4coder/test_data/lots_of_files/cd_render_target.cpp

426 lines
13 KiB
C++

/*
* General render target operations.
*/
// TOP
Bank_Begin_Setup_Sig(begin_setup){
Asset_Bank_Setup setup = {0};
setup.bank = bank;
setup.trans_part = trans_part;
setup.system = system;
return(setup);
}
Bank_End_Setup_Sig(end_setup){}
Bank_Bind_Font_Sig(bind_font){
System_API *system = setup->system;
Asset_Bank *bank = setup->bank;
Partition *part = setup->trans_part;
Font *font = 0;
i32 i = 0;
font = get_font(bank, font_id);
if (font){
// TODO(tyler): Implementation of distance field text rendering for size-agnostic fonts
// TODO(allen): Pick a good size for the texture based
// on the size we want the font to be.
// TODO(allen): Background asset streaming.
Temp_Memory temp = begin_temp(part);
u8 *temp_bitmap = push_array(part, u8, 512*512);
File_Dump dump = system->DBG_dump_begin(file_name);
u8 *ttf_buffer = push_array(part, u8, dump.size);
if (system->DBG_dump_end(dump, ttf_buffer)){
stbtt_fontinfo fontinfo;
i32 ascent;
f32 scale;
f32 pixel_height = 16.f;
stbtt_InitFont(&fontinfo, ttf_buffer, 0);
scale = stbtt_ScaleForPixelHeight(&fontinfo, pixel_height);
stbtt_GetFontVMetrics(&fontinfo, &ascent, 0, 0);
font->texture_w = 512;
font->texture_h = 512;
font->pull_up = ascent*scale;
font->id = font_id;
stbtt_BakeFontBitmap(ttf_buffer, 0, pixel_height,
temp_bitmap, font->texture_w, font->texture_h,
0, 128, font->chardata, part);
for (i = 0; i < 128; ++i){
font->advance[i] = font->chardata[i].xadvance;
}
glGenTextures(1, &font->texture_id);
glBindTexture(GL_TEXTURE_2D, font->texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512,
0, GL_ALPHA, GL_UNSIGNED_BYTE,
temp_bitmap);
#ifdef DEVELOPER
{
GLenum error = glGetError();
GLenum copy = error;
AllowLocal(copy);
}
#endif
}
end_temp(temp);
}
}
struct Bmp_Data{
i32 w, h, byte_pitch;
u16 bpp;
u8 *data;
};
struct Bmp_File_Info{
u16 type;
u32 file_size;
u16 res1, res2;
u32 off_bits;
u32 struct_size;
i32 w, h;
u16 planes;
u16 bpp;
u32 compression;
u32 image_size;
i32 xppm;
i32 yppm;
u32 colors_used;
u32 colors_important;
};
b32
bmp_read(u8 *src_buffer, i32 size, Bmp_Data *bmp, Bmp_File_Info *bmp_info){
u8 *ptr = src_buffer;
b32 result = 0;
bmp_info->type = PtrRead(ptr, u16);
bmp_info->file_size = PtrRead(ptr, u32);
bmp_info->res1 = PtrRead(ptr, u16);
bmp_info->res2 = PtrRead(ptr, u16);
bmp_info->off_bits = PtrRead(ptr, u32);
if (bmp_info->type == 0x4D42){
bmp_info->struct_size = PtrRead(ptr, u32);
bmp_info->w = PtrRead(ptr, i32);
bmp_info->h = PtrRead(ptr, i32);
bmp_info->planes = PtrRead(ptr, u16);
bmp_info->bpp = PtrRead(ptr, u16);
bmp_info->compression = PtrRead(ptr, u32);
bmp_info->image_size = PtrRead(ptr, u32);
bmp_info->xppm = PtrRead(ptr, i32);
bmp_info->yppm = PtrRead(ptr, i32);
bmp_info->colors_used = PtrRead(ptr, u32);
bmp_info->colors_important = PtrRead(ptr, u32);
bmp->w = bmp_info->w;
bmp->h = bmp_info->h;
bmp->byte_pitch = bmp_info->image_size / bmp->h;
bmp->bpp = bmp_info->bpp;
if (bmp->byte_pitch == bmp->w*4){
bmp->data = src_buffer + bmp_info->off_bits;
result = 1;
}
}
return(result);
}
struct POT_Texture{
void *data;
u32 w, h;
};
u32
round_up_pot(u32 x){
--x;
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
++x;
return(x);
}
POT_Texture
pot_bmp_texture(Partition *part, void *data, i32 w, i32 h, i32 pitch){
POT_Texture result = {0};
char *src_line = 0;
char *dst_line = 0;
char *pixel = 0;
char r,g,b,a;
i32 dst_pitch = 0;
i32 y = 0, x = 0;
result.w = round_up_pot((u32)w);
result.h = round_up_pot((u32)h);
dst_pitch = result.w*4;
align_partition(part, 4);
result.data = push_array(part, char, result.h*dst_pitch);
memset(result.data, 0, result.h*dst_pitch);
src_line = (char*)data;
dst_line = (char*)result.data;
for (y = 0; y < h; ++y){
memcpy(dst_line, src_line, pitch);
pixel = dst_line;
for (x = 0; x < w; ++x){
b = pixel[0];
g = pixel[1];
r = pixel[2];
a = pixel[3];
pixel[0] = r;
pixel[1] = g;
pixel[2] = b;
pixel[3] = a;
pixel += 4;
}
src_line += pitch;
dst_line += dst_pitch;
}
return(result);
}
u32
load_bmp(System_API *system, Partition *part, Image *image, i32 image_id, char *file_name){
u32 prev_tex_id = 0;
if (image){
// TODO(allen): Background asset streaming.
