213 lines
6.6 KiB
C++
213 lines
6.6 KiB
C++
/*
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* 4coder_async_tasks.cpp - Implementation of the custom layer asynchronous task system.
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*/
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// TOP
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// TODO(allen): put atomic wrappers in base type layer
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#define atomic_write_b32(p,v) (*(p)=(v))
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#define atomic_read_b32(p) (*(p))
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global Async_System global_async_system = {};
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function Async_Node*
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async_pop_node(Async_System *async_system){
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for (;async_system->task_count == 0;){
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system_condition_variable_wait(async_system->cv, async_system->mutex);
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}
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Node *node = async_system->task_sent.next;
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Assert(node != &async_system->task_sent);
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dll_remove(node);
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async_system->task_count -= 1;
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Async_Node *a_node = CastFromMember(Async_Node, node, node);
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a_node->next = 0;
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return(a_node);
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}
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function Async_Task
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async_push_node(Async_System *async_system, Async_Task_Function_Type *func, Data data){
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Async_Task result = async_system->task_id_counter;
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async_system->task_id_counter += 1;
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Async_Node *node = async_system->free_nodes;
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if (node == 0){
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node = push_array(&async_system->node_arena, Async_Node, 1);
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}
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else{
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sll_stack_pop(async_system->free_nodes);
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}
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node->task = result;
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node->thread = 0;
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node->func = func;
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node->data.data = (u8*)heap_allocate(&async_system->node_heap, data.size);
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block_copy(node->data.data, data.data, data.size);
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node->data.size = data.size;
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dll_insert_back(&async_system->task_sent, &node->node);
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async_system->task_count += 1;
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system_condition_variable_signal(async_system->cv);
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return(result);
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}
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function void
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async_free_node(Async_System *async_system, Async_Node *node){
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heap_free(&async_system->node_heap, node->data.data);
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sll_stack_push(async_system->free_nodes, node);
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}
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function void
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async_task_thread(void *thread_ptr){
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Base_Allocator *allocator = get_base_allocator_system();
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Thread_Context_Extra_Info tctx_info = {};
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tctx_info.async_thread = thread_ptr;
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Thread_Context tctx_ = {};
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Thread_Context *tctx = &tctx_;
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thread_ctx_init(tctx, ThreadKind_AsyncTasks, allocator, allocator);
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Async_Thread *thread = (Async_Thread*)thread_ptr;
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Async_System *async_system = thread->async_system;
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Application_Links app = {};
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app.tctx = tctx;
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app.cmd_context = async_system->cmd_context;
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Async_Context ctx = {&app, thread};
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for (;;){
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system_mutex_acquire(async_system->mutex);
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Async_Node *node = async_pop_node(async_system);
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node->thread = thread;
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thread->node = node;
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thread->task = node->task;
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thread->cancel_signal = false;
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thread->join_signal = false;
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system_mutex_release(async_system->mutex);
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node->func(&ctx, node->data);
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system_mutex_acquire(async_system->mutex);
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if (thread->join_signal){
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system_condition_variable_signal(async_system->join_cv);
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}
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node->thread = 0;
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thread->node = 0;
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thread->task = 0;
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thread->cancel_signal = false;
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thread->join_signal = false;
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async_free_node(async_system, node);
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system_mutex_release(async_system->mutex);
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}
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}
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function Async_Node*
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async_get_pending_node(Async_System *async_system, Async_Task task){
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Async_Node *result = 0;
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if (task != 0){
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for (Node *node = async_system->task_sent.next;
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node != &async_system->task_sent;
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node = node->next){
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Async_Node *a_node = CastFromMember(Async_Node, node, node);
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if (a_node->task == task){
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result = a_node;
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break;
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}
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}
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}
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return(result);
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}
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function Async_Node*
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async_get_running_node(Async_System *async_system, Async_Task task){
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Async_Node *result = 0;
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if (task != 0 && async_system->thread.task == task){
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result = async_system->thread.node;
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}
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return(result);
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}
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////////////////////////////////
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function void
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async_task_handler_init(Application_Links *app, Async_System *async_system){
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block_zero_struct(async_system);
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async_system->cmd_context = app->cmd_context;
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async_system->node_arena = make_arena_system(KB(4));
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heap_init(&async_system->node_heap, &async_system->node_arena);
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async_system->mutex = system_mutex_make();
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async_system->cv = system_condition_variable_make();
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async_system->join_cv = system_condition_variable_make();
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dll_init_sentinel(&async_system->task_sent);
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async_system->thread.async_system = async_system;
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async_system->thread.thread = system_thread_launch(async_task_thread, &async_system->thread);
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}
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function Async_Task
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async_task_no_dep(Async_System *async_system, Async_Task_Function_Type *func, Data data){
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system_mutex_acquire(async_system->mutex);
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Async_Task result = async_push_node(async_system, func, data);
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system_mutex_release(async_system->mutex);
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return(result);
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}
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function Async_Task
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async_task_single_dep(Async_System *async_system, Async_Task_Function_Type *func, Data data, Async_Task dependency){
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NotImplemented;
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}
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function b32
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async_task_is_pending(Async_System *async_system, Async_Task task){
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system_mutex_acquire(async_system->mutex);
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Async_Node *node = async_get_pending_node(async_system, task);
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system_mutex_release(async_system->mutex);
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return(node != 0);
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}
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function b32
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async_task_is_running(Async_System *async_system, Async_Task task){
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system_mutex_acquire(async_system->mutex);
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Async_Node *node = async_get_running_node(async_system, task);
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system_mutex_release(async_system->mutex);
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return(node != 0);
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}
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function b32
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async_task_is_running_or_pending(Async_System *async_system, Async_Task task){
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system_mutex_acquire(async_system->mutex);
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Async_Node *node = async_get_pending_node(async_system, task);
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if (node != 0){
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node = async_get_running_node(async_system, task);
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}
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system_mutex_release(async_system->mutex);
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return(node != 0);
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}
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function void
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async_task_cancel(Async_System *async_system, Async_Task task){
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system_mutex_acquire(async_system->mutex);
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Async_Node *node = async_get_pending_node(async_system, task);
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if (node != 0){
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dll_remove(&node->node);
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async_system->task_count -= 1;
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async_free_node(async_system, node);
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}
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else{
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node = async_get_running_node(async_system, task);
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if (node != 0){
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b32 *cancel_signal = &node->thread->cancel_signal;
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atomic_write_b32(cancel_signal, true);
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}
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}
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system_mutex_release(async_system->mutex);
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}
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function b32
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async_check_canceled(Async_Context *actx){
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b32 *cancel_signal = &actx->thread->cancel_signal;
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b32 result = atomic_read_b32(cancel_signal);
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return(result);
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}
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// BOTTOM
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