Lumenarium/src_v2/lumenarium_random.h

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/* date = April 11th 2022 6:11 pm */
#ifndef LUMENARIUM_RANDOM_H
#define LUMENARIUM_RANDOM_H
struct Random_Series
{
u32 last_value;
};
internal Random_Series
random_series_create(u32 seed)
{
Random_Series result = {};
result.last_value = seed;
return result;
}
internal u32
random_series_next(Random_Series* s)
{
u32 result = s->last_value;
result ^= result << 13;
result ^= result >> 17;
result ^= result << 5;
s->last_value = result;
return result;
}
internal r32
random_series_next_unilateral(Random_Series* s)
{
r32 result = random_series_next(s) / (r32)(0xFFFFFFFF);
return result;
}
internal r32
random_series_next_bilateral(Random_Series* s)
{
r32 result = random_series_next(s) / (r32)(0xFFFFFFFF);
result = (result * 2.0f) - 1.0f;
return result;
}
#endif //LUMENARIUM_RANDOM_H