4coder/test_data/lots_of_files/gjAPI.h

1112 lines
49 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////
//*--------------------------------------------------------------------------------------*//
//| ______ ______ __ __ ______ __ ______ __ ______ |//
//| /\ ___\ /\ __ \ /\ "-./ \ /\ ___\ /\ \ /\ __ \ /\ \ /\__ _\ |//
//| \ \ \__ \ \ \ __ \ \ \ \-./\ \ \ \ __\ _\_\ \ \ \ \/\ \ \ \ \____ \/_/\ \/ |//
//| \ \_____\ \ \_\ \_\ \ \_\ \ \_\ \ \_____\ /\_____\ \ \_____\ \ \_____\ \ \_\ |//
//| \/_____/ \/_/\/_/ \/_/ \/_/ \/_____/ \/_____/ \/_____/ \/_____/ \/_/ |//
//| |//
//*--------------------------------------------------------------------------------------*//
////////////////////////////////////////////////////////////////////////////////////////////
//*--------------------------------------------------------------------------------------*//
//| Game Jolt API C++ Library v1.0 (http://gamejolt.com) |//
//*--------------------------------------------------------------------------------------*//
//| Special Thanks to: |//
//| |//
//| David "CROS" DeCarmine, Joona "erakko" Melartin, Ashley Gwinnell, Bruno Assarisse, |//
//| Jani "JNyknn" Nykänen, Jorge Martínez "Sasurai" Vargas |//
//*--------------------------------------------------------------------------------------*//
//| Copyright (c) 2013-2015 Martin Mauersics |//
//| |//
//| This software is provided 'as-is', without any express or implied |//
//| warranty. In no event will the authors be held liable for any damages |//
//| arising from the use of this software. |//
//| |//
//| Permission is granted to anyone to use this software for any purpose, |//
//| including commercial applications, and to alter it and redistribute it |//
//| freely, subject to the following restrictions: |//
//| |//
//| 1. The origin of this software must not be misrepresented; you must not |//
//| claim that you wrote the original software. If you use this software |//
//| in a product, an acknowledgment in the product documentation would be |//
//| appreciated but is not required. |//
//| |//
//| 2. Altered source versions must be plainly marked as such, and must not be |//
//| misrepresented as being the original software. |//
//| |//
//| 3. This notice may not be removed or altered from any source |//
//| distribution. |//
//| |//
//| 4. This software may only be used within the terms of Game Jolt. |//
//| (http://gamejolt.com/terms/) |//
//*--------------------------------------------------------------------------------------*//
////////////////////////////////////////////////////////////////////////////////////////////
//! \file
#pragma once
#ifndef _GJ_GUARD_API_H_
#define _GJ_GUARD_API_H_
/* --- configuration --- */
#define GJ_API_URL "http://gamejolt.com/api/game/v1"
#define GJ_API_AVATAR_DEFAULT "http://gamejolt.com/img/no-avatar-1.png"
#define GJ_API_AVATAR_FORMAT ".png"
#define GJ_API_TROPHY_DEFAULT_1 "http://gamejolt.com/img/trophy-bronze-1.jpg"
#define GJ_API_TROPHY_DEFAULT_2 "http://gamejolt.com/img/trophy-silver-1.jpg"
#define GJ_API_TROPHY_DEFAULT_3 "http://gamejolt.com/img/trophy-gold-1.jpg"
#define GJ_API_TROPHY_DEFAULT_4 "http://gamejolt.com/img/trophy-platinum-1.jpg"
#define GJ_API_TROPHY_SECRET "http://gamejolt.com/img/trophy-secret-1.jpg"
#define GJ_API_PING_TIME 30
#define GJ_API_CRED "gjapi-credentials.txt"
#define GJ_API_TEXT_NOW "now"
#define GJ_API_TEXT_SECRET "???"
#define GJ_API_RESERVE_CALL 16
#define GJ_API_RESERVE_CALL_OUTPUT 4
#define GJ_API_RESERVE_TROPHY 32
#define GJ_API_RESERVE_SCORE 64
#define GJ_API_RESERVE_FILE 32
#define GJ_API_TIMEOUT_CONNECTION 3
#define GJ_API_TIMEOUT_REQUEST 10
#define GJ_API_NET_COMPRESSION "" // empty for all available compressions (identity, deflate, gzip)
#define GJ_API_NET_KEEPALIVE true
#define GJ_API_LOGFILE true
#define GJ_API_LOGFILE_NAME "gjapi_log.txt"
#define GJ_API_PREFETCH true
#define GJ_API_OFFCACHE_TROPHY true // does not work on Android
#define GJ_API_OFFCACHE_NAME "data/gjapi_cache.dat"
/* --- configuration --- */
// compiler
#if defined(_MSC_VER)
#define _GJ_MSVC_ (_MSC_VER)
#endif
#if defined(__GNUC__)
#define _GJ_GCC_ (__GNUC__*10000 + __GNUC_MINOR__*100 + __GNUC_PATCHLEVEL__*1)
#endif
#if defined(__MINGW32__)
#define _CORE_MINGW_ (__GNUC__*10000 + __GNUC_MINOR__*100 + __GNUC_PATCHLEVEL__*1)
#undef _CORE_GCC_
#endif
#if defined(__clang__)
#define _GJ_CLANG_ (__clang_major__*10000 + __clang_minor__*100 + __clang_patchlevel__*1)
#endif
// operating system
#if defined(_WIN32)
#define _GJ_WINDOWS_ (1)
#endif
#if defined(__linux__)
#define _GJ_LINUX_ (1)
#endif
#if defined(__APPLE__)
#define _GJ_OSX_ (1)
#endif
#if defined(__ANDROID__)
#define _GJ_ANDROID_ (1)
#endif
// debug mode
#if defined(_DEBUG) || defined(DEBUG) || (defined(_GJ_GCC_) && !defined(__OPTIMIZE__))
#define _GJ_DEBUG_ (1)
#endif
// missing functionality
#if defined(_GJ_MSVC_)
#if (_GJ_MSVC_) < 1800
#define delete_func
#else
#define delete_func = delete
#endif
#if (_GJ_MSVC_) < 1700
