||||
i32 counter = 0;
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar dumb_bar = {};
|
||||
dumb_bar.prompt = SCu8("Goes away at >= 10");
|
||||
if (!start_query_bar(app, &dumb_bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("Counter = ");
|
||||
bar.string = SCu8("");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
for (;;){
|
||||
/* Notice here, we set the string of the query bar BEFORE we call get_next_input.
|
||||
get_next_input blocks this command until the next input is sent from the core. Whatever
|
||||
string we put in the bar now will be shown and remain in the bar until an event wakes
|
||||
up this command and we get a chance to modify the bar again. */
|
||||
Scratch_Block scratch(app);
|
||||
bar.string = push_stringf(scratch, "%d", counter);
|
||||
if (counter >= 10){
|
||||
end_query_bar(app, &dumb_bar, 0);
|
||||
}
|
||||
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
|
||||
if (match_key_code(&in.event, KeyCode_Up)){
|
||||
counter += 1;
|
||||
}
|
||||
else if (match_key_code(&in.event, KeyCode_Down)){
|
||||
counter -= 1;
|
||||
}
|
||||
else{
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
Scratch_Block scratch(app);
|
||||
bar.string = push_stringf(scratch, "%d", counter);
|
||||
if (counter >= 10){
|
||||
end_query_bar(app, &dumb_bar, 0);
|
||||
}
|
||||
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
|
||||
if (match_key_code(&in.event, KeyCode_Up)){
|
||||
counter += 1;
|
||||
}
|
||||
else if (match_key_code(&in.event, KeyCode_Down)){
|
||||
counter -= 1;
|
||||
}
|
||||
else{
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tags: input; loop
|
||||
|
@ -90,46 +90,46 @@ up this command and we get a chance to modify the bar again. */
|
|||
CUSTOM_COMMAND_SIG(display_key_codes)
|
||||
CUSTOM_DOC("Example of input handling loop")
|
||||
{
|
||||
/* In the 4coder custom layer, inputs are handled by a view context. A view context is a
|
||||
/* In the 4coder custom layer, inputs are handled by a view context. A view context is a
|
||||
thread that hands off control with the main thread of the 4coder core. When a command is
|
||||
running in a view context thread, it can wait for inputs from the core by calling
|
||||
get_next_input. If your command gets inputs from the core, then default input handling
|
||||
isn't happening, so command bindings don't trigger unless you trigger them yourself. */
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("KeyCode = ");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
Key_Code code = 0;
|
||||
b32 is_dead_key = false;
|
||||
|
||||
for (;;){
|
||||
Scratch_Block scratch(app);
|
||||
if (code == 0){
|
||||
bar.string = SCu8("...");
|
||||
}
|
||||
else{
|
||||
bar.string = push_stringf(scratch, "KeyCode_%s (%d)%s", key_code_name[code], code,
|
||||
is_dead_key?" dead-key":"");
|
||||
}
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
if (in.event.kind == InputEventKind_KeyStroke){
|
||||
code = in.event.key.code;
|
||||
is_dead_key = event_is_dead_key(&in.event);
|
||||
}
|
||||
else{
|
||||
/* Marking inputs as handled lets the core determine if certain inputs should
|
||||
be passed to additional handlers. This is especially important for text input,
|
||||
which is explained more in the example display_text_input. */
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("KeyCode = ");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
Key_Code code = 0;
|
||||
b32 is_dead_key = false;
|
||||
|
||||
for (;;){
|
||||
Scratch_Block scratch(app);
|
||||
if (code == 0){
|
||||
bar.string = SCu8("...");
|
||||
}
|
||||
else{
|
||||
bar.string = push_stringf(scratch, "KeyCode_%s (%d)%s", key_code_name[code], code,
|
||||
is_dead_key?" dead-key":"");
|
||||
}
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
if (in.event.kind == InputEventKind_KeyStroke){
|
||||
code = in.event.key.code;
|
||||
is_dead_key = event_is_dead_key(&in.event);
|
||||
}
|
||||
else{
|
||||
/* Marking inputs as handled lets the core determine if certain inputs should
|
||||
be passed to additional handlers. This is especially important for text input,
|
||||
which is explained more in the example display_text_input. */
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tags: text; input
|
||||
|
@ -137,41 +137,41 @@ isn't happening, so command bindings don't trigger unless you trigger them yours
|
|||
CUSTOM_COMMAND_SIG(display_text_input)
|
||||
CUSTOM_DOC("Example of to_writable and leave_current_input_unhandled")
|
||||
{
|
||||
/* In the 4coder custom layer, inputs are handled by a view context. A view context is a
|
||||
