4coder/non-source/test_data/lots_of_files/jam_system.h

42 lines
978 B
C

/*
* Overreact - Mr. 4th Dimention
* Allen Webster
* 03.21.2015 (mm.dd.yyyy)
*
* Platform Services
*/
// TODO(allen):
// - The file loading scheme requires that the platform layer
// make an extra allocation and then is later used to free
// that allocation. It would be better for file loading to
// be broken up into two steps: (1) get size (2) load into
// buffer so the application can provide any buffer it wants.
//
struct File{
void *data;
u64 size;
};
#define SIG_SYS_LOAD_FILE(name) File name(char *filename)
#define SIG_SYS_SAVE_FILE(name) void name(File file, char *filename)
#define SIG_SYS_FREE_FILE(name) void name(File file)
internal
SIG_SYS_LOAD_FILE(system_load_file);
internal
SIG_SYS_SAVE_FILE(system_save_file);
internal
SIG_SYS_FREE_FILE(system_free_file);
#define SIS_SYS_SET_KEYBIND(name) void name(i32 btn_id, char key)
internal
SIS_SYS_SET_KEYBIND(system_set_keybind);