/* 4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour. */ // TOP #if !defined(FCODER_DEFAULT_FRAMEWORK_H) #define FCODER_DEFAULT_FRAMEWORK_H enum Default_Maps{ default_code_map, default_maps_count, }; //////////////////////////////// enum Rewrite_Type{ RewriteNone, RewritePaste, RewriteWordComplete }; struct View_Paste_Index{ int32_t rewrite; int32_t next_rewrite; int32_t index; }; //////////////////////////////// struct ID_Based_Jump_Location{ int32_t buffer_id; int32_t line; int32_t column; }; //////////////////////////////// struct Config_Line{ Cpp_Token id_token; Cpp_Token subscript_token; Cpp_Token eq_token; Cpp_Token val_token; int32_t val_array_start; int32_t val_array_end; int32_t val_array_count; String error_str; bool32 read_success; }; struct Config_Item{ Config_Line line; Cpp_Token_Array array; char *mem; String id; int32_t subscript_index; bool32 has_subscript; }; struct Config_Array_Reader{ Cpp_Token_Array array; char *mem; int32_t i; int32_t val_array_end; bool32 good; }; //////////////////////////////// struct Named_Mapping{ String name; Custom_Command_Function *remap_command; }; #endif // BOTTOM