/* In the 4coder custom layer, inputs are handled by a view context. A view context is a
|
||||
thread that hands off control with the main thread of the 4coder core. When a command is
|
||||
running in a view context thread, it can wait for inputs from the core by calling
|
||||
get_next_input. If your command gets inputs from the core, then default input handling
|
||||
isn't happening, so command bindings don't trigger unless you trigger them yourself. */
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("Weird String: ");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
u8 buffer[256];
|
||||
u64 size = 0;
|
||||
|
||||
for (;;){
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
|
||||
String_Const_u8 in_string = to_writable(&in);
|
||||
if (in_string.size > 0){
|
||||
size = clamp_top(in_string.size, sizeof(buffer));
|
||||
block_copy(buffer, in_string.str, size);
|
||||
bar.string = SCu8(buffer, size);
|
||||
}
|
||||
else if (in.event.kind == InputEventKind_KeyStroke){
|
||||
/* If we handle a key stroke then the core marks any text input generated from that
|
||||
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar bar = {};
|
||||
bar.prompt = SCu8("Weird String: ");
|
||||
if (!start_query_bar(app, &bar, 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
u8 buffer[256];
|
||||
u64 size = 0;
|
||||
|
||||
for (;;){
|
||||
User_Input in = get_next_input(app, EventPropertyGroup_Any, EventProperty_Escape);
|
||||
if (in.abort){
|
||||
break;
|
||||
}
|
||||
|
||||
String_Const_u8 in_string = to_writable(&in);
|
||||
if (in_string.size > 0){
|
||||
size = clamp_top(in_string.size, sizeof(buffer));
|
||||
block_copy(buffer, in_string.str, size);
|
||||
bar.string = SCu8(buffer, size);
|
||||
}
|
||||
else if (in.event.kind == InputEventKind_KeyStroke){
|
||||
/* If we handle a key stroke then the core marks any text input generated from that
|
||||
key stroke as handled too, and the text input is never passed. By marking key strokes
|
||||
as unhandled, we ensure we get text input events. */
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
leave_current_input_unhandled(app);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tags: string; number; query; user
|
||||
|
@ -179,33 +179,33 @@ as unhandled, we ensure we get text input events. */
|
|||
CUSTOM_COMMAND_SIG(string_repeat)
|
||||
CUSTOM_DOC("Example of query_user_string and query_user_number")
|
||||
{
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar string_bar = {};
|
||||
string_bar.prompt = SCu8("String: ");
|
||||
u8 string_buffer[KB(1)];
|
||||
string_bar.string.str = string_buffer;
|
||||
string_bar.string_capacity = sizeof(string_buffer);
|
||||
Query_Bar number_bar = {};
|
||||
number_bar.prompt = SCu8("Repeat Count: ");
|
||||
u8 number_buffer[KB(1)];
|
||||
number_bar.string.str = number_buffer;
|
||||
number_bar.string_capacity = sizeof(number_buffer);
|
||||
|
||||
if (query_user_string(app, &string_bar)){
|
||||
if (string_bar.string.size > 0){
|
||||
if (query_user_number(app, &number_bar)){
|
||||
if (number_bar.string.size > 0){
|
||||
i32 repeats = (i32)string_to_integer(number_bar.string, 10);
|
||||
repeats = clamp_top(repeats, 1000);
|
||||
Scratch_Block scratch(app);
|
||||
String_Const_u8 msg = push_stringf(scratch, "%.*s\n", string_expand(string_bar.string));
|
||||
for (i32 i = 0; i < repeats; i += 1){
|
||||
print_message(app, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Query_Bar_Group group(app);
|
||||
Query_Bar string_bar = {};
|
||||
string_bar.prompt = SCu8("String: ");
|
||||
u8 string_buffer[KB(1)];
|
||||
string_bar.string.str = string_buffer;
|
||||
string_bar.string_capacity = sizeof(string_buffer);
|
||||
Query_Bar number_bar = {};
|
||||
number_bar.prompt = SCu8("Repeat Count: ");
|
||||
u8 number_buffer[KB(1)];
|
||||
number_bar.string.str = number_buffer;
|
||||
number_bar.string_capacity = sizeof(number_buffer);
|
||||
|
||||
if (query_user_string(app, &string_bar)){
|
||||
if (string_bar.string.size > 0){
|
||||
if (query_user_number(app, &number_bar)){
|
||||
if (number_bar.string.size > 0){
|
||||
i32 repeats = (i32)string_to_integer(number_bar.string, 10);
|
||||
repeats = clamp_top(repeats, 1000);
|
||||
Scratch_Block scratch(app);
|
||||
String_Const_u8 msg = push_stringf(scratch, "%.*s\n", string_expand(string_bar.string));
|
||||
for (i32 i = 0; i < repeats; i += 1){
|
||||
print_message(app, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
global Audio_Control the_music_control = {};
|
||||
|
@ -213,50 +213,54 @@ global Audio_Control the_music_control = {};
|
|||
CUSTOM_COMMAND_SIG(music_start)
|
||||
CUSTOM_DOC("Starts the music.")
