Lumenarium/src/foldhaus_debug_visuals.h

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internal void
RenderProfiler_ScopeVisualization(render_command_buffer* RenderBuffer,
interface_config Interface, mouse_state Mouse,
v2 Min, v2 Max,
debug_frame* VisibleFrame, memory_arena* Memory)
{
v4 ThreadColors[] = {
v4{.73f, .33f, .83f, 1},
v4{0, .50f, .50f, 1},
v4{.83f, 0, 0, 1},
v4{.33f, .49f, .83f, 1},
v4{.74f, .40f, .25f, 1},
};
r32 Width = Max.x - Min.x;
r32 DepthHeight = 64;
s64 FrameStartCycles = VisibleFrame->FrameStartCycles;
s64 FrameTotalCycles = VisibleFrame->FrameEndCycles - VisibleFrame->FrameStartCycles;
debug_scope_record_list* ThreadScopeCalls = GetScopeListForThreadInFrame(GlobalDebugServices,
VisibleFrame);
MakeStringBuffer(String, 256);
for (s32 i = 0; i < ThreadScopeCalls->Count; i++)
{
scope_record* Record = ThreadScopeCalls->Calls + i;
scope_name* Name = GetOrAddNameHashEntry(VisibleFrame, Record->NameHash);
r32 PercentStart = (r32)(Record->StartCycles - FrameStartCycles) / (r32)FrameTotalCycles;
r32 PercentEnd = (r32)(Record->EndCycles - FrameStartCycles) / (r32)FrameTotalCycles;
v2 ScopeMin = v2{Min.x + (Width * PercentStart), Max.y - ((Record->CallDepth + 1) * DepthHeight)};
v2 ScopeMax = v2{Min.x + (Width * PercentEnd), ScopeMin.y + (DepthHeight - 4)};
if ((ScopeMax.x - ScopeMin.x) >= 1)
{
v4 Color = ThreadColors[0];
if (PointIsInRange(Mouse.Pos, ScopeMin, ScopeMax))
{
Color = GreenV4;
}
PushRenderQuad2D(RenderBuffer, ScopeMin, ScopeMax, Color);
PushRenderBoundingBox2D(RenderBuffer, ScopeMin, ScopeMax, 1, BlackV4);
if (PointIsInRange(Mouse.Pos, ScopeMin, ScopeMax))
{
PushRenderQuad2D(RenderBuffer, Mouse.Pos, Mouse.Pos + v2{256, 32}, BlackV4);
PrintF(&String, "%.*s : %d - %d", Name->Name.Length, Name->Name.Memory, Record->StartCycles, Record->EndCycles);
DrawString(RenderBuffer, String, Interface.Font, Mouse.Pos, WhiteV4);
}
}
}
}
internal void
RenderProfiler_ListVisualization(render_command_buffer* RenderBuffer,
interface_config Interface, mouse_state Mouse,
v2 Min, v2 Max,
debug_frame* VisibleFrame, memory_arena* Memory)
{
MakeStringBuffer(String, 256);
r32 YAt = Max.y - Interface.Font->PixelHeight;
r32 Column0X = Min.x;
r32 Column1X = Column0X + 256;
r32 Column2X = Column1X + 128;
r32 Column3X = Column2X + 128;
r32 Column4X = Column3X + 100;
for (s32 n = 0; n < VisibleFrame->ScopeNamesMax; n++)
{
scope_name NameEntry = VisibleFrame->ScopeNamesHash[n];
if (NameEntry.Hash != 0)
{
collated_scope_record* CollatedRecord = VisibleFrame->CollatedScopes + n;
PrintF(&String, "%.*s", NameEntry.Name.Length, NameEntry.Name.Memory);
DrawString(RenderBuffer, String, Interface.Font, v2{Column0X, YAt}, WhiteV4);
PrintF(&String, "%f", CollatedRecord->PercentFrameTime);
DrawString(RenderBuffer, String, Interface.Font, v2{Column1X, YAt}, WhiteV4);
PrintF(&String, "%fs", CollatedRecord->TotalSeconds);
DrawString(RenderBuffer, String, Interface.Font, v2{Column2X, YAt}, WhiteV4);
PrintF(&String, "%dcy", CollatedRecord->TotalCycles);
DrawString(RenderBuffer, String, Interface.Font, v2{Column3X, YAt}, WhiteV4);
PrintF(&String, "%d calls", CollatedRecord->CallCount);
DrawString(RenderBuffer, String, Interface.Font, v2{Column4X, YAt}, WhiteV4);
YAt -= Interface.Font->PixelHeight + 4;
if (YAt < Min.y) { break; }
}
}
}
internal void
DrawDebugFrameList (render_command_buffer* RenderBuffer, interface_config Interface, mouse_state Mouse, v2 BoundsMin, v2 BoundsMax, memory_arena* Memory)
{
string String = InitializeEmptyString(PushArray(Memory, char, 256), 256);
v4 FrameColors[] = { GreenV4, YellowV4, RedV4, WhiteV4 };
r32 FrameListHeight = 64;
v2 FrameListMin = v2{BoundsMin.x + 16, BoundsMax.y - (16 + FrameListHeight)};
v2 FrameListMax = v2{BoundsMax.x - 16, BoundsMax.y - 16};
r32 FrameListPadding = 4;
