42 lines
978 B
C
42 lines
978 B
C
/*
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* Overreact - Mr. 4th Dimention
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* Allen Webster
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* 03.21.2015 (mm.dd.yyyy)
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*
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* Platform Services
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*/
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// TODO(allen):
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// - The file loading scheme requires that the platform layer
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// make an extra allocation and then is later used to free
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// that allocation. It would be better for file loading to
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// be broken up into two steps: (1) get size (2) load into
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// buffer so the application can provide any buffer it wants.
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//
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struct File{
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void *data;
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u64 size;
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};
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#define SIG_SYS_LOAD_FILE(name) File name(char *filename)
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#define SIG_SYS_SAVE_FILE(name) void name(File file, char *filename)
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#define SIG_SYS_FREE_FILE(name) void name(File file)
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internal
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SIG_SYS_LOAD_FILE(system_load_file);
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internal
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SIG_SYS_SAVE_FILE(system_save_file);
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internal
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SIG_SYS_FREE_FILE(system_free_file);
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#define SIS_SYS_SET_KEYBIND(name) void name(i32 btn_id, char key)
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internal
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SIS_SYS_SET_KEYBIND(system_set_keybind);
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