4coder/code/platform_win32
Simon Anciaux d0a18fcdb7 Renamed "directx" to dx11 in several variable names, types and defines.
Added date to NOTEs and TODOs.
Tried to make log strings more useful, even if I don't know how you display things log with log_os.
2025-07-07 13:03:26 -07:00
..
4ed_directx_render.cpp Renamed "directx" to dx11 in several variable names, types and defines. 2025-07-07 13:03:26 -07:00
win32_4ed.cpp Renamed "directx" to dx11 in several variable names, types and defines. 2025-07-07 13:03:26 -07:00
win32_4ed_functions.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_audio.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_directx.cpp Renamed "directx" to dx11 in several variable names, types and defines. 2025-07-07 13:03:26 -07:00
win32_gl.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_opengl.cpp code/platform_win32/4ed_directx_render.cpp: Fixed the way texture array are updated. Note that the font provider rectangle packer contains a bug, and it will never produce several texture slice, it will only grow the texture on y to accommodate for more characters. 2025-07-07 13:02:52 -07:00
win32_utf8.cpp Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00
win32_utf8.h Add 'code/' from commit '1459ef7cbce753b056ea148b29c9dc3f8a721261' 2022-11-18 13:37:07 +00:00