4coder/code/custom/4coder_default_bindings.cpp

40 lines
1.1 KiB
C++

/*
4coder_default_bidings.cpp - Supplies the default bindings used for default 4coder behavior.
*/
// TOP
#if !defined(FCODER_DEFAULT_BINDINGS_CPP)
#define FCODER_DEFAULT_BINDINGS_CPP
#include "4coder_default_include.cpp"
// NOTE(allen): Users can declare their own managed IDs here.
#if !defined(META_PASS)
#include "generated/managed_id_metadata.cpp"
#endif
void
custom_layer_init(Application_Links *app){
Thread_Context *tctx = get_thread_context(app);
default_framework_init(app);
set_all_default_hooks(app);
mapping_init(tctx, &framework_mapping);
String_ID global_map_id = vars_save_string_lit("keys_global");
String_ID file_map_id = vars_save_string_lit("keys_file");
String_ID code_map_id = vars_save_string_lit("keys_code");
#if OS_MAC
setup_mac_mapping(&framework_mapping, global_map_id, file_map_id, code_map_id);
#else
setup_default_mapping(&framework_mapping, global_map_id, file_map_id, code_map_id);
#endif
setup_essential_mapping(&framework_mapping, global_map_id, file_map_id, code_map_id);
}
#endif //FCODER_DEFAULT_BINDINGS
// BOTTOM