#define final
#endif
#define noexcept throw()
#define constexpr_func inline
#define constexpr_var const
#else
#define delete_func = delete
#define constexpr_func constexpr
#define constexpr_var constexpr
#endif
#if defined(_GJ_GCC_)
#if (_GJ_GCC_) < 40700
#define override
#define final
#endif
#endif
// base libraries
#define _HAS_EXCEPTIONS (0)
#define _CRT_SECURE_NO_WARNINGS
#define _ALLOW_KEYWORD_MACROS
#if !defined(_GJ_WINDOWS_)
#include <sys/stat.h>
#endif
#include <cstdio>
#include <cstdlib>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <string>
#include <map>
#include <vector>
/*! \param pOutputObj output receiving object of **class T**
* \param OutputCallback callback function from **class T** with a specific return **type x**
* \param pOutputData additional data which will be forwarded to the callback function
*
* **Code Example**
* \code{.cpp}
* void Function(gjAPI& API, myClass& myObj)
* {
* // fetch an user with a callback (does not block)
* API.InterUser()->FetchUserCall("CROS", &myObj, &myClass::ReceiveUser, NULL);
* }
* \endcode */
#define GJ_NETWORK_OUTPUT(x) T* pOutputObj, void (T::*OutputCallback)(const x&, void*), void* pOutputData
#define GJ_NETWORK_PROCESS P* pProcessObj, int (P::*ProcessCallback)(const std::string&, void*, D*), void* pProcessData
#define GJ_NETWORK_OUTPUT_FW pOutputObj, OutputCallback, pOutputData
#define GJ_NETWORK_PROCESS_FW pProcessObj, ProcessCallback, pProcessData
#define GJ_NETWORK_NULL_THIS(d) this, &gjAPI::Null<d>, NULL
#define GJ_NETWORK_NULL_API(d) m_pAPI, &gjAPI::Null<d>, NULL
#define SAFE_DELETE(p) {if(p) {delete (p); (p) = NULL;}}
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p) = NULL;}}
#define SAFE_MAP_GET(o,s) ((o).count(s) ? (o).at(s) : std::string(""))
#define FOR_EACH(i,c) for(auto i = (c).begin(), i ## __e = (c).end(); i != i ## __e; ++i)
#define FOR_EACH_REV(i,c) for(auto i = (c).rbegin(), i ## __e = (c).rend(); i != i ## __e; ++i)
#if !defined(ARRAY_SIZE)
template <typename T, std::size_t iSize> char (&__ARRAY_SIZE(T (&)[iSize]))[iSize];
#define ARRAY_SIZE(a) (sizeof(__ARRAY_SIZE(a)))
#endif
#if !defined(DISABLE_COPY)
#define DISABLE_COPY(c) \
c (const c&)delete_func; \
c& operator = (const c&)delete_func;
#endif
#if !defined(P_TO_I)
#define P_TO_I(x) ((int)(std::intptr_t)(void*)(x)) //!< pointer to int
#define I_TO_P(x) ((void*)(std::intptr_t)(int)(x)) //!< int to pointer
#endif
#undef GetUserName
#include "MD5.h"
#include "Base64.h"
#include "gjLookup.h"
#include "curl/curl.h"
class gjAPI;
class gjUser;
class gjTrophy;
class gjScoreTable;
class gjScore;
class gjDataItem;
typedef gjLookup<std::string> gjData;
typedef std::vector<gjData> gjDataList;
typedef void* gjVoidPtr;
typedef gjUser* gjUserPtr;
typedef std::vector<gjTrophy*> gjTrophyList;
typedef gjTrophy* gjTrophyPtr;
typedef std::map<int, gjScoreTable*> gjScoreTableMap;
typedef std::vector<gjScore*> gjScoreList;
typedef gjScore* gjScorePtr;
typedef std::map<std::string, gjDataItem*> gjDataItemMap;
typedef gjDataItem* gjDataItemPtr;
enum GJ_ERROR : unsigned char
{
GJ_OK = 0x00, //!< everything is fine
GJ_INVALID_CALL = 0x01, //!< function cannot be called
GJ_INVALID_INPUT = 0x02, //!< function parameters are invalid
GJ_REQUEST_FAILED = 0x04, //!< request to the API failed
GJ_REQUEST_CANCELED = 0x08, //!< request was canceled because of redundancy
GJ_NOT_CONNECTED = 0x10, //!< no main user connected (login first)
GJ_NO_DATA_FOUND = 0x20, //!< no data was found
GJ_NETWORK_ERROR = 0x40, //!< error sending or receiving data, or failed to establish a connection
GJ_FILE_ERROR = 0x80 //!< error on opening, writing or finding a file
};
enum GJ_SORT_DIRECTION : int
{
GJ_SORT_UNDEF = 0, //!< undefined sorting
GJ_SORT_DESC = 1, //!< descending sorting (3, 2, 1)
GJ_SORT_ASC = -1 //!< ascending sorting (1, 2, 3)
};
enum GJ_TROPHY_TYPE : int
{
GJ_TROPHY_ALL = 0, //!< all trophies
GJ_TROPHY_ACHIEVED = 1, //!< only achieved trophies
GJ_TROPHY_NOT_ACHIEVED = -1 //!< only unachieved trophies
};
#include "gjNetwork.h" // other header files are post-included
// ****************************************************************
/*! Main interface class of the library to connect with the Game Jolt API.\n
* Manages sessions, users, trophies, scores, data items and downloaded files.\n
* http://gamejolt.com/api/doc/game/
* \brief Main Interface */
class gjAPI final
{
private:
// ****************************************************************
/*! Sub-Interface class for user operations.\n
* http://gamejolt.com/api/doc/game/users/
* \brief User Sub-Interface */
class gjInterUser final
{
private:
std::map<int, gjUser*> m_apUser; //!< cached user objects
gjAPI* m_pAPI; //!< main interface access pointer
gjNetwork* m_pNetwork; //!< network access pointer
public:
gjInterUser(gjAPI* pAPI, gjNetwork* pNetwork)noexcept;
~gjInterUser();
/*! \name Direct Access */
//! @{
/*! Get direct access to the user objects.\n
* This function may block to cache the specific user.
