4coder/code/platform_win32/win32_audio.cpp

220 lines
6.1 KiB
C++

////////////////////////////////
// NOTE(allen): Quick Mutex
// TODO(allen): intrinsics wrappers
#include <intrin.h>
function u32
AtomicAddU32AndReturnOriginal(u32 volatile *Value, u32 Addend)
{
// NOTE(casey): Returns the original value _prior_ to adding
u32 Result = _InterlockedExchangeAdd((long volatile*)Value, (long)Addend);
return(Result);
}
global volatile u32 win32_audio_ticket = 0;
global volatile u32 win32_audio_serving = 0;
function void
win32_audio_begin_ticket_mutex(void)
{
u32 Ticket = AtomicAddU32AndReturnOriginal(&win32_audio_ticket, 1);
while(Ticket != win32_audio_serving) {_mm_pause();}
}
function void
win32_audio_end_ticket_mutex(void)
{
AtomicAddU32AndReturnOriginal(&win32_audio_serving, 1);
}
////////////////////////////////
// NOTE(allen): Fallback Mixers
function void
win32_default_mix_sources(void *ctx, f32 *mix_buffer, u32 sample_count){
}
function void
win32_default_mix_destination(i16 *dst, f32 *src, u32 sample_count){
u32 opl = sample_count*2;
for(u32 i = 0; i < sample_count; i += 1){
dst[i] = (i16)src[i];
}
}
////////////////////////////////
// NOTE(allen): Win32 Audio System API
internal
system_set_source_mixer_sig(){
win32_audio_begin_ticket_mutex();
win32vars.audio_mix_ctx = ctx;
win32vars.audio_mix_sources = mix_func;
win32_audio_end_ticket_mutex();
}
internal
system_set_destination_mixer_sig(){
win32_audio_begin_ticket_mutex();
win32vars.audio_mix_destination = mix_func;
win32_audio_end_ticket_mutex();
}
////////////////////////////////
// NOTE(allen): Win32 Audio Loop
function b32
win32_submit_audio(HWAVEOUT WaveOut, WAVEHDR *Header, u32 SampleCount, f32 *mix_buffer){
b32 Result = false;
// NOTE(allen): prep buffers
u32 mix_buffer_size = SampleCount*2*sizeof(f32);
memset(mix_buffer, 0, mix_buffer_size);
i16 *Samples = (i16 *)Header->lpData;
// NOTE(allen): prep mixer pointers
win32_audio_begin_ticket_mutex();
void *audio_mix_ctx = win32vars.audio_mix_ctx;
Audio_Mix_Sources_Function *audio_mix_sources = win32vars.audio_mix_sources;
Audio_Mix_Destination_Function *audio_mix_destination = win32vars.audio_mix_destination;
win32_audio_end_ticket_mutex();
if (audio_mix_sources == 0){
audio_mix_sources = win32_default_mix_sources;
}
if (audio_mix_destination == 0){
audio_mix_destination = win32_default_mix_destination;
}
// NOTE(allen): mix
audio_mix_sources(audio_mix_ctx, mix_buffer, SampleCount);
audio_mix_destination(Samples, mix_buffer, SampleCount);
// NOTE(allen): send final samples to win32
DWORD Error = waveOutPrepareHeader(WaveOut, Header, sizeof(*Header));
if(Error == MMSYSERR_NOERROR)
{
Error = waveOutWrite(WaveOut, Header, sizeof(*Header));
if(Error == MMSYSERR_NOERROR)
{
// NOTE(casey): Success
Result = true;
}
}
return(Result);
}
function DWORD WINAPI
win32_audio_loop(void *Passthrough){
//
// NOTE(casey): Set up our audio output buffer
//
u32 SamplesPerSecond = 48000;
u32 SamplesPerBuffer = 16*SamplesPerSecond/1000;
u32 ChannelCount = 2;
u32 BytesPerChannelValue = 2;
u32 BytesPerSample = ChannelCount*BytesPerChannelValue;
u32 BufferCount = 3;
u32 BufferSize = SamplesPerBuffer*BytesPerSample;
u32 HeaderSize = sizeof(WAVEHDR);
u32 TotalBufferSize = (BufferSize+HeaderSize);
u32 MixBufferSize = (SamplesPerBuffer*ChannelCount*sizeof(f32));
u32 TotalAudioMemorySize = BufferCount*TotalBufferSize + MixBufferSize;
//
// NOTE(casey): Initialize audio out
//
HWAVEOUT WaveOut = {};
WAVEFORMATEX Format = {};
Format.wFormatTag = WAVE_FORMAT_PCM;
Format.nChannels = (WORD)ChannelCount;
Format.wBitsPerSample = (WORD)(8*BytesPerChannelValue);
Format.nSamplesPerSec = SamplesPerSecond;
Format.nBlockAlign = (Format.nChannels*Format.wBitsPerSample)/8;
Format.nAvgBytesPerSec = Format.nBlockAlign * Format.nSamplesPerSec;
b32 quit = false;
void *MixBuffer = 0;
void *AudioBufferMemory = 0;
if(waveOutOpen(&WaveOut, WAVE_MAPPER, &Format, GetCurrentThreadId(), 0, CALLBACK_THREAD) == MMSYSERR_NOERROR)
{
AudioBufferMemory = VirtualAlloc(0, TotalAudioMemorySize, MEM_COMMIT, PAGE_READWRITE);
if(AudioBufferMemory)
{
u8 *At = (u8 *)AudioBufferMemory;
MixBuffer = At;
At += MixBufferSize;
for(u32 BufferIndex = 0;
BufferIndex < BufferCount;
++BufferIndex)
{
WAVEHDR *Header = (WAVEHDR *)At;
Header->lpData = (char *)(Header + 1);
Header->dwBufferLength = BufferSize;
At += TotalBufferSize;
win32_submit_audio(WaveOut, Header, SamplesPerBuffer, (f32*)MixBuffer);
}
}
else
{
// TODO(allen): audio error
quit = true;
}
}
else
{
// TODO(allen): audio error
quit = true;
}
//
// NOTE(casey): Serve audio forever (until we are told to stop)
//
SetTimer(0, 0, 100, 0);
for (;!quit;)
{
MSG Message = {};
GetMessage(&Message, 0, 0, 0);
if(Message.message == MM_WOM_DONE)
{
WAVEHDR *Header = (WAVEHDR *)Message.lParam;
if(Header->dwFlags & WHDR_DONE)
{
Header->dwFlags &= ~WHDR_DONE;
}
waveOutUnprepareHeader(WaveOut, Header, sizeof(*Header));
win32_submit_audio(WaveOut, Header, SamplesPerBuffer, (f32*)MixBuffer);
}
}
if(WaveOut)
{
waveOutClose(WaveOut);
}
if(AudioBufferMemory)
{
VirtualFree(AudioBufferMemory, 0, MEM_RELEASE);
}
return(0);
}
function DWORD
win32_audio_init(void){
DWORD thread_id = 0;
HANDLE handle = CreateThread(0, 0, win32_audio_loop, 0, 0, &thread_id);
CloseHandle(handle);
return(thread_id);
}