226 lines
7.0 KiB
C++
226 lines
7.0 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 10.11.2017
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*
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* Render buffer fill helpers.
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*
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*/
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// TOP
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internal void
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draw_push_clip(Render_Target *target, i32_Rect clip_box){
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render_push_clip(target, clip_box);
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}
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internal i32_Rect
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draw_pop_clip(Render_Target *target){
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i32_Rect result = render_pop_clip(target);
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return(result);
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}
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internal void
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draw_change_clip(Render_Target *target, i32_Rect clip_box){
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render_change_clip(target, clip_box);
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}
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internal void
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begin_frame(Render_Target *target, void *font_set){
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target->buffer.pos = 0;
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target->font_set = font_set;
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}
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internal void
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begin_render_section(Render_Target *target, System_Functions *system,
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i32 frame_index, f32 literal_dt, f32 animation_dt){
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target->clip_top = -1;
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i32_Rect clip;
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clip.x0 = 0;
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clip.y0 = 0;
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clip.x1 = target->width;
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clip.y1 = target->height;
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draw_push_clip(target, clip);
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target->frame_index = frame_index;
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target->literal_dt = literal_dt;
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target->animation_dt = animation_dt;
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}
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internal void
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end_render_section(Render_Target *target, System_Functions *system){
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Assert(target->clip_top == 0);
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}
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////////////////////////////////
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#define CmdHeader(t) cmd.header.size = sizeof(cmd), cmd.header.type = t
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internal void
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draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){
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Render_Command_Rectangle cmd = {};
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CmdHeader(RenCom_Rectangle);
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cmd.color = color;
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cmd.vertices[0] = V2(rect.x0, rect.y0);
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cmd.vertices[1] = V2(rect.x1, rect.y0);
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cmd.vertices[2] = V2(rect.x0, rect.y1);
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cmd.vertices[3] = V2(rect.x1, rect.y1);
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void *h = render_begin_push(target, &cmd, cmd.header.size);
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render_end_push(target, h);
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}
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internal void
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draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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draw_rectangle(target, Rf32(rect.x0, rect.y0, rect.x1, rect.y0 + 1), color);
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draw_rectangle(target, Rf32(rect.x1 - 1, rect.y0, rect.x1, rect.y1), color);
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draw_rectangle(target, Rf32(rect.x0, rect.y1 - 1, rect.x1, rect.y1), color);
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draw_rectangle(target, Rf32(rect.x0, rect.y0, rect.x0 + 1, rect.y1), color);
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}
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internal void
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draw_font_glyph(Render_Target *target, Face_ID font_id, u32 codepoint, f32 x, f32 y, u32 color, u32 flags){
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Render_Command_Glyph cmd = {};
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CmdHeader(RenCom_Glyph);
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cmd.pos.x = x;
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cmd.pos.y = y;
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cmd.color = color;
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cmd.font_id = font_id;
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cmd.codepoint = codepoint;
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cmd.flags = flags;
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void *h = render_begin_push(target, &cmd, cmd.header.size);
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render_end_push(target, h);
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}
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////////////////////////////////
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internal void
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draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle(target, f32R(rect), color);
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}
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internal void
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draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle_outline(target, f32R(rect), color);
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}
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internal void
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draw_margin(Render_Target *target, f32_Rect outer, f32_Rect inner, u32 color){
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draw_rectangle(target, f32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, f32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, f32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, f32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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internal void
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draw_margin(Render_Target *target, f32_Rect outer, f32 width, u32 color){
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f32_Rect inner = rect_inner(outer, width);
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draw_margin(target, outer, inner, color);
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}
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internal void
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draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){
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draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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internal void
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draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){
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i32_Rect inner = rect_inner(outer, width);
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draw_margin(target, outer, inner, color);
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}
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internal Vec2
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snap_point_to_boundary(Vec2 point){
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point.x = (f32)(floor32(point.x));
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point.y = (f32)(floor32(point.y));
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return(point);
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}
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internal f32
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draw_string(Render_Target *target, Face_ID font_id, String_Const_u8 string, Vec2 point, u32 color, u32 flags, Vec2 delta){
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f32 total_delta = 0.f;
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Face *face = 0;
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if (face != 0){
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point = snap_point_to_boundary(point);
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f32 byte_advance = face->byte_advance;
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f32 *byte_sub_advances = face->byte_sub_advances;
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u8 *str = (u8*)string.str;
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u8 *str_end = str + string.size;
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Translation_State tran = {};
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Translation_Emits emits = {};
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for (u32 i = 0; str < str_end; ++str, ++i){
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translating_fully_process_byte(&tran, *str, i, (i32)string.size, &emits);
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for (TRANSLATION_DECL_EMIT_LOOP(J, emits)){
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TRANSLATION_DECL_GET_STEP(step, behavior, J, emits);
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if (behavior.do_codepoint_advance){
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u32 codepoint = step.value;
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if (color != 0){
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draw_font_glyph(target, font_id, codepoint, point.x, point.y, color, flags);
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}
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f32 d = font_get_glyph_advance(face, codepoint);
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point += d*delta;
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total_delta += d;
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}
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else if (behavior.do_number_advance){
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u8 n = (u8)(step.value);
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if (color != 0){
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u8 cs[3];
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cs[0] = '\\';
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byte_to_ascii(n, cs+1);
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Vec2 pp = point;
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for (u32 j = 0; j < 3; ++j){
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draw_font_glyph(target, font_id, cs[j], pp.x, pp.y, color, flags);
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pp += delta*byte_sub_advances[j];
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}
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}
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point += byte_advance*delta;
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total_delta += byte_advance;
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}
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}
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}
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}
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return(total_delta);
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}
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internal f32
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draw_string(Render_Target *target, Face_ID font_id, String_Const_u8 string, Vec2 point, u32 color){
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return(draw_string(target, font_id, string, point, color, 0, V2(1.f, 0.f)));
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}
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internal f32
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draw_string(Render_Target *target, Face_ID font_id, u8 *str, Vec2 point,
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u32 color, u32 flags, Vec2 delta){
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return(draw_string(target, font_id, SCu8(str), point, color, flags, delta));
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}
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internal f32
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draw_string(Render_Target *target, Face_ID font_id, u8 *str, Vec2 point,
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u32 color){
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return(draw_string(target, font_id, SCu8(str), point, color, 0, V2(1.f, 0.f)));
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}
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internal f32
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font_string_width(Render_Target *target, Face_ID font_id, String_Const_u8 str){
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return(draw_string(target, font_id, str, V2(0, 0), 0, 0, V2(0, 0)));
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}
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internal f32
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font_string_width(Render_Target *target, Face_ID font_id, u8 *str){
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return(draw_string(target, font_id, SCu8(str), V2(0, 0), 0, 0, V2(0, 0)));
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}
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// BOTTOM
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