* \pre Login maybe required
* \param iID Unique ID of an user (0 = current main user, Login required)
* \param sName Unique name of an user
* \return Pointer to specific user or empty object (ID == 0) on error */
gjUser* GetUser(const int& iID);
gjUser* GetUser(const std::string& sName);
gjUser* GetMainUser();
//! @}
/*! \name Fetch User Request */
//! @{
/*! Fetch and cache a specific user through an API request.
* \pre Login maybe required
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \param iID Unique ID of an user (0 = current main user, Login required)
* \param sName Unique name of an user
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_INVALID_INPUT** if name string is empty\n
* (see #GJ_ERROR) */
inline int FetchUserNow(const int& iID, gjUserPtr* ppOutput) {if(!ppOutput) return GJ_INVALID_INPUT; return this->__FetchUser(iID, ppOutput, GJ_NETWORK_NULL_API(gjUserPtr));}
inline int FetchUserNow(const std::string& sName, gjUserPtr* ppOutput) {if(!ppOutput) return GJ_INVALID_INPUT; return this->__FetchUser(sName, ppOutput, GJ_NETWORK_NULL_API(gjUserPtr));}
template <typename T> inline int FetchUserCall(const int& iID, GJ_NETWORK_OUTPUT(gjUserPtr)) {return this->__FetchUser(iID, NULL, GJ_NETWORK_OUTPUT_FW);}
template <typename T> inline int FetchUserCall(const std::string& sName, GJ_NETWORK_OUTPUT(gjUserPtr)) {return this->__FetchUser(sName, NULL, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Check Cache */
//! @{
/*! Check and retrieve already cached user objects.
* \pre Login maybe required
* \param iID Unique ID of an user (0 = current main user, Login required)
* \param sName Unique name of an user
* \return **GJ_OK** on success\n
* **GJ_NO_DATA_FOUND** if user is not cached yet or does not even exist\n
* (see #GJ_ERROR) */
inline int CheckCache(const int& iID, gjUserPtr* ppOutput) {return this->__CheckCache(iID, ppOutput);}
inline int CheckCache(const std::string& sName, gjUserPtr* ppOutput) {return this->__CheckCache(sName, ppOutput);}
//! @}
/*! \name Clear Cache */
//! @{
/*! Delete all cached user objects.
* \warning All external pointers will be invalid */
void ClearCache();
//! @}
private:
/*! \name Superior Request Functions */
//! @{
template <typename T> int __FetchUser(const int& iID, gjUserPtr* ppOutput, GJ_NETWORK_OUTPUT(gjUserPtr));
template <typename T> int __FetchUser(const std::string& sName, gjUserPtr* ppOutput, GJ_NETWORK_OUTPUT(gjUserPtr));
//! @}
/*! \name Management Functions */
//! @{
int __CheckCache(const int& iID, gjUserPtr* ppOutput);
int __CheckCache(const std::string& sName, gjUserPtr* ppOutput);
int __Process(const std::string& sData, void* pAdd, gjUserPtr* ppOutput);
//! @}
};
// ****************************************************************
/*! Sub-Interface class for trophy operations.\n
* http://gamejolt.com/api/doc/game/trophies/
* \brief Trophy Sub-Interface */
class gjInterTrophy final
{
private:
std::map<int, gjTrophy*> m_apTrophy; //!< cached trophy objects
int m_iCache; //!< cache status (0 = empty, 1 = offline, 2 = online)
std::vector<int> m_aiSort; //!< layout of the returned trophy list
std::vector<int> m_aiSecret; //!< secret trophies (only fully visible when achieved)
std::vector<int> m_aiHidden; //!< hidden trophies (should never be visible, removed from memory)
gjAPI* m_pAPI; //!< main interface access pointer
gjNetwork* m_pNetwork; //!< network access pointer
public:
gjInterTrophy(gjAPI* pAPI, gjNetwork* pNetwork)noexcept;
~gjInterTrophy();
/*! \name Direct Access */
//! @{
/*! Get direct access to the trophy objects.\n
* This function may block to cache all trophies.
* \pre Login required
* \param iID Unique ID of a trophy
* \return Pointer to specific trophy or empty object (ID == 0) on error */
gjTrophy* GetTrophy(const int& iID);
//! @}
/*! \name Fetch Trophies Request */
//! @{
/*! Fetch and cache all trophies through an API request.\n
* You can sort the returned list with #SetSort.
* \pre Login required
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \param iAchieved Status of the requested trophies (see #GJ_TROPHY_TYPE)
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_NOT_CONNECTED** if connection/login is missing\n
* **GJ_NO_DATA_FOUND** if no trophies were found\n
* (see #GJ_ERROR) */
inline int FetchTrophiesNow(const long& iAchieved, gjTrophyList* papOutput) {if(!papOutput) return GJ_INVALID_INPUT; return this->__FetchTrophies(iAchieved, papOutput, GJ_NETWORK_NULL_API(gjTrophyList));}
template <typename T> inline int FetchTrophiesCall(const long& iAchieved, GJ_NETWORK_OUTPUT(gjTrophyList)) {return this->__FetchTrophies(iAchieved, NULL, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Clear Cache */
//! @{
/*! Delete all cached trophy objects.
