Allen Webster
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b2bdfbd05d
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Slightly better mac fullscreen fix
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2020-01-21 12:57:42 -08:00 |
Allen Webster
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d6b0387f0d
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Decent fix for fullscreen problem
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2020-01-21 12:01:47 -08:00 |
Allen Webster
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69bb6cb2bf
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Updated initial message, readme, and changes
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2020-01-20 23:59:51 -08:00 |
Allen Webster
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5c2471f7e2
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folder copy fixup in mac package script
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2020-01-20 23:22:26 -08:00 |
Yuval Dolev
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5fa77dd348
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Merge branch 'master' of https://bitbucket.org/4coder/4coder
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2020-01-21 04:17:36 +02:00 |
Yuval Dolev
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de7eca0c88
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Fixed the package script to work on macOS.
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2020-01-21 04:17:21 +02:00 |
Allen Webster
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af546592ce
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4.1.2
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2020-01-20 09:29:32 -08:00 |
Allen Webster
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bd3417e836
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Bindings favorable to mac keyboard now working
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2020-01-19 13:30:28 -08:00 |
Allen Webster
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33aa987589
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Fixed the mutex problem
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2020-01-19 12:16:54 -08:00 |
Allen Webster
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7817f8412d
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Trying to debug weird allocator crash bug; switching to windows
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2020-01-19 12:00:58 -08:00 |
Allen Webster
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c0c3d7b220
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Mac merge
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2020-01-19 10:34:52 -08:00 |
Allen Webster
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73da715644
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Working on new Mac bindings; binding map written, but config switch not ready yet
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2020-01-19 10:30:37 -08:00 |
Yuval Dolev
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3f83e67a89
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Changed the render target from a property to a regular field, also changed the instance variable names to use Apple's conventions.
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2020-01-19 20:19:29 +02:00 |
Yuval Dolev
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a6fde84a3c
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Improved the Metal renderer's texture handling system to handle texture freeing.
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2020-01-19 18:17:57 +02:00 |
Yuval Dolev
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eea989aa73
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Removed the todo comment regrading fixing the mutex issue.
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2020-01-19 05:48:28 +02:00 |
Yuval Dolev
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354b4fe6dc
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All mutexes are now refrence counted. This solves a lot of the crashes caused by deadlocks in situations where the same thread locks its own mutex multiple times before unlocking it.
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2020-01-19 05:47:01 +02:00 |
Yuval Dolev
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b255da9d00
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Fixed path length sent to proc_pidpath because it seems to expect a maximum path length which was previously exceeded. Opening 4coder now works from anywhere.
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2020-01-19 05:30:04 +02:00 |
Yuval Dolev
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63b964f1c5
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Fixed wrong trackpad scrolling.
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2020-01-19 04:44:52 +02:00 |
Yuval Dolev
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00d8206ad2
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Fixed live resizing bug with the layer based view.
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2020-01-19 03:05:56 +02:00 |
Yuval Dolev
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0335a1a718
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Implemented a texture slot batch allocating system for the Metal renderer.
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2020-01-19 02:47:43 +02:00 |
Allen Webster
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3afa6debb7
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added .dSYM to gitignore
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2020-01-16 20:01:37 -08:00 |
Allen Webster
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e9a0aa9c1b
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Fixed file opening bug; deleted dSYM file
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2020-01-16 19:58:24 -08:00 |
Allen Webster
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99f30cfe77
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Merge other things that didn't come up on windows build
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2020-01-16 18:33:00 -08:00 |
Allen Webster
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9e72096bdf
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Merged macos platform layer branch into master; building on windows
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2020-01-16 18:26:19 -08:00 |
Allen Webster
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939c568285
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Some random change I want to keep
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2020-01-16 18:08:51 -08:00 |
Yuval Dolev
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b6f6663727
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Added a key mapping for the equal key.
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2020-01-17 00:49:08 +02:00 |
Yuval Dolev
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2375a40b29
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Ifdefed some debug prints to work only on internal builds.
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2020-01-16 01:07:49 +02:00 |
Allen Webster
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0bbafd636e
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Fixed random crashes and misbehaviors
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2020-01-15 10:42:02 -08:00 |
Allen Webster
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e977d1d312
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Fix crash when escaping command_documentation
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2020-01-15 10:16:13 -08:00 |
Allen Webster
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4a8febcdde
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Fade ranges added to default rendering rules; fixed crash on bad font path
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2020-01-15 10:14:17 -08:00 |
Yuval Dolev
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ab486eb229
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Removed some debug prints.
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2020-01-15 02:21:02 +02:00 |
Allen Webster
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d0937976d7
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Added folder creation logic to interactive_new and interactive_open
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2020-01-14 15:39:32 -08:00 |
Allen Webster
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e0920123ac
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Sticky jump crash fixed
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2020-01-14 15:38:29 -08:00 |
Allen Webster
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2865860b24
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Create folders from interactive_open_or_new
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2020-01-14 15:35:14 -08:00 |
Yuval Dolev
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93494bd398
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Cleanup to the macOS platform layer.
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2020-01-14 17:25:13 +02:00 |
Yuval Dolev
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1ab40ff5b9
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Lowered view sample count to improve the rendering speed on high dpi displays.
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2020-01-14 17:21:03 +02:00 |
Yuval Dolev
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de9fc34c3e
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Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
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2020-01-14 03:22:29 +02:00 |
Yuval Dolev
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a737a5409a
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Implemented all system cli handling functions.
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2020-01-13 16:15:25 +02:00 |
Yuval Dolev
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585978982e
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Updates to the step scheduling to improve animations.
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2020-01-13 04:20:10 +02:00 |
Yuval Dolev
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fd1c41bab4
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Finished implementing the run loop.
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2020-01-13 04:06:10 +02:00 |
Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
chr
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efa63025dc
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remaining things from list besides skipped ones
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2020-01-11 22:44:12 -08:00 |
chr
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3d9845a376
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More linux platform layer
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2020-01-11 22:07:01 -08:00 |
chr
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8f6daa1c28
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More linux platform layer funcs
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2020-01-11 21:27:40 -08:00 |
Allen Webster
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8c6335afb4
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Stabilized scrolling in side-by-side single buffer editing
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2020-01-11 18:00:38 -08:00 |
Allen Webster
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f8297dc036
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Fixed paren-statement interaction in indentation logic
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2020-01-11 17:20:40 -08:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Allen Webster
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8e390db03c
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Optimizing auto-indent scanning logic
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2020-01-11 16:27:34 -08:00 |