498 lines
16 KiB
C++
498 lines
16 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 14.11.2015
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*
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* Linux layer for project codename "4ed"
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*
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*/
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// TOP
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#include "4ed_config.h"
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#include "4ed_meta.h"
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#define FCPP_FORBID_MALLOC
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#include "4cpp_types.h"
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#define FCPP_STRING_IMPLEMENTATION
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#include "4coder_string.h"
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#include "4ed_mem.cpp"
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#include "4ed_math.cpp"
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#include "4coder_custom.h"
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#include "4ed_system.h"
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#include "4ed_rendering.h"
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#include "4ed.h"
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#include <stdio.h>
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#include <memory.h>
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#include <math.h>
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#include <sys/ioctl.h>
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#include <sys/time.h>
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <xmmintrin.h>
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#include <linux/fs.h>
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#include <X11/extensions/XInput2.h>
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#include <linux/input.h>
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#include "4ed_internal.h"
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#include "4ed_linux_keyboard.cpp"
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// NOTE(allen): Thanks to Casey for providing the linux OpenGL launcher.
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/* TODO(allen):
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1. get 4coder rendering it's blank self
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2. get input working
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(release linux version)
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3. add in extra stuff as it is completed in windows
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*/
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static bool ctxErrorOccurred = false;
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static int XInput2OpCode = 0;
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internal int
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ctxErrorHandler( Display *dpy, XErrorEvent *ev )
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{
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ctxErrorOccurred = true;
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return 0;
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}
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internal GLXContext
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InitializeOpenGLContext(Display *XDisplay, Window XWindow, GLXFBConfig &bestFbc, b32 &IsLegacy)
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{
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IsLegacy = false;
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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const char *glxExts = glXQueryExtensionsString(XDisplay, DefaultScreen(XDisplay));
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
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glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
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glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
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GLXContext ctx = 0;
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ctxErrorOccurred = false;
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int (*oldHandler)(Display*, XErrorEvent*) =
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XSetErrorHandler(&ctxErrorHandler);
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if (!glXCreateContextAttribsARB)
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{
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printf( "glXCreateContextAttribsARB() not found"
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" ... using old-style GLX context\n" );
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ctx = glXCreateNewContext( XDisplay, bestFbc, GLX_RGBA_TYPE, 0, True );
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}
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else
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{
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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None
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};
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printf("\nAttribs: %d %d %d %d %d\n",
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context_attribs[0],
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context_attribs[1],
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context_attribs[2],
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context_attribs[3],
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context_attribs[4]);
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printf( "Creating context\n" );
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ctx = glXCreateContextAttribsARB( XDisplay, bestFbc, 0,
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True, context_attribs );
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XSync( XDisplay, False );
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if ( !ctxErrorOccurred && ctx )
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{
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printf( "Created GL 4.3 context\n" );
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}
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else
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{
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ctxErrorOccurred = false;
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context_attribs[1] = 4;
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context_attribs[3] = 0;
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printf( "Creating context\n" );
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ctx = glXCreateContextAttribsARB( XDisplay, bestFbc, 0,
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True, context_attribs );
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XSync( XDisplay, False );
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if ( !ctxErrorOccurred && ctx )
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{
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printf( "Created GL 4.0 context\n" );
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}
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else
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{
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context_attribs[1] = 1;
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context_attribs[3] = 0;
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ctxErrorOccurred = false;
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printf( "Failed to create GL 4.0 context"
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" ... using old-style GLX context\n" );
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ctx = glXCreateContextAttribsARB( XDisplay, bestFbc, 0,
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True, context_attribs );
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IsLegacy = true;
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}
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}
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}
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XSync( XDisplay, False );
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XSetErrorHandler( oldHandler );
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if ( ctxErrorOccurred || !ctx )
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{
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printf( "Failed to create an OpenGL context\n" );
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exit(1);
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}
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if ( ! glXIsDirect ( XDisplay, ctx ) )
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{
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printf( "Indirect GLX rendering context obtained\n" );
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}
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else
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{
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printf( "Direct GLX rendering context obtained\n" );
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}
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printf( "Making context current\n" );
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glXMakeCurrent( XDisplay, XWindow, ctx );
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GLint n;
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char *Vendor = (char *)glGetString(GL_VENDOR);
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char *Renderer = (char *)glGetString(GL_RENDERER);
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char *Version = (char *)glGetString(GL_VERSION);
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char *Extensions = (char *)glGetString(GL_EXTENSIONS);
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printf("GL_VENDOR: %s\n", Vendor);
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printf("GL_RENDERER: %s\n", Renderer);
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printf("GL_VERSION: %s\n", Version);
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printf("GL_EXTENSIONS: %s\n", Extensions);
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return(ctx);