* \warning All external pointers will be invalid
* \param bFull Delete also the offline-cache */
void ClearCache(const bool& bFull);
//! @}
/*! \name Control Trophies */
//! @{
/*! Define the way trophies are handled and returned from the interface.
* \param piIDList Array with trophy IDs
* \param iNum Number of elements in the array */
void SetSort(const int* piIDList, const size_t& iNum);
void SetSecret(const int* piIDList, const size_t& iNum);
void SetHidden(const int* piIDList, const size_t& iNum);
//! @}
private:
/*! \name Superior Request Functions */
//! @{
template <typename T> int __FetchTrophies(const long& iAchieved, gjTrophyList* papOutput, GJ_NETWORK_OUTPUT(gjTrophyList));
//! @}
/*! \name Management Functions */
//! @{
int __CheckCache(const int& iAchieved, gjTrophyList* papOutput);
int __Process(const std::string& sData, void* pAdd, gjTrophyList* papOutput);
//! @}
/*! \name Offline Cache Functions */
//! @{
void __SaveOffCache(const std::string& sData);
void __LoadOffCache();
//! @}
};
// ****************************************************************
/*! Sub-Interface class for score operations.\n
* http://gamejolt.com/api/doc/game/scores/
* \brief Score Sub-Interface */
class gjInterScore final
{
private:
std::map<int, gjScoreTable*> m_apScoreTable; //!< cached score table objects with semi-cached score entries
gjAPI* m_pAPI; //!< main interface access pointer
gjNetwork* m_pNetwork; //!< network access pointer
public:
gjInterScore(gjAPI* pAPI, gjNetwork* pNetwork)noexcept;
~gjInterScore();
/*! \name Direct Access */
//! @{
/*! Get direct access to score table objects.\n
* This function may block to cache all score tables.
* \param iID Unique ID of a score table (0 = primary score table)
* \return Pointer to specific score table or empty object (ID == 0) on error */
gjScoreTable* GetScoreTable(const int& iID);
inline gjScoreTable* GetPrimaryTable() {return this->GetScoreTable(0);}
//! @}
/*! \name Fetch Score Tables Request */
//! @{
/*! Fetch and cache all score tables through an API request.
* \bug The API returns already deleted score tables
*
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_NO_DATA_FOUND** if no score tables were found\n
* (see #GJ_ERROR) */
inline int FetchScoreTablesNow(gjScoreTableMap* papOutput) {if(!papOutput) return GJ_INVALID_INPUT; return this->__FetchScoreTables(papOutput, GJ_NETWORK_NULL_API(gjScoreTableMap));}
template <typename T> inline int FetchScoreTablesCall(GJ_NETWORK_OUTPUT(gjScoreTableMap)) {return this->__FetchScoreTables(NULL, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Clear Cache */
//! @{
/*! Delete all cached score table objects and score entries.
* \warning All external pointers will be invalid */
void ClearCache();
//! @}
private:
/*! \name Superior Request Functions */
//! @{
template <typename T> int __FetchScoreTables(gjScoreTableMap* papOutput, GJ_NETWORK_OUTPUT(gjScoreTableMap));
//! @}
/*! \name Management Functions */
//! @{
int __CheckCache(gjScoreTableMap* papOutput);
int __Process(const std::string& sData, void* pAdd, gjScoreTableMap* papOutput);
//! @}
};
// ****************************************************************
/*! Sub-Interface class for data store operations.\n
* http://gamejolt.com/api/doc/game/data-store/
* \brief Data Store Sub-Interface */
class gjInterDataStore final
{
private:
std::map<std::string, gjDataItem*> m_apDataItem; //!< semi-cached data store items
int m_iType; //!< type of this interface (0 = global, 1 = user)
gjAPI* m_pAPI; //!< main interface access pointer
gjNetwork* m_pNetwork; //!< network access pointer
public:
gjInterDataStore(const int& iType, gjAPI* pAPI, gjNetwork* pNetwork)noexcept;
~gjInterDataStore();
/*! \name Direct Access */
//! @{
/*! Get direct access to data store items.\n
* This function creates a new data store item, if the key does not exist.\n
* To get all existing items, use \link FetchDataItemsNow FetchDataItems\endlink.
* \pre Login maybe required
* \param sKey Unique key of a data store item
* \return Pointer to specific data store item or NULL on error */
gjDataItem* GetDataItem(const std::string& sKey);
//! @}
/*! \name Fetch Data Items Request */
//! @{
/*! Fetch and semi-cache all data store items through an API request.
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_NOT_CONNECTED** if connection/login is missing\n
* **GJ_NO_DATA_FOUND** if no data items were found\n
* (see #GJ_ERROR) */
inline int FetchDataItemsNow(gjDataItemMap* papOutput) {if(!papOutput) return GJ_INVALID_INPUT; return this->__FetchDataItems(papOutput, GJ_NETWORK_NULL_API(gjDataItemMap));}
template <typename T> inline int FetchDataItemsCall(GJ_NETWORK_OUTPUT(gjDataItemMap)) {return this->__FetchDataItems(NULL, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Clear Cache */
//! @{
/*! Delete all cached data store items.
