4coder/code/platform_win32
Simon Anciaux 7ce0a7d698 code/platform_win32/4ed_directx_render.cpp: Reuse freed textures. Rename variables so that texture handle are always named texid. 2025-07-07 13:03:19 -07:00
..
4ed_directx_render.cpp code/platform_win32/4ed_directx_render.cpp: Reuse freed textures. Rename variables so that texture handle are always named texid. 2025-07-07 13:03:19 -07:00
win32_4ed.cpp code/platform_win32/4ed_directx_render.cpp: Reuse freed textures. Rename variables so that texture handle are always named texid. 2025-07-07 13:03:19 -07:00
win32_4ed_functions.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_audio.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_directx.cpp code/bin/4ed_build.cpp: Removed OpenGL.lib. It's added with #pragma comment in win32_opengl.cpp so that we don't need to do special things to keep OpenGL and DirectX both working. 2025-07-07 13:02:42 -07:00
win32_gl.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_opengl.cpp code/platform_win32/4ed_directx_render.cpp: Fixed the way texture array are updated. Note that the font provider rectangle packer contains a bug, and it will never produce several texture slice, it will only grow the texture on y to accommodate for more characters. 2025-07-07 13:02:52 -07:00
win32_utf8.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_utf8.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00