r32 FrameListInnerWidth = (FrameListMax.x - FrameListMin.x) - (FrameListPadding * 2);
r32 SingleFrameStep = FrameListInnerWidth / DEBUG_FRAME_COUNT;
r32 SingleFrameWidth = (r32)((s32)SingleFrameStep - 2);
PushRenderBoundingBox2D(RenderBuffer, FrameListMin, FrameListMax, 2, WhiteV4);
if (PointIsInRange(Mouse.Pos, FrameListMin, FrameListMax) &&
MouseButtonHeldDown(Mouse.LeftButtonState))
{
r32 LocalMouseX = (Mouse.Pos.x - FrameListMin.x) + FrameListPadding;
s32 ClosestFrameIndex = (LocalMouseX / SingleFrameStep);
if (ClosestFrameIndex >= 0 && ClosestFrameIndex < DEBUG_FRAME_COUNT)
{
GlobalDebugServices->RecordFrames = false;
GlobalDebugServices->CurrentDebugFrame = ClosestFrameIndex;
}
}
for (s32 F = 0; F < DEBUG_FRAME_COUNT; F++)
{
v2 Min = v2{FrameListMin.x + FrameListPadding + (F * SingleFrameStep), FrameListMin.y + 4};
v2 Max = v2{Min.x + SingleFrameWidth, FrameListMax.y - 4};
s32 FramesAgo = (GlobalDebugServices->CurrentDebugFrame - F);
if (FramesAgo < 0) { FramesAgo += DEBUG_FRAME_COUNT; }
v4 Color = FrameColors[GSClamp(0, FramesAgo, 3)];
PushRenderQuad2D(RenderBuffer, Min, Max, Color);
}
debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
s64 FrameStartCycles = VisibleFrame->FrameStartCycles;
s64 FrameTotalCycles = VisibleFrame->FrameEndCycles - VisibleFrame->FrameStartCycles;
PrintF(&String, "Frame %d - Total Cycles: %lld",
GlobalDebugServices->CurrentDebugFrame - 1,
FrameTotalCycles);
DrawString(RenderBuffer, String, Interface.Font, FrameListMin - v2{0, 32}, WhiteV4);
v2 ButtonMin = v2{FrameListMax.x - 128, FrameListMin.y - 32};
v2 ButtonMax = ButtonMin + v2{128, 28};
button_result ShouldResumeRecording = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
MakeString("Resume Recording"), Interface, Mouse);
if (ShouldResumeRecording.Pressed)
{
GlobalDebugServices->RecordFrames = true;
}
ButtonMin = v2{FrameListMin.x, FrameListMin.y - 60};
ButtonMax = v2{FrameListMin.x + 128, FrameListMin.y - 42};
button_result ActivateScopeView = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
MakeString("Scope View"), Interface, Mouse);
ButtonMin.x += 152;
ButtonMax.x += 152;
button_result ActivateListView = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
MakeString("List View"), Interface, Mouse);
if (ActivateScopeView.Pressed) { GlobalDebugServices->Interface.FrameView = FRAME_VIEW_PROFILER; }
if (ActivateListView.Pressed) { GlobalDebugServices->Interface.FrameView = FRAME_VIEW_SCOPE_LIST; }
v2 ViewModeMin = v2{FrameListMin.x, BoundsMin.y};
v2 ViewModeMax = v2{FrameListMax.x, FrameListMin.y - 96};
if (GlobalDebugServices->Interface.FrameView == FRAME_VIEW_PROFILER)
{
RenderProfiler_ScopeVisualization(RenderBuffer, Interface, Mouse,
ViewModeMin, ViewModeMax,
VisibleFrame, Memory);
}
else
{
RenderProfiler_ListVisualization(RenderBuffer, Interface, Mouse,
ViewModeMin, ViewModeMax,
VisibleFrame, Memory);
}
}
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internal void
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DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_config Interface, r32 WindowWidth, r32 WindowHeight, r32 DeltaTime, app_state* State, camera Camera, mouse_state Mouse, memory_arena* Transient)
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{
DEBUG_TRACK_SCOPE(DrawDebugInterface);
v2 TopOfDebugView = v2{StartX, WindowHeight - (NewLineYOffset(*Interface.Font) + 5)};
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v2 TopOfScreenLinePos = TopOfDebugView;
arena_snapshot StartTempMemory = TakeSnapshotOfArena(*Transient);
string DebugString = InitializeEmptyString(PushArray(Transient, char, 256), 256);
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if (GlobalDebugServices->Interface.ShowCameraMouse)
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{
PushRenderQuad2D(RenderBuffer,