* \warning All external pointers will be invalid */
void ClearCache();
//! @}
/*! \name Get Attributes */
//! @{
inline const int& GetType()const {return m_iType;} //!< \copybrief m_iType
/*! */ //! @}
private:
/*! \name Superior Request Functions */
//! @{
template <typename T> int __FetchDataItems(gjDataItemMap* papOutput, GJ_NETWORK_OUTPUT(gjDataItemMap));
//! @}
/*! \name Management Functions */
//! @{
int __CheckCache(gjDataItemMap* papOutput);
int __Process(const std::string& sData, void* pAdd, gjDataItemMap* papOutput);
//! @}
/*! \name Callback Functions */
//! @{
int __AddDataItemCallback(const std::string& sData, void* pAdd, gjTrophyPtr* pOutput);
int __RemoveDataItemCallback(const std::string& sData, void* pAdd, gjTrophyPtr* ppOutput);
//! @}
};
// ****************************************************************
/*! Sub-Interface class for file downloads.\n
* \brief File Download Sub-Interface */
class gjInterFile final
{
private:
std::vector<std::string> m_asFile; //!< cached file paths
gjAPI* m_pAPI; //!< main interface access pointer
gjNetwork* m_pNetwork; //!< network access pointer
public:
gjInterFile(gjAPI* pAPI, gjNetwork* pNetwork)noexcept;
~gjInterFile();
/*! \name Download File */
/*! Download a file from any URL.\n
* Retrieve the local path of the file when finished.
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \warning You need to overwrite the file name if it's not apparent from the URL
* \param sURL Full path of the remote file
* \param sToFolder Relative path of the download target folder
* \param sFileNameOverwrite Custom target file name (mandatory, if file name is not apparent from the URL)
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_INVALID_INPUT** if URL string or target folder string is empty\n
* (see #GJ_ERROR) */
inline int DownloadFileNow(const std::string& sURL, const std::string& sToFolder, const std::string& sFileNameOverwrite, std::string* psOutput) {if(!psOutput) return GJ_INVALID_INPUT; return this->__DownloadFile(sURL, sToFolder, sFileNameOverwrite, psOutput, GJ_NETWORK_NULL_API(std::string));}
template <typename T> inline int DownloadFileCall(const std::string& sURL, const std::string& sToFolder, const std::string& sFileNameOverwrite, GJ_NETWORK_OUTPUT(std::string)) {return this->__DownloadFile(sURL, sToFolder, sFileNameOverwrite, NULL, GJ_NETWORK_OUTPUT_FW);}
/*! \name Clear Cache */
//! @{
/*! Delete all cached file paths. */
void ClearCache();
//! @}
private:
/*! \name Superior Request Functions */
//! @{
template <typename T> int __DownloadFile(const std::string& sURL, const std::string& sToFolder, const std::string& sFileNameOverwrite, std::string* psOutput, GJ_NETWORK_OUTPUT(std::string));
//! @}
/*! \name Management Functions */
//! @{
int __CheckCache(const std::string& sPath);
int __Process(const std::string& sData, void* pAdd, std::string* psOutput);
//! @}
};
private:
int m_iGameID; //!< ID to identify the game
std::string m_sGamePrivateKey; //!< private key to generate MD5 signature
std::string m_sUserName; //!< name of the main user
std::string m_sUserToken; //!< token of the main user
time_t m_iNextPing; //!< next ping for the user session
bool m_bActive; //!< current status for the user session
bool m_bConnected; //!< current connection status
gjInterUser* m_pInterUser; //!< user Sub-Interface object
gjInterTrophy* m_pInterTrophy; //!< trophy Sub-Interface object
gjInterScore* m_pInterScore; //!< score Sub-Interface object
gjInterDataStore* m_pInterDataStoreGlobal; //!< global data store Sub-Interface object
gjInterDataStore* m_pInterDataStoreUser; //!< user data store Sub-Interface object
gjInterFile* m_pInterFile; //!< file download Sub-Interface object
gjNetwork* m_pNetwork; //!< network object
std::string m_sProcGameID; //!< already processed/converted game ID
std::string m_sProcUserName; //!< already processed/escaped user name
std::string m_sProcUserToken; //!< already processed/escaped user token
static std::vector<std::string> s_asLog; //!< error log
public:
gjAPI(const int iGameID = 0, const std::string sGamePrivateKey = "")noexcept;
~gjAPI();
/*! \name Init */
//! @{
/*! Explicitely initialize the object after construction.
* \note Needs to be called after empty construction, and only once */
void Init(const int& iGameID, const std::string& sGamePrivateKey);
//! @}
/*! \name Update */
//! @{
/*! Main update function of the library.
* \brief Must be executed in the main loop of the application
* \note Must be executed in the main loop of the application */
void Update();
//! @}
/*! \name Login User*/
//! @{
/*! Login with a specific user.\n
* Authenticate user and establish an user session through the API.\n
* Prefetch the user object, trophies and user related data store items.
* \note \b -Now blocks, \b -Call uses non-blocking callbacks
* \param bSession Establish an user session
* \param sUserName Login name of the user
* \param sUserToken Token for that user
* \param sCredPath Relative path to the credentials file of the quick play function
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_INVALID_CALL** if already connected\n
* **GJ_INVALID_INPUT** if user name or user token is missing\n
* **GJ_FILE_ERROR** if credentials file was not found\n
* **GJ_NETWORK_ERROR** if service is unavailable or request timed out\n
* (see #GJ_ERROR) */
inline int LoginNow(const bool& bSession, const std::string& sUserName, const std::string& sUserToken) {return __Login(bSession, sUserName, sUserToken, true, GJ_NETWORK_NULL_THIS(int));}
inline int LoginNow(const bool& bSession, const std::string& sCredPath) {return __Login(bSession, sCredPath, true, GJ_NETWORK_NULL_THIS(int));}
inline int LoginNow(const bool& bSession) {return __Login(bSession, GJ_API_CRED, true, GJ_NETWORK_NULL_THIS(int));}
template <typename T> inline int LoginCall(const bool& bSession, const std::string& sUserName, const std::string& sUserToken, GJ_NETWORK_OUTPUT(int)) {return __Login(bSession, sUserName, sUserToken, false, GJ_NETWORK_OUTPUT_FW);}
template <typename T> inline int LoginCall(const bool& bSession, const std::string& sCredPath, GJ_NETWORK_OUTPUT(int)) {return __Login(bSession, sCredPath, false, GJ_NETWORK_OUTPUT_FW);}
template <typename T> inline int LoginCall(const bool& bSession, GJ_NETWORK_OUTPUT(int)) {return __Login(bSession, GJ_API_CRED, false, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Logout User */
//! @{
/*! Logout with the current main user.
