Lumenarium/src_v2/lumenarium_bsp.h

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/* date = April 11th 2022 9:57 am */
#ifndef LUMENARIUM_BSP_H
#define LUMENARIUM_BSP_H
// NOTE(PS): Functionality Notes
// - there must always be a root node that contains the area of the tree as a whole
// - a node with no children has not been split
#define BTREE_NODE_ID_VALID_BIT (1 << 31)
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typedef struct BSP_Node_Id BSP_Node_Id;
struct BSP_Node_Id
{
u32 value;
};
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typedef u8 BSP_Split_Kind;
enum
{
BSPSplit_XAxis = 1,
BSPSplit_YAxis = 0,
BSPSplit_ZAxis = 2,
BSPSplit_None = 3,
};
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typedef struct BSP_Split BSP_Split;
struct BSP_Split
{
BSP_Split_Kind kind;
r32 value;
};
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typedef u8 BSP_Split_Update_Flags;
enum
{
BSPSplitUpdate_None = 0,
BSPSplitUpdate_FreeZeroAreaChildren = 1,
};
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typedef u8 BSP_Child_Selector;
enum
{
// NOTE(PS): these values are intentionally overlapping since
// they access the data structure of the B-Tree in a particular
// way. ie. left and top are the same space in memory as are
// right and bottom
BSPChild_Left = 0,
BSPChild_Top = 0,
BSPChild_Right = 1,
BSPChild_Bottom = 1,
};
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typedef struct BSP_Area BSP_Area;
struct BSP_Area
{
v2 min;
v2 max;
};
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typedef struct BSP_Node BSP_Node;
struct BSP_Node
{
union
{
BSP_Node_Id parent;
BSP_Node_Id next_free;
};
BSP_Split split;
union
{
BSP_Node_Id children[2];
struct
{
union
{
BSP_Node_Id left;
BSP_Node_Id top;
};
union
{
BSP_Node_Id right;
BSP_Node_Id bottom;
};
};
};
u32 user_data;
BSP_Area area;
};
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typedef struct BSP BSP;
struct BSP
{
BSP_Node* nodes;
u32 nodes_cap;
u32 nodes_len;
BSP_Node_Id root;
BSP_Node_Id free_first;
};
typedef void BSP_Walk_Cb(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data);
internal BSP bsp_create(Allocator* allocator, u32 cap);
internal BSP_Node* bsp_get(BSP* tree, BSP_Node_Id id);
internal BSP_Node_Id bsp_push(BSP* tree, BSP_Node_Id parent, BSP_Area area, u32 user_data);
internal void bsp_free(BSP* tree, BSP_Node_Id id);
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internal void bsp_free_cb(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data);
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typedef union BSP_Split_Result BSP_Split_Result;
union BSP_Split_Result
{
BSP_Node_Id children[2];
struct
{
union
{
BSP_Node_Id left;
BSP_Node_Id top;
};
union
{
BSP_Node_Id right;
BSP_Node_Id bottom;
};
};
};
internal BSP_Split_Result bsp_split(BSP* tree, BSP_Node_Id id, r32 split, BSP_Split_Kind kind, u32 user_data_0, u32 user_data_1);
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internal void bsp_join_recursive(BSP* tree, BSP_Node_Id parent_id, BSP_Child_Selector keep);
// left, parent, right
internal void bsp_walk_inorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* cb, u8* user_data);
// parent, left right
internal void bsp_walk_preorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* cb, u8* user_data);
// parent, right, parent
internal void bsp_walk_postorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* cb, u8* user_data);
internal void bsp_node_update_child_areas(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data);
internal void bsp_node_area_update(BSP* tree, BSP_Node_Id id, BSP_Area new_area);
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internal void bsp_child_split_update(BSP* tree, BSP_Node_Id node_id, r32 new_split, BSP_Split_Update_Flags flags);
///////////////////////////////////////////////////
// IMPLEMENTATION
internal BSP