|
||||
{
|
||||
local_persist Audio_Clip the_music_clip = {};
|
||||
if (the_music_clip.sample_count == 0){
|
||||
Scratch_Block scratch(app);
|
||||
FILE *file = def_search_normal_fopen(scratch, "audio_test/chtulthu.wav", "rb");
|
||||
the_music_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
if (!def_audio_is_playing(&the_music_control)){
|
||||
the_music_control.loop = true;
|
||||
the_music_control.channel_volume[0] = 1.f;
|
||||
the_music_control.channel_volume[1] = 1.f;
|
||||
def_audio_play_clip(the_music_clip, &the_music_control);
|
||||
}
|
||||
local_persist Audio_Clip the_music_clip = {};
|
||||
if (the_music_clip.sample_count == 0){
|
||||
Scratch_Block scratch(app);
|
||||
FILE *file = def_search_normal_fopen(scratch, "audio_test/chtulthu.wav", "rb");
|
||||
if (file != 0){
|
||||
the_music_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
if (!def_audio_is_playing(&the_music_control)){
|
||||
the_music_control.loop = true;
|
||||
the_music_control.channel_volume[0] = 1.f;
|
||||
the_music_control.channel_volume[1] = 1.f;
|
||||
def_audio_play_clip(the_music_clip, &the_music_control);
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_COMMAND_SIG(music_stop)
|
||||
CUSTOM_DOC("Stops the music.")
|
||||
{
|
||||
def_audio_stop(&the_music_control);
|
||||
def_audio_stop(&the_music_control);
|
||||
}
|
||||
|
||||
CUSTOM_COMMAND_SIG(hit_sfx)
|
||||
CUSTOM_DOC("Play the hit sound effect")
|
||||
{
|
||||
local_persist Audio_Clip the_hit_clip = {};
|
||||
if (the_hit_clip.sample_count == 0){
|
||||
Scratch_Block scratch(app);
|
||||
FILE *file = def_search_normal_fopen(scratch, "audio_test/hit.wav", "rb");
|
||||
the_hit_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
local_persist u32 index = 0;
|
||||
local_persist Audio_Control controls[8] = {};
|
||||
|
||||
Audio_Control *control = &controls[index%8];
|
||||
if (!def_audio_is_playing(control)){
|
||||
control->loop = false;
|
||||
control->channel_volume[0] = 1.f;
|
||||
control->channel_volume[1] = 1.f;
|
||||
def_audio_play_clip(the_hit_clip, control);
|
||||
index += 1;
|
||||
}
|
||||
local_persist Audio_Clip the_hit_clip = {};
|
||||
if (the_hit_clip.sample_count == 0){
|
||||
Scratch_Block scratch(app);
|
||||
FILE *file = def_search_normal_fopen(scratch, "audio_test/hit.wav", "rb");
|
||||
if (file != 0){
|
||||
the_hit_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
local_persist u32 index = 0;
|
||||
local_persist Audio_Control controls[8] = {};
|
||||
|
||||
Audio_Control *control = &controls[index%8];
|
||||
if (!def_audio_is_playing(control)){
|
||||
control->loop = false;
|
||||
control->channel_volume[0] = 1.f;
|
||||
control->channel_volume[1] = 1.f;
|
||||
def_audio_play_clip(the_hit_clip, control);
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -340,7 +340,7 @@ static Command_Metadata fcoder_metacmd_table[252] = {
|
|||
{ PROC_LINKS(goto_prev_jump_no_skips, 0), false, "goto_prev_jump_no_skips", 23, "If a buffer containing jump locations has been locked in, goes to the previous jump in the buffer, and does not skip sub jump locations.", 136, "../code/custom/4coder_jump_sticky.cpp", 37, 511 },
|
||||
{ PROC_LINKS(hide_filebar, 0), false, "hide_filebar", 12, "Sets the current view to hide it's filebar.", 43, "../code/custom/4coder_base_commands.cpp", 39, 704 },
|
||||
{ PROC_LINKS(hide_scrollbar, 0), false, "hide_scrollbar", 14, "Sets the current view to hide it's scrollbar.", 45, "../code/custom/4coder_base_commands.cpp", 39, 690 },
|
||||
{ PROC_LINKS(hit_sfx, 0), false, "hit_sfx", 7, "Play the hit sound effect", 25, "../code/custom/4coder_examples.cpp", 34, 238 },
|
||||
{ PROC_LINKS(hit_sfx, 0), false, "hit_sfx", 7, "Play the hit sound effect", 25, "../code/custom/4coder_examples.cpp", 34, 240 },
|
||||
{ PROC_LINKS(hms_demo_tutorial, 0), false, "hms_demo_tutorial", 17, "Tutorial for built in 4coder bindings and features.", 51, "../code/custom/4coder_tutorial.cpp", 34, 869 },