* \warning External pointers to trophies and user data store items will be invalid
* \return **GJ_OK** on success\n
* **GJ_NOT_CONNECTED** if connection/login is missing\n
* (see #GJ_ERROR) */
int Logout();
//! @}
/*! \name Sub-Interface Access */
//! @{
inline gjInterUser* InterUser()const {return m_pInterUser;}
inline gjInterTrophy* InterTrophy()const {return m_pInterTrophy;}
inline gjInterScore* InterScore()const {return m_pInterScore;}
inline gjInterDataStore* InterDataStoreGlobal()const {return m_pInterDataStoreGlobal;}
inline gjInterDataStore* InterDataStoreUser()const {return m_pInterDataStoreUser;}
inline gjInterFile* InterFile()const {return m_pInterFile;}
inline gjNetwork* AccessNetwork()const {return m_pNetwork;}
//! @}
/*! \name Send Custom Request */
//! @{
/*! Send a custom request to the API.\n
* Retrieve a response string when finished.
* \note \b -Now blocks, \b -Call uses non-blocking callbacks\n
* Use "&POST<data>" at the end of the URL for a POST request
* \param sURL Relative API request string
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if request was unsuccessful\n
* **GJ_NETWORK_ERROR** if session cannot be established\n
* (see #GJ_ERROR) */
inline int SendRequestNow(const std::string& sURL, std::string* psOutput) {return m_pNetwork->SendRequest(sURL, psOutput, this, &gjAPI::Null, NULL, GJ_NETWORK_NULL_THIS(std::string));}
template <typename T, typename D> inline int SendRequestCall(const std::string& sURL, GJ_NETWORK_OUTPUT(D)) {return m_pNetwork->SendRequest(sURL, NULL, this, &gjAPI::Null, NULL, GJ_NETWORK_OUTPUT_FW);}
template <typename T, typename P, typename D> inline int SendRequestCall(const std::string& sURL, GJ_NETWORK_PROCESS, GJ_NETWORK_OUTPUT(D)) {return m_pNetwork->SendRequest(sURL, NULL, GJ_NETWORK_PROCESS_FW, GJ_NETWORK_OUTPUT_FW);}
template <typename T, typename P, typename D> inline int SendRequest(const std::string& sURL, std::string* psOutput, GJ_NETWORK_PROCESS, GJ_NETWORK_OUTPUT(D)) {return m_pNetwork->SendRequest(sURL, psOutput, GJ_NETWORK_PROCESS_FW, GJ_NETWORK_OUTPUT_FW);}
//! @}
/*! \name Parse Request */
//! @{
/*! Parse a valid response string from the API.\n
* Retrieve a list of data objects or a single string.
* \param sInput Valid response string
* \return **GJ_OK** on success\n
* **GJ_REQUEST_FAILED** if the parsed request was unsuccessful\n
* **GJ_INVALID_INPUT** if the string parsing failed\n
* (see #GJ_ERROR) */
int ParseRequestKeypair(const std::string& sInput, gjDataList* paaOutput);
int ParseRequestDump(const std::string& sInput, std::string* psOutput);
//! @}
/*! \name Clear Cache */
//! @{
/*! Delete all cached objects.