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}
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internal b32
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GLXSupportsModernContexts(Display *XDisplay)
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{
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b32 Result = false;
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int GLXMajor, GLXMinor;
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char *XVendor = ServerVendor(XDisplay);
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printf("XWindows vendor: %s\n", XVendor);
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if(glXQueryVersion(XDisplay, &GLXMajor, &GLXMinor))
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{
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printf("GLX version %d.%d\n", GLXMajor, GLXMinor);
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if(((GLXMajor == 1 ) && (GLXMinor >= 3)) ||
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(GLXMajor > 1))
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{
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Result = true;
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}
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}
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return(Result);
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}
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typedef struct glx_config_result{
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b32 Found;
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GLXFBConfig BestConfig;
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XVisualInfo BestInfo;
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} glx_config_result;
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internal glx_config_result
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ChooseGLXConfig(Display *XDisplay, int XScreenIndex)
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{
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glx_config_result Result = {0};
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int DesiredAttributes[] =
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{
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GLX_X_RENDERABLE , True,
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GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
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GLX_RENDER_TYPE , GLX_RGBA_BIT,
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GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR,
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GLX_RED_SIZE , 8,
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GLX_GREEN_SIZE , 8,
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GLX_BLUE_SIZE , 8,
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GLX_ALPHA_SIZE , 8,
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GLX_DEPTH_SIZE , 24,
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GLX_STENCIL_SIZE , 8,
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GLX_DOUBLEBUFFER , True,
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//GLX_SAMPLE_BUFFERS , 1,
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//GLX_SAMPLES , 4,
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None
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};
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{
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int ConfigCount;
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GLXFBConfig *Configs = glXChooseFBConfig(XDisplay,
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XScreenIndex,
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DesiredAttributes,
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&ConfigCount);
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#if 0
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int DiffValues[GLXValueCount];
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#endif
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{for(int ConfigIndex = 0;
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ConfigIndex < ConfigCount;
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++ConfigIndex)
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{
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GLXFBConfig &Config = Configs[ConfigIndex];
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XVisualInfo *VisualInfo = glXGetVisualFromFBConfig(XDisplay, Config);
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#if 0
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printf(" Option %d:\n", ConfigIndex);
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printf(" Depth: %d\n", VisualInfo->depth);
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printf(" Bits per channel: %d\n", VisualInfo->bits_per_rgb);
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printf(" Mask: R%06x G%06x B%06x\n",
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(uint32)VisualInfo->red_mask,
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(uint32)VisualInfo->green_mask,
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(uint32)VisualInfo->blue_mask);
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printf(" Class: %d\n", VisualInfo->c_class);
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#endif
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#if 0
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{for(int ValueIndex = 0;
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ValueIndex < GLXValueCount;
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++ValueIndex)
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{
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glx_value_info &ValueInfo = GLXValues[ValueIndex];
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int Value;
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glXGetFBConfigAttrib(XDisplay, Config, ValueInfo.ID, &Value);
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if(DiffValues[ValueIndex] != Value)
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{
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printf(" %s: %d\n", ValueInfo.Name, Value);
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DiffValues[ValueIndex] = Value;
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}
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}}
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#endif
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// TODO(casey): How the hell are you supposed to pick a config here??
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if(ConfigIndex == 0)
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{
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Result.Found = true;
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Result.BestConfig = Config;
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Result.BestInfo = *VisualInfo;
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}
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XFree(VisualInfo);
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}}
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XFree(Configs);
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}
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return(Result);
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}
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internal void
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InitializeXInput(Display *dpy, Window XWindow)
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{
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int event, error;
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if(XQueryExtension(dpy, "XInputExtension", &XInput2OpCode, &event, &error))
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{
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int major = 2, minor = 0;
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if(XIQueryVersion(dpy, &major, &minor) != BadRequest)
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{
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printf("XInput initialized");
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}
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else
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{
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printf("XI2 not available. Server supports %d.%d\n", major, minor);
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}
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}
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else
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{
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printf("X Input extension not available.\n");
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}
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/*
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TODO(casey): So, this is all one big clusterfuck I guess.
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The problem here is that you want to be able to get input
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from all possible devices that could be a mouse or keyboard
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(or gamepad, or whatever). So you'd like to be able to
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register events for XIAllDevices, so that when a new
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input device is connected, you will start receiving
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input from it automatically, without having to periodically
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poll XIQueryDevice to see if a new device has appeared.
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UNFORTUNATELY, this is not actually possible in Linux because
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there was a bug in Xorg (as of early 2013, it is still not
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fixed in most distributions people are using, AFAICT) which
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makes the XServer return an error if you actually try to
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do this :(
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But EVENTUALLY, if that shit gets fixed, then that is
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the way this should work.