|
||||
{ PROC_LINKS(if0_off, 0), false, "if0_off", 7, "Surround the range between the cursor and mark with an '#if 0' and an '#endif'", 78, "../code/custom/4coder_combined_write_commands.cpp", 49, 70 },
|
||||
{ PROC_LINKS(if_read_only_goto_position, 0), false, "if_read_only_goto_position", 26, "If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor.", 106, "../code/custom/4coder_jump_sticky.cpp", 37, 564 },
|
||||
|
@ -416,7 +416,7 @@ static Command_Metadata fcoder_metacmd_table[252] = {
|
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{ PROC_LINKS(multi_paste_interactive, 0), false, "multi_paste_interactive", 23, "Paste multiple lines from the clipboard history, controlled with arrow keys", 75, "../code/custom/4coder_clipboard.cpp", 35, 371 },
|
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{ PROC_LINKS(multi_paste_interactive_quick, 0), false, "multi_paste_interactive_quick", 29, "Paste multiple lines from the clipboard history, controlled by inputing the number of lines to paste", 100, "../code/custom/4coder_clipboard.cpp", 35, 380 },
|
||||
{ PROC_LINKS(music_start, 0), false, "music_start", 11, "Starts the music.", 17, "../code/custom/4coder_examples.cpp", 34, 213 },
|
||||
{ PROC_LINKS(music_stop, 0), false, "music_stop", 10, "Stops the music.", 16, "../code/custom/4coder_examples.cpp", 34, 232 },
|
||||
{ PROC_LINKS(music_stop, 0), false, "music_stop", 10, "Stops the music.", 16, "../code/custom/4coder_examples.cpp", 34, 234 },
|
||||
{ PROC_LINKS(open_all_code, 0), false, "open_all_code", 13, "Open all code in the current directory. File types are determined by extensions. An extension is considered code based on the extensions specified in 4coder.config.", 164, "../code/custom/4coder_project_commands.cpp", 42, 805 },
|
||||
{ PROC_LINKS(open_all_code_recursive, 0), false, "open_all_code_recursive", 23, "Works as open_all_code but also runs in all subdirectories.", 59, "../code/custom/4coder_project_commands.cpp", 42, 814 },
|
||||
{ PROC_LINKS(open_file_in_quotes, 0), false, "open_file_in_quotes", 19, "Reads a filename from surrounding '\"' characters and attempts to open the corresponding file.", 94, "../code/custom/4coder_base_commands.cpp", 39, 1576 },
|
||||
|
|
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|
@ -26,35 +26,39 @@ load_paths = {
|
|||
|
||||
commands = {
|
||||
.build_x64 = {
|
||||
.win = "echo build: x64 & bin\build.bat",
|
||||
.win = "echo build: x64 & bin\\build.bat",
|
||||
.linux = "echo build: x64 & bin/build-linux.sh",
|
||||
.out = "*compilation*",
|
||||
.footer_panel = true,
|
||||
.save_dirty_files = true,
|
||||
.cursor_at_end = false,
|
||||
},
|
||||
.build_x86 = {
|
||||
.win = "echo build: x86 & bin\build.bat /DDEV_BUILD_X86",
|
||||
.win = "echo build: x86 & bin\\build.bat /DDEV_BUILD_X86",
|
||||
.linux = "echo build: x86 & bin/build-linux.sh /DDEV_BUILD_X86",
|
||||
.out = "*compilation*",
|
||||
.footer_panel = true,
|
||||
.save_dirty_files = true,
|
||||
.cursor_at_end = false,
|
||||
},
|
||||
.package = {
|
||||
.win = "echo package & bin\package.bat",
|
||||
.win = "echo package & bin\\package.bat",
|
||||
.linux = "echo package & bin/package.sh",
|
||||
.out = "*compilation*",
|
||||
.footer_panel = false,
|
||||
.save_dirty_files = true,
|
||||
.cursor_at_end = false,
|
||||
},
|
||||
.run_one_time = {
|
||||
.win = "pushd ..\build & one_time",
|
||||
.win = "pushd ..\\build & one_time",
|
||||
.linux = "pushd ../build & one_time",
|
||||
.out = "*run*",
|
||||
.footer_panel = false,
|
||||
.save_dirty_files = false,
|
||||
.cursor_at_end = false,
|
||||
},
|
||||
.build_custom_api_docs = {
|
||||
.win = "custom\bin\build_one_time docs\4ed_doc_custom_api_main.cpp ..\build",
|
||||
.win = "custom\\bin\\build_one_time docs\\4ed_doc_custom_api_main.cpp ..\\build",
|
||||
.out = "*compilation*",
|
||||
.footer_panel = true,
|
||||
.save_dirty_files = true,
|
||||
|
|
Loading…
Reference in New Issue