175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
/*
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* 4coder_async_tasks.cpp - Implementation of the custom layer asynchronous task system.
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*/
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// TOP
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global Async_System async_system = {};
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function Async_Node*
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async_pop_node(void){
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system_mutex_acquire(async_system.mutex);
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for (;async_system.task_count == 0;){
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system_condition_variable_wait(async_system.cv, async_system.mutex);
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}
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Async_Node *node = async_system.task_first;
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sll_queue_pop(async_system.task_first, async_system.task_last);
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async_system.task_count -= 1;
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system_mutex_release(async_system.mutex);
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node->next = 0;
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return(node);
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}
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function Async_Task
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async_push_node(Async_Task_Function_Type *func, Data data){
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Async_Task result = async_system.task_id_counter;
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async_system.task_id_counter += 1;
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system_mutex_acquire(async_system.mutex);
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Async_Node *node = async_system.free_nodes;
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if (node == 0){
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node = push_array(&async_system.node_arena, Async_Node, 1);
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}
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else{
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sll_stack_pop(async_system.free_nodes);
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}
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node->task = result;
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node->thread = 0;
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node->func = func;
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node->data.data = (u8*)heap_allocate(&async_system.node_heap, data.size);
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block_copy(node->data.data, data.data, data.size);
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node->data.size = data.size;
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sll_queue_push(async_system.task_first, async_system.task_last, node);
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async_system.task_count += 1;
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system_condition_variable_signal(async_system.cv);
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system_mutex_release(async_system.mutex);
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return(result);
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}
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function void
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async_free_node(Async_Node *node){
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system_mutex_acquire(async_system.mutex);
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heap_free(&async_system.node_heap, node->data.data);
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sll_stack_push(async_system.free_nodes, node);
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system_mutex_release(async_system.mutex);
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}
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function void
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async_task_thread(void *thread_ptr){
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Base_Allocator *allocator = get_base_allocator_system();
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Thread_Context_Extra_Info tctx_info = {};
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tctx_info.async_thread = thread_ptr;
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Thread_Context tctx_ = {};
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Thread_Context *tctx = &tctx_;
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thread_ctx_init(tctx, ThreadKind_AsyncTasks, allocator, allocator);
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Async_Thread *thread = (Async_Thread*)thread_ptr;
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Application_Links app = {};
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app.tctx = tctx;
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app.cmd_context = async_system.cmd_context;
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Async_Context ctx = {&app, thread};
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for (;;){
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Async_Node *node = async_pop_node();
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node->thread = thread;
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thread->node = node;
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thread->task = node->task;
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node->func(&ctx, node->data);
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thread->node = 0;
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thread->task = 0;
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async_free_node(node);
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}
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}
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function Async_Node*
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async_get_pending_node(Async_Task task){
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Async_Node *result = 0;
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for (Async_Node *node = async_system.task_first;
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node != 0;
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node = node->next){
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if (node->task == task){
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result = node;
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break;
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}
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}
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return(result);
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}
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function Async_Node*
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async_get_running_node(Async_Task task){
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Async_Node *result = 0;
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if (async_system.thread.task == task){
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}
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return(result);
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}
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////////////////////////////////
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function void
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async_task_handler_init(Application_Links *app){
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block_zero_struct(&async_system);
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async_system.cmd_context = app->cmd_context;
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async_system.node_arena = make_arena_system(KB(4));
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heap_init(&async_system.node_heap, &async_system.node_arena);
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async_system.mutex = system_mutex_make();
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async_system.cv = system_condition_variable_make();
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async_system.thread.thread = system_thread_launch(async_task_thread, &async_system.thread);
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}
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function Async_Task
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async_task_no_dep(Async_Task_Function_Type *func, Data data){
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return(async_push_node(func, data));
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}
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function Async_Task
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async_task_single_dep(Async_Task_Function_Type *func, Data data, Async_Task dependency){
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NotImplemented;
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}
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function b32
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async_task_is_pending(Async_Task task){
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system_mutex_acquire(async_system.mutex);
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Async_Node *node = async_get_pending_node(task);
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system_mutex_release(async_system.mutex);
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return(node != 0);
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}
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function b32
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async_task_is_running(Async_Task task){
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system_mutex_acquire(async_system.mutex);
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Async_Node *node = async_get_running_node(task);
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system_mutex_release(async_system.mutex);
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return(node != 0);
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}
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function b32
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async_task_is_running_or_pending(Async_Task task){
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system_mutex_acquire(async_system.mutex);
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Async_Node *node = async_get_pending_node(task);
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if (node != 0){
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node = async_get_running_node(task);
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}
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system_mutex_release(async_system.mutex);
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return(node != 0);
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}
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function void
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async_task_cancel(Async_Task task){
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system_mutex_acquire(async_system.mutex);
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NotImplemented;
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system_mutex_release(async_system.mutex);
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}
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function void
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async_task_join(Async_Task task){
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NotImplemented;
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}
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// BOTTOM
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