v2{TopOfDebugView.x, TopOfDebugView.y - 500},
v2{TopOfDebugView.x + 700, TopOfDebugView.y},
v4{0, 0, 0, .8f});
}
r32 FramesPerSecond = 1.0f / DeltaTime;
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string ModeName = MakeStringLiteral("Base Mode");
if (State->Modes.ActiveModesCount > 0 &&
State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Name.Length > 0)
{
ModeName = State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Name;
}
PrintF(&DebugString, "Framerate: %.*f s %d fps | Current Mode: %.*s Modes: %d Memory Used: %d / %d | Commands: %d",
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5, DeltaTime,
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(u32)FramesPerSecond,
ModeName.Length, ModeName.Memory,
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State->Modes.ActiveModesCount,
State->Modes.Arena.CurrentRegion->Used,
State->Modes.Arena.CurrentRegion->Size,
State->CommandQueue.Used);
DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4);
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v2 ButtonDim = v2{200, (r32)NewLineYOffset(*Interface.Font) + 10};
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TopOfScreenLinePos.y -= ButtonDim.y + 10;
v2 ButtonPos = TopOfScreenLinePos;
button_result CameraBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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MakeStringLiteral("Camera"), Interface, Mouse);
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ButtonPos.x += ButtonDim.x + 10;
button_result ScopeTimeBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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MakeStringLiteral("Scope Time"), Interface, Mouse);
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ButtonPos.x += ButtonDim.x + 10;
button_result RenderSculptureBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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MakeStringLiteral("Visualize"), Interface, Mouse);
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ButtonPos.x += ButtonDim.x + 10;
string SACNButtonString;
if (GlobalDebugServices->Interface.SendSACNData)
{
SACNButtonString = MakeStringLiteral("Turn SACN Off");
}
else
{
SACNButtonString = MakeStringLiteral("Turn SACN On");
}
button_result SendSACNDataBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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SACNButtonString, Interface, Mouse);
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TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font) + 10;
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if (CameraBtn.Pressed)
{
GlobalDebugServices->Interface.ShowCameraMouse = !GlobalDebugServices->Interface.ShowCameraMouse;
}
if (ScopeTimeBtn.Pressed)
{
GlobalDebugServices->Interface.ShowTrackedScopes = !GlobalDebugServices->Interface.ShowTrackedScopes;
}
if (RenderSculptureBtn.Pressed)
{
GlobalDebugServices->Interface.RenderSculpture =
!GlobalDebugServices->Interface.RenderSculpture;
}
if (SendSACNDataBtn.Pressed)
{
GlobalDebugServices->Interface.SendSACNData = !GlobalDebugServices->Interface.SendSACNData;
}
if (GlobalDebugServices->Interface.ShowCameraMouse)
{
PrintF(&DebugString, "Camera x=%.*f y=%.*f z=%.*f LookAt x=%.*f y=%.*f z=%.*f",
3, Camera.Position.x,
3, Camera.Position.y,
3, Camera.Position.z,
3, Camera.LookAt.x,
3, Camera.LookAt.y,
3, Camera.LookAt.z);
DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f});
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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b32 LeftButtonIsDown = (Mouse.LeftButtonState & KeyState_IsDown) > 0;
b32 LeftButtonWasDown = (Mouse.LeftButtonState & KeyState_WasDown) > 0;
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s32 MousePrecision = 0;
