4coder/non-source/test_data/lots_of_files/handmade_intrinsics.h

160 lines
3.0 KiB
C

#if !defined(HANDMADE_INTRINSICS_H)
/* ========================================================================
$File: $
$Date: $
$Revision: $
$Creator: Casey Muratori $
$Notice: (C) Copyright 2014 by Molly Rocket, Inc. All Rights Reserved. $
======================================================================== */
//
// TODO(casey): Convert all of these to platform-efficient versions
// and remove math.h
//
#include "math.h"
inline int32
SignOf(int32 Value)
{
int32 Result = (Value >= 0) ? 1 : -1;
return(Result);
}
inline real32
SignOf(real32 Value)
{
real32 Result = (Value >= 0) ? 1.0f : -1.0f;
return(Result);
}
inline real32
SquareRoot(real32 Real32)
{
real32 Result = sqrtf(Real32);
return(Result);
}
inline real32
AbsoluteValue(real32 Real32)
{
real32 Result = fabs(Real32);
return(Result);
}
inline uint32
RotateLeft(uint32 Value, int32 Amount)
{
#if COMPILER_MSVC
uint32 Result = _rotl(Value, Amount);
#else
// TODO(casey): Actually port this to other compiler platforms!
Amount &= 31;
uint32 Result = ((Value << Amount) | (Value >> (32 - Amount)));
#endif
return(Result);
}
inline uint32
RotateRight(uint32 Value, int32 Amount)
{
#if COMPILER_MSVC
uint32 Result = _rotr(Value, Amount);
#else
// TODO(casey): Actually port this to other compiler platforms!
Amount &= 31;
uint32 Result = ((Value >> Amount) | (Value << (32 - Amount)));
#endif
return(Result);
}
inline int32
RoundReal32ToInt32(real32 Real32)
{
int32 Result = (int32)roundf(Real32);
return(Result);
}
inline uint32
RoundReal32ToUInt32(real32 Real32)
{
uint32 Result = (uint32)roundf(Real32);
return(Result);
}
inline int32
FloorReal32ToInt32(real32 Real32)
{
int32 Result = (int32)floorf(Real32);
return(Result);
}
inline int32
CeilReal32ToInt32(real32 Real32)
{
int32 Result = (int32)ceilf(Real32);
return(Result);
}
inline int32
TruncateReal32ToInt32(real32 Real32)
{
int32 Result = (int32)Real32;
return(Result);
}
inline real32
Sin(real32 Angle)
{
real32 Result = sinf(Angle);
return(Result);
}
inline real32
Cos(real32 Angle)
{
real32 Result = cosf(Angle);
return(Result);
}
inline real32
ATan2(real32 Y, real32 X)
{
real32 Result = atan2f(Y, X);
return(Result);
}
struct bit_scan_result
{
bool32 Found;
uint32 Index;
};
inline bit_scan_result
FindLeastSignificantSetBit(uint32 Value)
{
bit_scan_result Result = {};
#if COMPILER_MSVC
Result.Found = _BitScanForward((unsigned long *)&Result.Index, Value);
#else
for(uint32 Test = 0;
Test < 32;
++Test)
{
if(Value & (1 << Test))
{
Result.Index = Test;
Result.Found = true;
break;
}
}
#endif
return(Result);
}
#define HANDMADE_INTRINSICS_H
#endif