/* A series of stress tests to more quickly verify that 4coder isn't totally broken before I release in the future... "unit tests" perhaps, although I guess I don't know what the "units" are... probably more like "tests". Allen Webster 18.07.2016 */ // TOP #define LOTS_OF_FILES "w:/4ed/data/lots_of_files" #include "4coder_default_include.cpp" #include "4coder_default_building.cpp" #include // NOTE(allen): This timing restriction is based on 4GHz and 60fps // 4G / 60 ~= 70M Reserving most of that time for rendering and hopefully idling // I set the goal of 10M for all tests. #define TEST_TIME_B(m) DWORD64 time_start = __rdtsc(), time_max = m #define TEST_TIME_E() DWORD64 time_total = __rdtsc() - time_start; if (time_total > time_max) {assert(!"failed timing");} #define TEST_TIME_M(m) m = (float)(__rdtsc() - time_start) / time_max CUSTOM_COMMAND_SIG(load_lots_of_files){ TEST_TIME_B(10000000); File_List list = app->get_file_list(app, literal(LOTS_OF_FILES)); File_Info *info = list.infos; for (int i = 0; i < list.count; ++i, ++info){ if (!info->folder){ app->create_buffer(app, info->filename, info->filename_len, BufferCreate_Background | BufferCreate_AlwaysNew); } } app->free_file_list(app, list); TEST_TIME_E(); } static void test_get_bindings(Bind_Helper *context){ begin_map(context, mapid_global); bind(context, key_f3, MDFR_NONE, load_lots_of_files); end_map(context); } #define BIND_4CODER_TESTS(context) test_get_bindings(context) #include "power/4coder_experiments.cpp" // BOTTOM