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PrintF(&DebugString, "Mouse Pos: (%.*f, %.*f) Down: (%.*f, %.*f) State: %s %s",
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MousePrecision, Mouse.Pos.x,
MousePrecision, Mouse.Pos.y,
MousePrecision, Mouse.DownPos.x,
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MousePrecision, Mouse.DownPos.y,
(LeftButtonIsDown ? "Is Down" : "Is Not Down"),
(LeftButtonWasDown ? "Was Down" : "Was Not Down"));
DrawString(RenderBuffer, DebugString, Interface.Font,
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TopOfScreenLinePos, WhiteV4);
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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PrintF(&DebugString, "Nodes Memory: %d / %d",
State->NodeList->TotalUsed,
State->NodeList->TotalMax);
DrawString(RenderBuffer, DebugString, Interface.Font,
TopOfScreenLinePos, WhiteV4);
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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PrintF(&DebugString, "Render Buffer: %d / %d (at this point)",
RenderBuffer->CommandMemoryUsed,
RenderBuffer->CommandMemorySize);
DrawString(RenderBuffer, DebugString, Interface.Font,
TopOfScreenLinePos, WhiteV4);
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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}
if (GlobalDebugServices->Interface.ShowTrackedScopes)
{
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v2 ProfilerMin = v2{TopOfDebugView.x, TopOfDebugView.y - 500};
v2 ProfilerMax = v2{TopOfDebugView.x + 700, TopOfDebugView.y - 64};
PushRenderQuad2D(RenderBuffer, ProfilerMin, ProfilerMax, v4{0, 0, 0, .8f});
DrawDebugFrameList(RenderBuffer, Interface, Mouse, ProfilerMin, ProfilerMax, Transient);
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#if 0
r32 ColumnsStartX = TopOfScreenLinePos.x;
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for (s32 i = 0; i < GlobalDebugServices->ScopeHistogramUsed; i++)
{
v2 Register = v2{ColumnsStartX, TopOfScreenLinePos.y};
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s32 CurrentFrame = GlobalDebugServices->ScopeHistogramSorted[i].CurrentFrame - 1;
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if (CurrentFrame < 0) { CurrentFrame = HISTOGRAM_DEPTH - 1; }
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u64 CyclesPerHit = GlobalDebugServices->ScopeHistogramSorted[i].PerFrame_Cycles[CurrentFrame];
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r32 SecondsPerHit = (r32)CyclesPerHit / (r32)GlobalDebugServices->PerformanceCountFrequency;
// Column 1
PrintF(&DebugString, "%.*s",
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GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Length,
GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Memory);
r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
Register.x += GSMax(ColumnOneX - Register.x, 250.f);
// Column 2
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PrintF(&DebugString, "%d hits", GlobalDebugServices->ScopeHistogramSorted[i].PerFrame_CallCount[CurrentFrame]);
r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
Register.x += GSMax(ColumnTwoX - Register.x, 150.f);
// Column 3
PrintF(&DebugString, "%lld cycles", CyclesPerHit);
r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
Register.x += GSMax(ColumnThreeX - Register.x, 200.f);
PrintF(&DebugString, "%f sec", SecondsPerHit);
r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
Register.x += GSMax(ColumnFourX - Register.x, 200.f);
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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}
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#endif
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}
ZeroArenaToSnapshot(Transient, StartTempMemory);
ClearArenaToSnapshot(Transient, StartTempMemory);
}