4coder/code/platform_win32
Simon Anciaux cbbd83affc Commented the DirectX 11 define to default to OpenGL. 2025-07-07 13:03:44 -07:00
..
4ed_dx11_render.cpp Renamed files from direcx to dx11. 2025-07-07 13:03:34 -07:00
win32_4ed.cpp Commented the DirectX 11 define to default to OpenGL. 2025-07-07 13:03:44 -07:00
win32_4ed_functions.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_audio.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_dx11.cpp Renamed files from direcx to dx11. 2025-07-07 13:03:34 -07:00
win32_gl.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_opengl.cpp code/platform_win32/4ed_directx_render.cpp: Fixed the way texture array are updated. Note that the font provider rectangle packer contains a bug, and it will never produce several texture slice, it will only grow the texture on y to accommodate for more characters. 2025-07-07 13:02:52 -07:00
win32_utf8.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_utf8.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00