160 lines
3.0 KiB
C
160 lines
3.0 KiB
C
#if !defined(HANDMADE_INTRINSICS_H)
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/* ========================================================================
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$File: $
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$Date: $
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$Revision: $
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$Creator: Casey Muratori $
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$Notice: (C) Copyright 2014 by Molly Rocket, Inc. All Rights Reserved. $
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======================================================================== */
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//
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// TODO(casey): Convert all of these to platform-efficient versions
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// and remove math.h
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//
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#include "math.h"
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inline int32
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SignOf(int32 Value)
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{
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int32 Result = (Value >= 0) ? 1 : -1;
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return(Result);
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}
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inline real32
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SignOf(real32 Value)
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{
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real32 Result = (Value >= 0) ? 1.0f : -1.0f;
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return(Result);
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}
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inline real32
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SquareRoot(real32 Real32)
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{
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real32 Result = sqrtf(Real32);
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return(Result);
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}
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inline real32
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AbsoluteValue(real32 Real32)
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{
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real32 Result = fabs(Real32);
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return(Result);
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}
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inline uint32
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RotateLeft(uint32 Value, int32 Amount)
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{
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#if COMPILER_MSVC
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uint32 Result = _rotl(Value, Amount);
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#else
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// TODO(casey): Actually port this to other compiler platforms!
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Amount &= 31;
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uint32 Result = ((Value << Amount) | (Value >> (32 - Amount)));
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#endif
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return(Result);
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}
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inline uint32
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RotateRight(uint32 Value, int32 Amount)
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{
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#if COMPILER_MSVC
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uint32 Result = _rotr(Value, Amount);
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#else
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// TODO(casey): Actually port this to other compiler platforms!
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Amount &= 31;
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uint32 Result = ((Value >> Amount) | (Value << (32 - Amount)));
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#endif
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return(Result);
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}
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inline int32
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RoundReal32ToInt32(real32 Real32)
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{
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int32 Result = (int32)roundf(Real32);
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return(Result);
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}
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inline uint32
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RoundReal32ToUInt32(real32 Real32)
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{
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uint32 Result = (uint32)roundf(Real32);
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return(Result);
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}
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inline int32
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FloorReal32ToInt32(real32 Real32)
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{
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int32 Result = (int32)floorf(Real32);
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return(Result);
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}
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inline int32
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CeilReal32ToInt32(real32 Real32)
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{
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int32 Result = (int32)ceilf(Real32);
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return(Result);
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}
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inline int32
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TruncateReal32ToInt32(real32 Real32)
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{
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int32 Result = (int32)Real32;
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return(Result);
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}
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inline real32
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Sin(real32 Angle)
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{
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real32 Result = sinf(Angle);
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return(Result);
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}
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inline real32
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Cos(real32 Angle)
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{
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real32 Result = cosf(Angle);
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return(Result);
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}
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inline real32
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ATan2(real32 Y, real32 X)
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{
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real32 Result = atan2f(Y, X);
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return(Result);
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}
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struct bit_scan_result
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{
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bool32 Found;
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uint32 Index;
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};
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inline bit_scan_result
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FindLeastSignificantSetBit(uint32 Value)
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{
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bit_scan_result Result = {};
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#if COMPILER_MSVC
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Result.Found = _BitScanForward((unsigned long *)&Result.Index, Value);
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#else
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for(uint32 Test = 0;
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Test < 32;
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++Test)
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{
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if(Value & (1 << Test))
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{
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Result.Index = Test;
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Result.Found = true;
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break;
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}
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}
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#endif
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return(Result);
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}
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#define HANDMADE_INTRINSICS_H
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#endif
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