* \warning All external pointers will be invalid\n
* Try to avoid using this function */
void ClearCache();
//! @}
/*! \name Utility Functions */
//! @{
static std::string UtilEscapeString(const std::string& sString);
static void UtilTrimString(std::string* psInput);
static std::string UtilCharToHex(const char& cChar);
static std::string UtilIntToString(const int& iInt);
static void UtilCreateFolder(const std::string& sFolder);
static std::string UtilTimestamp(const time_t iTime = std::time(NULL));
//! @}
/*! \name Error Log */
//! @{
static void ErrorLogReset();
static void ErrorLogAdd(const std::string& sMsg);
static inline const std::vector<std::string>& ErrorLogGet(){return s_asLog;}
//! @}
/*! \name Set Attributes */
//! @{
inline void SetSessionActive(const bool& bActive) {m_bActive = bActive;} //!< \copybrief m_bActive
/*! */ //! @}
/*! \name Get Attributes */
//! @{
inline const int& GetGameID()const {return m_iGameID;} //!< \copybrief m_iGameID
inline const std::string& GetGamePrivateKey()const {return m_sGamePrivateKey;} //!< \copybrief m_sGamePrivateKey
inline const std::string& GetUserName()const {return m_sUserName;} //!< \copybrief m_sUserName
inline const std::string& GetUserToken()const {return m_sUserToken;} //!< \copybrief m_sUserToken
/*! */ //! @}
/*! \name Get Processed Attributes */
//! @{
inline const std::string& GetProcGameID()const {return m_sProcGameID;} //!< \copybrief m_sProcGameID
inline const std::string& GetProcUserName()const {return m_sProcUserName;} //!< \copybrief m_sProcUserName
inline const std::string& GetProcUserToken()const {return m_sProcUserToken;} //!< \copybrief m_sProcUserToken
/*! */ //! @}
/*! \name Check Status */
//! @{
inline const bool& IsSessionActive()const {return m_bActive;} //!< \copybrief m_bActive
inline const bool& IsUserConnected()const {return m_bConnected;} //!< \copybrief m_bConnected
//! @}
#if !defined(DOXYGEN_SHOULD_SKIP_THIS)
/*! \name Callback Placeholder */
//! @{
inline int Null(const std::string& sData, void* pAdd, std::string* psOutput) {if(psOutput) (*psOutput) = sData; return GJ_OK;}
template <typename D> inline void Null(const D& pObject, void* pData) {}
//! @}
#endif
private:
DISABLE_COPY(gjAPI)
/*! \name Session Functions */
//! @{
int __OpenSession();
int __PingSession(const bool& bActive);
int __CloseSession();
//! @}
/*! \name Superior Request Functions */
//! @{
template <typename T> int __Login(const bool& bSession, const std::string& sUserName, const std::string& sUserToken, const bool& bNow, GJ_NETWORK_OUTPUT(int));
template <typename T> int __Login(const bool& bSession, const std::string& sCredPath, const bool& bNow, GJ_NETWORK_OUTPUT(int));
//! @}
/*! \name Callback Functions */
//! @{
int __LoginCallback(const std::string& sData, void* pAdd, int* pbOutput);
//! @}
};
// ****************************************************************
/* fetch and cache a specific user with user ID */
template <typename T> int gjAPI::gjInterUser::__FetchUser(const int& iID, gjUserPtr* ppOutput, GJ_NETWORK_OUTPUT(gjUserPtr))
{
const bool bNow = ppOutput ? true : false;
// fetch current main user
if(!iID) return this->__FetchUser(m_pAPI->GetUserName(), ppOutput, GJ_NETWORK_OUTPUT_FW);
// check for cached user
gjUserPtr pCache = NULL;
if(this->__CheckCache(iID, &pCache) == GJ_OK)
{
if(bNow) (*ppOutput) = pCache;
else (pOutputObj->*OutputCallback)(pCache, pOutputData);
return GJ_OK;
}
// send get user request
std::string sResponse;
if(m_pNetwork->SendRequest("/users/"
"?game_id=" + m_pAPI->GetProcGameID() +
"&user_id=" + gjAPI::UtilIntToString(iID),
bNow ? &sResponse : NULL, this, &gjAPI::gjInterUser::__Process, NULL, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__Process(sResponse, NULL, ppOutput);
return GJ_OK;
}
// ****************************************************************
/* fetch and cache a specific user with user name */
template <typename T> int gjAPI::gjInterUser::__FetchUser(const std::string& sName, gjUserPtr* ppOutput, GJ_NETWORK_OUTPUT(gjUserPtr))
{
if(sName == "") return GJ_INVALID_INPUT;
const bool bNow = ppOutput ? true : false;
// check for cached user
gjUserPtr pCache = NULL;
if(this->__CheckCache(sName, &pCache) == GJ_OK)
{
if(bNow) (*ppOutput) = pCache;
else (pOutputObj->*OutputCallback)(pCache, pOutputData);
return GJ_OK;
}
// send get user request
std::string sResponse;
if(m_pNetwork->SendRequest("/users/"
"?game_id=" + m_pAPI->GetProcGameID() +
"&username=" + gjAPI::UtilEscapeString(sName),
bNow ? &sResponse : NULL, this, &gjAPI::gjInterUser::__Process, NULL, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__Process(sResponse, NULL, ppOutput);
return GJ_OK;
}
// ****************************************************************
/* fetch and cache all trophies */
template <typename T> int gjAPI::gjInterTrophy::__FetchTrophies(const long& iAchieved, gjTrophyList* papOutput, GJ_NETWORK_OUTPUT(gjTrophyList))
{
if(!m_pAPI->IsUserConnected() && m_iCache == 0) return GJ_NOT_CONNECTED;
const bool bNow = papOutput ? true : false;
// handle offline-cached trophies
if(m_pAPI->IsUserConnected() && m_iCache != 2)
m_iCache = 0;
// wait for prefetching
if(bNow && GJ_API_PREFETCH)
{
if(m_apTrophy.size() <= 1)
m_pNetwork->Wait(1);
}
if(m_iCache != 0)
{
// check for cached trophies
gjTrophyList apCache;
if(this->__CheckCache(iAchieved, &apCache) == GJ_OK)
{
if(bNow) (*papOutput) = apCache;
else (pOutputObj->*OutputCallback)(apCache, pOutputData);
return GJ_OK;
}
}
// send get trophies request
std::string sResponse;
if(m_pNetwork->SendRequest("/trophies/"
"?game_id=" + m_pAPI->GetProcGameID() +
"&username=" + m_pAPI->GetProcUserName() +
"&user_token=" + m_pAPI->GetProcUserToken(),
bNow ? &sResponse : NULL, this, &gjAPI::gjInterTrophy::__Process, I_TO_P(iAchieved), GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__Process(sResponse, I_TO_P(iAchieved), papOutput);
return GJ_OK;
}
// ****************************************************************
/* fetch and cache all score tables */
template <typename T> int gjAPI::gjInterScore::__FetchScoreTables(gjScoreTableMap* papOutput, GJ_NETWORK_OUTPUT(gjScoreTableMap))
{
const bool bNow = papOutput ? true : false;
// wait for prefetching
if(bNow && GJ_API_PREFETCH)
{
if(m_apScoreTable.size() <= 1)
m_pNetwork->Wait(1);
}
// check for cached score tables
gjScoreTableMap apCache;
if(this->__CheckCache(&apCache) == GJ_OK)
{
if(bNow) (*papOutput) = apCache;
else (pOutputObj->*OutputCallback)(apCache, pOutputData);
return GJ_OK;
}
// send get score tables request
std::string sResponse;
if(m_pNetwork->SendRequest("/scores/tables/"
"?game_id=" + m_pAPI->GetProcGameID(),
bNow ? &sResponse : NULL, this, &gjAPI::gjInterScore::__Process, NULL, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__Process(sResponse, NULL, papOutput);
return GJ_OK;
}
// ****************************************************************
/* fetch and semi-cache all data store items */
template <typename T> int gjAPI::gjInterDataStore::__FetchDataItems(gjDataItemMap* papOutput, GJ_NETWORK_OUTPUT(gjDataItemMap))
{
if(!m_pAPI->IsUserConnected() && m_iType) return GJ_NOT_CONNECTED;
const bool bNow = papOutput ? true : false;
if(m_iType)
{
// wait for prefetching
if(bNow && GJ_API_PREFETCH)
{
if(m_apDataItem.empty())
m_pNetwork->Wait(1);
}
// check for cached data store items
gjDataItemMap apCache;
if(this->__CheckCache(&apCache) == GJ_OK)
{
if(bNow) (*papOutput) = apCache;
else (pOutputObj->*OutputCallback)(apCache, pOutputData);
return GJ_OK;
}
}
// access user or global data store items
const std::string sUserData = m_iType ?