Bmp_Data bmp;
Bmp_File_Info bmp_info;
Temp_Memory temp = begin_temp(part);
File_Dump dump = system->DBG_dump_begin(file_name);
u8 *bmp_buffer = push_array(part, u8, dump.size);
if (system->DBG_dump_end(dump, bmp_buffer)){
if (bmp_read(bmp_buffer, dump.size, &bmp, &bmp_info)){
POT_Texture texture =
pot_bmp_texture(part, bmp.data, bmp.w, bmp.h, bmp.byte_pitch);
image->tex_x = (f32)bmp.w/(f32)texture.w;
image->tex_y = (f32)bmp.h/(f32)texture.h;
image->width = (f32)bmp.w;
image->height = (f32)bmp.h;
image->id = image_id;
prev_tex_id = image->texture_id;
glGenTextures(1, &image->texture_id);
glBindTexture(GL_TEXTURE_2D, image->texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture.w, texture.h,
0, GL_RGBA, GL_UNSIGNED_BYTE,
texture.data);
}
}
end_temp(temp);
}
return(prev_tex_id);
}
Bank_Bind_BMP_Sig(bind_bmp){
Asset_Bank *bank = setup->bank;
Partition *part = setup->trans_part;
Image *image = get_image(bank, image_id);
load_bmp(setup->system, part, image, image_id, file_name);
}
Bank_Replace_BMP_Sig(replace_bmp){
u32 prev_tex_id = 0;
Image *image = get_image(bank, image_id);
prev_tex_id = load_bmp(system, part, image, image_id, file_name);
if (prev_tex_id){
glDeleteTextures(1, &prev_tex_id);
}
}
#include <windows.h>
#include "cd_windows_render_vars.h"
#include "cd_gl_defines.h"
static void*
win32_load_gl_always(char *name, HMODULE module){
void *p = (void *)wglGetProcAddress(name), *r = 0;
if(p == 0 ||
(p == (void*)0x1) || (p == (void*)0x2) || (p == (void*)0x3) ||
(p == (void*)-1) ){
r = (void *)GetProcAddress(module, name);
}
else{
r = p;
}
return(r);
}
// TODO(allen): Need to move anything that couples
// rendering to platform into a separate layer.
Init_Sig(init){
Win32_Render_Vars *vars = (Win32_Render_Vars*)render_vars;
// GL context initialization
{
PIXELFORMATDESCRIPTOR format;
int format_id;
BOOL success;
HDC dc;
format.nSize = sizeof(format);
format.nVersion = 1;
format.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
format.iPixelType = PFD_TYPE_RGBA;
format.cColorBits = 32;
format.cRedBits = 0;
format.cRedShift = 0;
format.cGreenBits = 0;
format.cGreenShift = 0;
format.cBlueBits = 0;
format.cBlueShift = 0;
format.cAlphaBits = 0;
format.cAlphaShift = 0;
format.cAccumBits = 0;
format.cAccumRedBits = 0;
format.cAccumGreenBits = 0;
format.cAccumBlueBits = 0;
format.cAccumAlphaBits = 0;
format.cDepthBits = 24;
format.cStencilBits = 8;
format.cAuxBuffers = 0;
format.iLayerType = PFD_MAIN_PLANE;
format.bReserved = 0;
format.dwLayerMask = 0;
format.dwVisibleMask = 0;
format.dwDamageMask = 0;
dc = GetDC(vars->hwnd);
Assert(dc);
format_id = ChoosePixelFormat(dc, &format);
Assert(format_id != 0);
success = SetPixelFormat(dc, format_id, &format);
Assert(success == TRUE);
HGLRC glcontext = wglCreateContext(dc);
wglMakeCurrent(dc, glcontext);
{
HMODULE module = LoadLibraryA("opengl32.dll");
wglCreateContextAttribsARB_Function *wglCreateContextAttribsARB = 0;
wglCreateContextAttribsARB = (wglCreateContextAttribsARB_Function*)
win32_load_gl_always("wglCreateContextAttribsARB", module);
wglChoosePixelFormatARB_Function *wglChoosePixelFormatARB = 0;
wglChoosePixelFormatARB = (wglChoosePixelFormatARB_Function*)
win32_load_gl_always("wglChoosePixelFormatARB", module);
if (wglCreateContextAttribsARB != 0 && wglChoosePixelFormatARB != 0){
const int choosePixel_attribList[] =
{
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0,
};
int extended_format_id;
UINT num_formats = 0;
BOOL result = 0;
result = wglChoosePixelFormatARB(dc,
choosePixel_attribList,
0,
1,
&extended_format_id,
&num_formats);
if (result != 0 && num_formats > 0){
const int createContext_attribList[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
if (extended_format_id == format_id){
HGLRC extended_context =
wglCreateContextAttribsARB(dc,
0,
createContext_attribList);
if (extended_context){
wglMakeCurrent(dc, extended_context);
wglDeleteContext(glcontext);
glcontext = extended_context;
MessageBoxA(0,(char*)glGetString(GL_VERSION), "OPENGL VERSION",0);
}
}
}
}
}
ReleaseDC(vars->hwnd, dc);
}
glEnable(GL_TEXTURE_2D);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0,0,0,0);
}
Display_Sig(display){
Win32_Render_Vars *vars = (Win32_Render_Vars*)render_vars;
glFlush();
HDC dc = GetDC(vars->hwnd);
SwapBuffers(dc);
ReleaseDC(vars->hwnd, dc);
}
Set_Screen_Sig(set_screen){
if (w > 0 && h > 0){
glViewport(0, h - out_h, out_w, out_h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, out_w, 0, out_h, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScissor(0, h - out_h, out_w, out_h);
}
}
// BOTTOM