Lumenarium/build/build_flags.sh

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################# COMPILER #################
# Compiler: Global
compiler>input>win32> ${SRC_DIR}/platform/win32/lumenarium_first_win32.c
compiler>input>osx> ${SRC_DIR}/platform/osx/lumenarium_first_osx.c
compiler>input>raspi> ${SRC_DIR}/platform/raspi/lumenarium_first_raspi.c
msvc>-nologo
msvc>-FC # full path errors
msvc>-WX # treat warnings as errors
msvc>-W4 # output warning level
msvc>-Z7 # generate C compatible debug info
# msvc>-Oi # generate intrinsic functions
# msvc>-MTd # create a debug multithreaded exe w/ Libcmtd.lib
#msvc>-fp:fast # fast floating point model
msvc>-wd4505 #
msvc>-wd4100 #
msvc>-wd4189 #
msvc>-wd4702 #
msvc>-wd4996 # _CRT_SECURE_NO_WARNINGS
compiler>wasm>-Wno-writable-strings #
compiler>wasm>--target=wasm32 #
compiler>wasm>-nostdlib #
compiler>wasm>-Wl,--no-entry #
compiler>wasm>-Wl,--allow-undefined #
compiler>wasm>-Wl,--export-all #
compiler>clang>linux>-pthread
compiler>raspi>-pthread
compiler>raspi>-lm # link with local system math libraries
compiler>clang>arm64>-arch arm64
# Compiler: Debug
compiler>debug>msvc>win32>-Od #
compiler>debug>msvc>win32>-Zi #
compiler>debug>msvc>win32>-DDEBUG=1 #
# compiler>debug>msvc>win32>-DPRINT_ASSERTS=1
compiler>debug>clang>-O0
compiler>debug>clang>-g
compiler>debug>compiler>-DDEBUG=1
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compiler>debug>clang>-fsanitize=address
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# Compiler: Prod
compiler>release>clang>-O3
################# LINKER #################
linker>output>osx>lumenarium
linker>output>win32>lumenarium.exe
linker>win32>-NOLOGO
linker>win32>-incremental:no
linker>win32>-subsystem:windows
linker>win32>-opt:ref # link time optimization - eliminate dead code
linker>wasm>--no-entry
linker>wasm>--export-dynamic
linker>wasm>--unresolved-symbols=import-functions
# TODO: I don't think the build system supports this right now
linker>raspi>-fuse-ld=lld
# linker>flags>debug>-debug
linker>flags>debug>-fsanitize=address
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################# LIBRARIES #################
linker>libs>win32>user32.lib
linker>libs>win32>kernel32.lib
linker>libs>win32>gdi32.lib
linker>libs>win32>opengl32.lib
linker>libs>win32>winmm.lib
linker>libs>win32>gdi32.lib
linker>libs>win32>dsound.lib
linker>libs>win32>Ws2_32.lib
linker>libs>win32>Comdlg32.lib
linker>libs>win32>Winspool.lib
linker>libs>osx>-framework OpenGL
linker>libs>osx>-framework Cocoa
linker>libs>osx>-framework IOKit
linker>libs>osx>${SRC_DIR}/libs/glfw_osx/lib-universal/libglfw3.a