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/*
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Defines that the platform layer needs to see
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so it can pass info to the rendering layer.
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Win32-OpenGL
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11.06.2016 (dd.mm.yyyy)
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-Allen
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*/
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#ifndef CD_WINDOWS_RENDER_VARS_H
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#define CD_WINDOWS_RENDER_VARS_H
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struct Win32_Render_Vars{
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HWND hwnd;
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};
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#endif
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