Simon Anciaux
84da2da350
Changed `true` to `GL_TRUE` for `WGL_DOUBLE_BUFFER_ARB` to use OpenGL wording.
2025-07-07 13:03:52 -07:00
Simon Anciaux
cbbd83affc
Commented the DirectX 11 define to default to OpenGL.
2025-07-07 13:03:44 -07:00
Simon Anciaux
c81d9b4e97
Renamed files from direcx to dx11.
2025-07-07 13:03:34 -07:00
Simon Anciaux
d0a18fcdb7
Renamed "directx" to dx11 in several variable names, types and defines.
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Added date to NOTEs and TODOs.
Tried to make log strings more useful, even if I don't know how you display things log with log_os.
2025-07-07 13:03:26 -07:00
Simon Anciaux
7ce0a7d698
code/platform_win32/4ed_directx_render.cpp: Reuse freed textures. Rename variables so that texture handle are always named texid.
2025-07-07 13:03:19 -07:00
Simon Anciaux
b651847ba3
4ed_directx_render.cpp: Initialize textures to zero to avoid having random pixel values that changes the result of linear sampling on the edge of characters.
2025-07-07 13:03:10 -07:00
Simon Anciaux
e4b4e5c943
code/platform_win32/4ed_directx_render.cpp: Fixed the way texture array are updated. Note that the font provider rectangle packer contains a bug, and it will never produce several texture slice, it will only grow the texture on y to accommodate for more characters.
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code/platform_win32/win32_opengl.cpp: Enabled double buffering to fix graphical glitches on AMD cards.
2025-07-07 13:02:52 -07:00
Simon Anciaux
911df4ce05
code/bin/4ed_build.cpp: Removed OpenGL.lib. It's added with #pragma comment in win32_opengl.cpp so that we don't need to do special things to keep OpenGL and DirectX both working.
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code/platform_win32/win32_4ed.cpp:
- Modification to be able to choose between OpenGL and DirectX. You choose between the two by defining WIN32_DIRECTX macro. If you don't define it it uses OpenGL.
- Note that win32_gl_create_window and other part of the file that depend on OpenGL or DirectX have been moved to win32_opengl.cpp and win32_directx.cpp.
- Fixed os_popup_error using the title as the message and the message as the title.
code/platform_win32/win32_opengl.cpp: Contains previous code that was in win32_4ed.cpp.
code/platform_win32/win32_directx.cpp: Code for creating a DirectX window and context.
code/platform_win32/4ed_directx_render.cpp: Imlementation of the 4coder renderer using DirectX.
2025-07-07 13:02:42 -07:00
Simon Anciaux
f2abe27704
4ed_font_provider_freetype.cpp: Rewrote the ft__bad_rect_pack_next function. There were several issues with the previous function that didn't manifest because the default size for the font atlas is 1024 * 1024 and the default 4coder only use about 1/8 of it.
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To see the issues, you can set the font atlas size to 128 * 128 by changing line 325 "ft__bad_rect_pack_init(&pack, V2i32(1024, 1024));" to "ft__bad_rect_pack_init(&pack, V2i32(128, 128));".
The first issue was that the max_dim.y parameter was not respected. The dimension produced would always grow on Y to accommodate for more characters. And so the whole texture array thing was never use.
A second issue was that when a character didn't fit on the x axis, we created a new line, but never check that the new line fitted in the current texture slice.
A third issue was that when we ended a line because a character didn't fit vertically, we grew the line with a line height equal to the height of the character that didn't fit.
2025-07-07 12:59:37 -07:00
Peter Slattery
7359649465
Restructure default_render_buffer to only color visible tokens, and only look up tokens that are identifiers
2025-07-07 12:33:29 -07:00
Peter Slattery
2ab0c0a2de
Increase Code_Index name_hash size
2025-07-07 12:32:45 -07:00
Peter Slattery
75e72875ff
Implement new build system
2025-07-06 12:44:54 -07:00
Peter Slattery
69556235d5
Squashing macro-redefined error in clang
2025-07-06 12:37:41 -07:00
Peter Slattery
0d6a5e4e06
Bindings for replace identifier and replace selection
2025-04-30 12:38:07 -07:00
Peter Slattery
91cc66a52a
Fixing no keyup events while command is pressed on mac
2025-04-24 16:45:45 -07:00
Peter Slattery
b280722b1c
set NSApp activateIgnoringOtherApps to YES
2025-04-24 16:18:01 -07:00
PS
be632574e6
Added yeet sheet implementation
2024-05-13 19:29:16 -07:00
PS
46a0466ff4
Removed File_Edit_Positions.last_set_type since it was always set but never read
2024-05-13 17:42:38 -07:00
PS
24f7f66a24
Added scope highlight colors
2024-05-13 17:24:33 -07:00
PS
001cf5fa57
Buffer name resolution simply appends a project relative path for files inside the project and a global path for files outside.