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*/
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#if 0
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int DeviceCount;
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XIDeviceInfo *DeviceInfo = XIQueryDevice(dpy, XIAllDevices, &DeviceCount);
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{for(int32x DeviceIndex = 0;
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DeviceIndex < DeviceCount;
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++DeviceIndex)
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{
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XIDeviceInfo *Device = DeviceInfo + DeviceIndex;
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printf("Device %d: %s\n", Device->deviceid, Device->name);
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}}
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XIFreeDeviceInfo(DeviceInfo);
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#endif
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XIEventMask Mask = {0};
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Mask.deviceid = XIAllDevices;
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Mask.mask_len = XIMaskLen(XI_RawMotion);
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size_t MaskSize = Mask.mask_len * sizeof(char unsigned);
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Mask.mask = (char unsigned *)alloca(MaskSize);
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memset(Mask.mask, 0, MaskSize);
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if(Mask.mask)
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{
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XISetMask(Mask.mask, XI_ButtonPress);
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XISetMask(Mask.mask, XI_ButtonRelease);
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XISetMask(Mask.mask, XI_KeyPress);
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XISetMask(Mask.mask, XI_KeyRelease);
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XISetMask(Mask.mask, XI_Motion);
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XISetMask(Mask.mask, XI_DeviceChanged);
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XISetMask(Mask.mask, XI_Enter);
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XISetMask(Mask.mask, XI_Leave);
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XISetMask(Mask.mask, XI_FocusIn);
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XISetMask(Mask.mask, XI_FocusOut);
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XISetMask(Mask.mask, XI_HierarchyChanged);
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XISetMask(Mask.mask, XI_PropertyEvent);
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XISelectEvents(dpy, XWindow, &Mask, 1);
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XSync(dpy, False);
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Mask.deviceid = XIAllMasterDevices;
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memset(Mask.mask, 0, MaskSize);
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XISetMask(Mask.mask, XI_RawKeyPress);
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XISetMask(Mask.mask, XI_RawKeyRelease);
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XISetMask(Mask.mask, XI_RawButtonPress);
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XISetMask(Mask.mask, XI_RawButtonRelease);
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XISetMask(Mask.mask, XI_RawMotion);
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XISelectEvents(dpy, DefaultRootWindow(dpy), &Mask, 1);
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}
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}
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int
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main(int ArgCount, char **Args)
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{
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Display *XDisplay = XOpenDisplay(0);
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if(XDisplay && GLXSupportsModernContexts(XDisplay))
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{
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int XScreenCount = ScreenCount(XDisplay);
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for(int XScreenIndex = 0;
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XScreenIndex < XScreenCount;
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++XScreenIndex)
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{
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Screen *XScreen = ScreenOfDisplay(XDisplay, XScreenIndex);
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int WinWidth = WidthOfScreen(XScreen);
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int WinHeight = HeightOfScreen(XScreen);
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glx_config_result Config = ChooseGLXConfig(XDisplay, XScreenIndex);
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if(Config.Found)
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{
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Colormap cmap;
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XSetWindowAttributes swa;
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swa.colormap = cmap = XCreateColormap(XDisplay,
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RootWindow(XDisplay, Config.BestInfo.screen ),
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Config.BestInfo.visual, AllocNone);
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swa.background_pixmap = None;
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swa.border_pixel = 0;
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swa.event_mask = StructureNotifyMask;
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Window XWindow = XCreateWindow(XDisplay,
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RootWindow(XDisplay, Config.BestInfo.screen),
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0, 0, WinWidth, WinHeight,
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0, Config.BestInfo.depth, InputOutput,
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Config.BestInfo.visual,
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CWBorderPixel|CWColormap|CWEventMask, &swa );
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if(XWindow)
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{
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XStoreName(XDisplay, XWindow, "4coder");
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XMapWindow(XDisplay, XWindow);
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InitializeXInput(XDisplay, XWindow);
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b32 IsLegacy = false;
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GLXContext GLContext =
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InitializeOpenGLContext(XDisplay, XWindow, Config.BestConfig, IsLegacy);
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XWindowAttributes WinAttribs;
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if(XGetWindowAttributes(XDisplay, XWindow, &WinAttribs))
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{
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WinWidth = WinAttribs.width;
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WinHeight = WinAttribs.height;
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}
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XRaiseWindow(XDisplay, XWindow);
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XSync(XDisplay, False);
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for(;;)
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{
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while(XPending(XDisplay))
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{
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XEvent Event;
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XNextEvent(XDisplay, &Event);
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if((Event.xcookie.type == GenericEvent) &&
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(Event.xcookie.extension == XInput2OpCode) &&
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XGetEventData(XDisplay, &Event.xcookie))
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{
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switch(Event.xcookie.evtype)
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{
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case XI_Motion:
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{
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Window root_return, child_return;
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int root_x_return, root_y_return;
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int MouseX, MouseY;
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unsigned int mask_return;
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XQueryPointer(XDisplay,
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XWindow,
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&root_return, &child_return,
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&root_x_return, &root_y_return,
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&MouseX, &MouseY,
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&mask_return);
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} break;
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case XI_ButtonPress:
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case XI_ButtonRelease:
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{
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b32 Down = (Event.xcookie.evtype == XI_ButtonPress);
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XIDeviceEvent *DevEvent = (XIDeviceEvent *)Event.xcookie.data;
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int Button = DevEvent->detail;
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} break;
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case XI_KeyPress:
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case XI_KeyRelease:
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{
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b32 Down = (Event.xcookie.evtype == XI_KeyPress);
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XIDeviceEvent *DevEvent = (XIDeviceEvent *)Event.xcookie.data;
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int VK = DevEvent->detail;
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} break;
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}
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XFreeEventData(XDisplay, &Event.xcookie);
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}
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}
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// Draw some stuff here?
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glXSwapBuffers(XDisplay, XWindow);
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}
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}
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}
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}
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}
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}
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// BOTTOM
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