"&username=" + m_pAPI->GetProcUserName() +
"&user_token=" + m_pAPI->GetProcUserToken() :
"";
// send get data store item keys request
std::string sResponse;
if(m_pNetwork->SendRequest("/data-store/get-keys/"
"?game_id=" + m_pAPI->GetProcGameID() +
sUserData, bNow ? &sResponse : NULL, this, &gjAPI::gjInterDataStore::__Process, NULL, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__Process(sResponse, NULL, papOutput);
return GJ_OK;
}
// ****************************************************************
/* download a file from any URL */
template <typename T> int gjAPI::gjInterFile::__DownloadFile(const std::string& sURL, const std::string& sToFolder, const std::string& sFileNameOverwrite, std::string* psOutput, GJ_NETWORK_OUTPUT(std::string))
{
if(sURL == "" || sToFolder == "") return GJ_INVALID_INPUT;
const bool bNow = psOutput ? true : false;
// create output path
const std::string sFileName = (sFileNameOverwrite == "") ? sURL.substr(sURL.find_last_of("/\\")+1) : sFileNameOverwrite;
const std::string sToFile = sToFolder + "/" + sFileName;
// check for cached file
if(this->__CheckCache(sToFile) == GJ_OK)
{
if(bNow) (*psOutput) = sToFile;
else (pOutputObj->*OutputCallback)(sToFile, pOutputData);
return GJ_OK;
}
// create folder
gjAPI::UtilCreateFolder(sToFolder);
// download file
if(m_pNetwork->DownloadFile(sURL, sToFile, psOutput, this, &gjAPI::gjInterFile::__Process, NULL, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) this->__Process(*psOutput, NULL, NULL);
return GJ_OK;
}
// ****************************************************************
/* login with specific user */
template <typename T> int gjAPI::__Login(const bool& bSession, const std::string& sUserName, const std::string& sUserToken, const bool& bNow, GJ_NETWORK_OUTPUT(int))
{
if(this->IsUserConnected()) return GJ_INVALID_CALL;
// check for missing credentials
if(sUserName == "" || sUserToken == "")
{
if(!bNow) (pOutputObj->*OutputCallback)(GJ_INVALID_INPUT, pOutputData);
return GJ_INVALID_INPUT;
}
// set main user data
m_sUserName = sUserName;
m_sUserToken = sUserToken;
m_sProcUserName = gjAPI::UtilEscapeString(m_sUserName);
m_sProcUserToken = gjAPI::UtilEscapeString(m_sUserToken);
// convert session parameter
void* pSession = I_TO_P(bSession ? 1 : 0);
// authenticate user
std::string sResponse;
if(m_pNetwork->SendRequest("/users/auth/"
"?game_id=" + m_sProcGameID +
"&username=" + m_sProcUserName +
"&user_token=" + m_sProcUserToken,
bNow ? &sResponse : NULL, this, &gjAPI::__LoginCallback, pSession, GJ_NETWORK_OUTPUT_FW)) return GJ_REQUEST_FAILED;
if(bNow) return this->__LoginCallback(sResponse, pSession, NULL);
return GJ_OK;
}
template <typename T> int gjAPI::__Login(const bool& bSession, const std::string& sCredPath, const bool& bNow, GJ_NETWORK_OUTPUT(int))
{
// open credentials file
std::FILE* pFile = std::fopen(sCredPath.c_str(), "rb");
if(!pFile) return GJ_FILE_ERROR;
char acName[128], acToken[128];
char* pcEnd;
// get user name
std::fscanf(pFile, "%127[^\n]%*c", acName);
pcEnd = std::strchr(acName, 13);
if(pcEnd) *pcEnd = '\0';
// get user token
std::fscanf(pFile, "%127[^\n]%*c", acToken);
pcEnd = std::strchr(acToken, 13);
if(pcEnd) *pcEnd = '\0';
// close file and login
std::fclose(pFile);
return this->__Login(bSession, acName, acToken, bNow, GJ_NETWORK_OUTPUT_FW);
}
// ****************************************************************
/* post-include because of generic dependencies */
#include "gjNetwork.hpp"
#include "gjUser.h"
#include "gjTrophy.h"
#include "gjScore.h"
#include "gjDataItem.h"
#endif /* _GJ_GUARD_API_H_ */