2024-05-13 17:10:09 -07:00
Peter Slattery
2142ef2ce9
Cleaning up line endings on save
2024-04-27 13:43:54 -07:00
PS
120c6ceaad
gs_parse_jump_location handles jai paths better
2024-03-27 13:49:52 -07:00
PS
5842d13294
string_find_first_of_set impl
2024-03-27 13:49:29 -07:00
Peter Slattery
3f1c591196
Reverting prior change to map_loose_match
2024-03-26 16:00:50 -07:00
Peter Slattery
f1d6ac0e53
adding execute permissions to build-mac-dev.sh
2024-03-22 18:16:17 -06:00
Peter Slattery
e33bdffc7d
Fixing issue where keyUp events aren't sent for keys that become modified by the command key
2024-03-22 17:55:59 -06:00
Peter Slattery
cba2574e8a
4coder_command_map now gets the best match for a given input rather than the first match when Loose Matching
2024-03-22 16:17:44 -06:00
Peter Slattery
58a4314177
ship-files/config sets user to PS
2024-03-22 16:17:03 -06:00
Peter Slattery
8675d371a4
dedicated build-mac-release and build-mac-dev files in bin
2024-03-22 16:16:48 -06:00
Peter Slattery
7f2a414182
package-mac.sh grants execute permissions to the output executable
2024-03-22 16:15:38 -06:00
Peter Slattery
ad189e911a
Adding mm files to treat-as-code
2024-02-14 18:11:12 -08:00
PS
24c8370f75
Indent next line only on hitting enter
2024-02-10 20:12:36 -08:00
PS
5aebe18778
Disabling undo fade out
2024-02-10 20:12:20 -08:00
PS
18e608a152
Parsing jai style compiler errors
2024-02-10 19:34:25 -08:00
PS
ca075e7392
default_font_hinting is true by default
2024-02-10 18:52:45 -08:00
PS
22fa2794e7
Project generation uses treat_as_code extensions to create project include patterns
2024-02-10 18:45:05 -08:00
PS
e3ba01570a
Backspace in file search deletes whole word
2024-02-10 15:55:05 -08:00
PS
8552305ecc
Modal cursor recoloring
2024-02-10 15:43:16 -08:00
PS
7aa033783c
Implemented custom modal bindings
2024-02-10 15:38:37 -08:00
PS
0a03ea05f1
Adding dirty file reloading
2024-02-10 14:25:22 -08:00
PS
80b780278a
Removed custom/audio
2024-02-10 14:25:13 -08:00
PS
0d840d128e
command_metadata.h updated and 4coder project created
2024-02-10 13:02:25 -08:00
PS
832a7b4b80
build.bat works from anywhere
2024-02-10 13:02:06 -08:00
PS
5bfb737720
package.bat works from any directory
2024-02-10 12:55:03 -08:00
Jack Punter
6617beb487
Provide both build and run by default
2024-01-29 19:37:32 +00:00
Jack Punter
51797fd546
Fix v2 project generation
2024-01-29 19:30:09 +00:00
Jack Punter
e3cbab907b
Remove win32 clipboard flag which ocasionally results in mis-paste from the system clipboard
2023-11-01 21:24:36 +00:00
Jack Punter
b96f1e9dfb
Remove scripts to update Itch.io page
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- update readme with build instructions
- remove 32-bit and demo builds from package scripts
2023-02-04 15:21:00 +00:00
Jack Punter
e2b3bd9f3e
Correct build for new structure
2022-11-18 16:43:00 +00:00
Jack Punter
0e47ccd2ce
Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261'
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git-subtree-dir: code
git-subtree-mainline: cf6a50363e
git-subtree-split: 1459ef7cbc
2022-11-18 13:37:07 +00:00