Allen Webster
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b43487096f
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Okay I think this is actually the fix for the mouse wheel problem
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2020-05-01 18:55:52 -07:00 |
Allen Webster
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3c77835e6f
|
Okay back to the old text stuff for now :( Let's fix scroll feel by multiplying in the screen scale factor? Why not right?
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2020-05-01 18:31:28 -07:00 |
Allen Webster
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67e294c0d5
|
That doesn't do it.
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2020-05-01 18:08:01 -07:00 |
Allen Webster
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ac906663d8
|
Woops ->
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2020-05-01 18:00:37 -07:00 |
Allen Webster
|
6454ffc264
|
Transfer ->
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2020-05-01 17:58:01 -07:00 |
Allen Webster
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bd26b2afe4
|
Okay different experiment - with semicolon
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2020-05-01 17:28:24 -07:00 |
Allen Webster
|
9625ce293e
|
Okay different experiment
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2020-05-01 17:27:37 -07:00 |
Allen Webster
|
c231d524e6
|
Transfer again
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2020-05-01 16:23:22 -07:00 |
Allen Webster
|
fdc8dc618f
|
Working on a mac text input bug ... begin transfer commits now!
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2020-05-01 15:47:43 -07:00 |
Allen Webster
|
b53df35fcb
|
Changed some stuff before, don't know what; fixed mac flags
|
2020-05-01 05:26:22 -07:00 |
Yuval Dolev
|
7ed42ab516
|
Updated the macOS platform layer's keycode lookup table to supper the new keycodes.
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2020-03-14 01:16:54 +02:00 |
Allen Webster
|
eb298a6fdc
|
Mac fixup of arenas; implementation of Date_Time
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2020-03-12 21:17:43 -07:00 |
Allen Webster
|
6d24fa6f29
|
Use mac smooth scroll values
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2020-02-29 13:35:52 -08:00 |
Allen Webster
|
f74365392c
|
Update mac clipboard immplementation
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2020-02-28 13:53:10 -08:00 |
Allen Webster
|
2992e62306
|
Setup cool new opengl funcs
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2020-02-19 20:11:18 -08:00 |
Allen Webster
|
2a255b8ad9
|
Fix intricate async token reading; clean all lines overworking
|
2020-02-09 02:22:35 -08:00 |
Allen Webster
|
d12c4aa2e6
|
Hacky fix for the signal step breaking on the non-main thread
|
2020-01-30 21:02:18 -08:00 |
Allen Webster
|
b2bdfbd05d
|
Slightly better mac fullscreen fix
|
2020-01-21 12:57:42 -08:00 |
Allen Webster
|
d6b0387f0d
|
Decent fix for fullscreen problem
|
2020-01-21 12:01:47 -08:00 |
Yuval Dolev
|
de7eca0c88
|
Fixed the package script to work on macOS.
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2020-01-21 04:17:21 +02:00 |
Allen Webster
|
33aa987589
|
Fixed the mutex problem
|
2020-01-19 12:16:54 -08:00 |
Allen Webster
|
7817f8412d
|
Trying to debug weird allocator crash bug; switching to windows
|
2020-01-19 12:00:58 -08:00 |
Yuval Dolev
|
eea989aa73
|
Removed the todo comment regrading fixing the mutex issue.
|
2020-01-19 05:48:28 +02:00 |
Yuval Dolev
|
354b4fe6dc
|
All mutexes are now refrence counted. This solves a lot of the crashes caused by deadlocks in situations where the same thread locks its own mutex multiple times before unlocking it.
|
2020-01-19 05:47:01 +02:00 |
Yuval Dolev
|
b255da9d00
|
Fixed path length sent to proc_pidpath because it seems to expect a maximum path length which was previously exceeded. Opening 4coder now works from anywhere.
|
2020-01-19 05:30:04 +02:00 |
Yuval Dolev
|
63b964f1c5
|
Fixed wrong trackpad scrolling.
|
2020-01-19 04:44:52 +02:00 |
Yuval Dolev
|
00d8206ad2
|
Fixed live resizing bug with the layer based view.
|
2020-01-19 03:05:56 +02:00 |
Yuval Dolev
|
0335a1a718
|
Implemented a texture slot batch allocating system for the Metal renderer.
|
2020-01-19 02:47:43 +02:00 |
Yuval Dolev
|
b6f6663727
|
Added a key mapping for the equal key.
|
2020-01-17 00:49:08 +02:00 |
Yuval Dolev
|
2375a40b29
|
Ifdefed some debug prints to work only on internal builds.
|
2020-01-16 01:07:49 +02:00 |
Yuval Dolev
|
ab486eb229
|
Removed some debug prints.
|
2020-01-15 02:21:02 +02:00 |
Yuval Dolev
|
93494bd398
|
Cleanup to the macOS platform layer.
|
2020-01-14 17:25:13 +02:00 |
Yuval Dolev
|
1ab40ff5b9
|
Lowered view sample count to improve the rendering speed on high dpi displays.
|
2020-01-14 17:21:03 +02:00 |
Yuval Dolev
|
de9fc34c3e
|
Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
|
2020-01-14 03:22:29 +02:00 |
Yuval Dolev
|
a737a5409a
|
Implemented all system cli handling functions.
|
2020-01-13 16:15:25 +02:00 |
Yuval Dolev
|
585978982e
|
Updates to the step scheduling to improve animations.
|
2020-01-13 04:20:10 +02:00 |
Yuval Dolev
|
fd1c41bab4
|
Finished implementing the run loop.
|
2020-01-13 04:06:10 +02:00 |
Yuval Dolev
|
f7b0b05426
|
Posting to clipboard now works.
|
2020-01-13 03:20:58 +02:00 |
Yuval Dolev
|
7d2a91805b
|
The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
|
2020-01-13 03:05:44 +02:00 |
Yuval Dolev
|
dbcb05d2d1
|
Fixed a performance issue regarding timers. Now we can start a single timer per step request.
|
2020-01-12 23:16:03 +02:00 |
Yuval Dolev
|
020e2789d7
|
Fixed input bug where the input was not zeroed at the end of each frame.
|
2020-01-12 03:08:07 +02:00 |
Yuval Dolev
|
7f00ead99c
|
Added support for control keys.
|
2020-01-11 23:12:41 +02:00 |
Yuval Dolev
|
8e4ec5215f
|
Added KeyStoke and KeyRelease events and fixed TextInput events.
|
2020-01-11 22:19:43 +02:00 |
Yuval Dolev
|
13970744b4
|
Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
|
2020-01-10 18:57:08 +02:00 |
Yuval Dolev
|
520ab3dd27
|
Fixed animations.
|
2020-01-10 01:04:55 +02:00 |
Yuval Dolev
|
533819c7d4
|
Added mouse input.
|
2020-01-09 20:52:39 +02:00 |
Yuval Dolev
|
88c933acd2
|
Implemented the renderer abstraction for both OpenGL and Metal.
|
2020-01-09 02:36:37 +02:00 |
Yuval Dolev
|
912bcae8a7
|
Started working on an abstraction for the macOS renderer implementations.
|
2020-01-09 02:15:25 +02:00 |
Yuval Dolev
|
521fb82113
|
The Metal renderer is now fully functioning.
|
2020-01-08 21:44:47 +02:00 |
Yuval Dolev
|
a18ef3197a
|
Implemented my own vertex buffers management, also started working on textures.
|
2020-01-08 01:45:36 +02:00 |