I /think/ I fixed the problem with the cursor in the compilation window.
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@ -133,6 +133,7 @@ child_process_set_target_buffer(Models *models, Child_Process *child_process, Ed
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}
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}
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child_process->out_file = file;
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child_process->cursor_at_end = HasFlag(flags, ChildProcessSet_CursorAtEnd);
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file->state.attached_child_process = child_process->id;
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result = true;
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}
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@ -2333,16 +2333,6 @@ get_margin_color(i32 level){
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////////////////////////////////
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internal f32
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get_dpi_scaling_value(Application_Links *app){
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// TODO(casey): Allen, this should return the multiplier for the display relative to whatever 4coder
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// gets tuned to.
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f32 result = 2.0f;
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return(result);
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}
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////////////////////////////////
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UI_QUIT_FUNCTION(ui_quit_clear_render_hook){
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Managed_Scope scope = view_get_managed_scope(app, view);
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View_Render_Hook **hook = scope_attachment(app, scope, view_render_hook, View_Render_Hook*);
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@ -2391,6 +2381,7 @@ exec_system_command(Application_Links *app, View_ID view, Buffer_Identifier buff
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if (set_buffer_system_command(app, child_process_id, buffer_attach_id, flags)){
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if (view != 0){
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view_set_buffer(app, view, buffer_attach_id, 0);
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view_set_cursor(app, view, seek_pos(0));
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}
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}
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}
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