4coder/test_data/lots_of_files/shmup.cpp

88 lines
1.8 KiB
C++

#define AllowLocal(x) ((void)x)
#include "lua.hpp"
typedef struct BufferLoadS{
char *s;
int size;
} BufferLoadS;
const char*
buffer_get_s(lua_State *S, void *u, size_t *size){
const char *result = 0;
BufferLoadS *load = (BufferLoadS*)u;
AllowLocal(S);
if (load->size != 0){
result = load->s;
*size = load->size;
load->size = 0;
}
return(result);
}
int
load_buffer(lua_State *S, char *data, int size, char *name, char *mode){
int result;
BufferLoadS load;
load.s = data;
load.size = size;
result = lua_load(S, buffer_get_s, &load, name, mode);
return(result);
}
#include <stdlib.h>
#include <stdio.h>
void*
shmup_lua_alloc(void *ud, void *ptr, size_t osize, size_t nsize){
// TODO(allen): replace this so we can get away from standard lib!
(void)ud; (void)osize; /* not used */
if (nsize == 0) {
free(ptr);
return NULL;
}
else
return realloc(ptr, nsize);
}
int
shmup_lua_panic(lua_State *lua){
printf("you fuck up you!\n");
return 0;
}
int
main(){
lua_State *S;
S = lua_newstate(shmup_lua_alloc, NULL);
if (S) lua_atpanic(S, &shmup_lua_panic);
int x = 0, result;
char buffer[] = "return 1 + 2";
result = load_buffer(S, buffer, sizeof(buffer) - 1, "test", NULL);
switch (result){
case LUA_OK:
lua_call(S, 0, LUA_MULTRET);
x = (int)lua_tointeger(S, 0);
lua_pop(S, 1);
break;
case LUA_ERRSYNTAX:
printf("LUA_ERRSYNTAX\n");
break;
case LUA_ERRMEM:
printf("LUA_ERRMEM\n");
break;
case LUA_ERRGCMM:
printf("LUA_ERRGCMM\n");
break;
}
printf("x = %d\n", x);
lua_close(S);
return(0);
}