bsp_create(Allocator* allocator, u32 cap)
{
BSP result = {};
zero_struct(result);
result.nodes_cap = cap;
result.nodes = allocator_alloc_array(allocator, BSP_Node, cap);
return result;
}
#define bsp_node_id_is_valid(id) (has_flag(id.value, BTREE_NODE_ID_VALID_BIT))
#define bsp_node_id_equals(a,b) (a.value == b.value)
#define bsp_node_id_to_index(id) (id.value & (u32)(~BTREE_NODE_ID_VALID_BIT))
internal BSP_Node*
bsp_get(BSP* tree, BSP_Node_Id id)
{
if (!bsp_node_id_is_valid(id)) return 0;
u32 index = bsp_node_id_to_index(id);
if (index > tree->nodes_len) return 0;
return tree->nodes + index;
}
internal BSP_Node_Id
bsp_push(BSP* tree, BSP_Node_Id parent_id, BSP_Area area, u32 user_data)
{
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BSP_Node_Id result = (BSP_Node_Id){0};
BSP_Node* node = 0;
if (tree->nodes_len >= tree->nodes_cap)
{
if (bsp_node_id_is_valid(tree->free_first))
{
result = tree->free_first;
node = bsp_get(tree, result);
tree->free_first = node->next_free;
zero_struct(node->parent);
}
}
else
{
result.value = tree->nodes_len++;
assert(!has_flag(result.value, BTREE_NODE_ID_VALID_BIT));
add_flag(result.value, BTREE_NODE_ID_VALID_BIT);
node = tree->nodes + bsp_node_id_to_index(result);
}
if (bsp_node_id_is_valid(result))
{
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zero_struct(*node);
node->split.kind = BSPSplit_None;
node->parent = parent_id;
node->area = area;
node->user_data = user_data;
}
return result;
}
internal void
bsp_free_(BSP* tree, BSP_Node_Id id, BSP_Node* now_free)
{
if (bsp_node_id_is_valid(now_free->parent))
{
BSP_Node* parent = bsp_get(tree, now_free->parent);
if (bsp_node_id_equals(parent->children[0], id))
{
zero_struct(parent->children[0]);
}
else if (bsp_node_id_equals(parent->children[1], id))
{
zero_struct(parent->children[1]);
}
else
{
// NOTE(PS): in this case, a child node had a reference to
// a parent that didn't have a reference back to the child
// this means the tree itself is messed up
invalid_code_path;
}
}
zero_struct(*now_free);
now_free->next_free = tree->free_first;
tree->free_first = id;
}
internal void
bsp_free(BSP* tree, BSP_Node_Id id)
{
BSP_Node* now_free = bsp_get(tree, id);
bsp_free_(tree, id, now_free);
}
internal void
bsp_free_cb(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data)
{
bsp_free_(tree, id, node);
}
internal BSP_Split_Result
bsp_split(BSP* tree, BSP_Node_Id node_id, r32 split, BSP_Split_Kind kind, u32 user_data_0, u32 user_data_1)
{
BSP_Node* node = bsp_get(tree, node_id);
split = clamp(node->area.min.Elements[kind], split, node->area.max.Elements[kind]);
node->split.value = split;
node->split.kind = kind;
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node->children[0] = bsp_push(tree, node_id, (BSP_Area){}, user_data_0);
node->children[1] = bsp_push(tree, node_id, (BSP_Area){}, user_data_1);
bsp_node_update_child_areas(tree, node_id, node, 0);
BSP_Split_Result result = {};
result.children[0] = node->children[0];
result.children[1] = node->children[1];
return result;
}
internal void
bsp_join_recursive(BSP* tree, BSP_Node_Id parent_id, BSP_Child_Selector keep)
{
BSP_Node* parent = bsp_get(tree, parent_id);
BSP_Node keep_node = *bsp_get(tree, parent->children[keep]);
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bsp_walk_preorder(tree, parent->children[0], (BSP_Walk_Cb*)bsp_free_cb, 0);
bsp_walk_preorder(tree, parent->children[1], (BSP_Walk_Cb*)bsp_free_cb, 0);
parent->user_data = keep_node.user_data;
zero_struct(parent->children[0]);
zero_struct(parent->children[1]);
}
// NOTE(PS): the other three walk functions all require allocation of a stack
// while this is fast with our scratch allocator, there are cases where, for
// correctness, we walk a tree that is very likely to be a single node. In
// those cases, we can avoid allocating anything by just visiting the single
// node and returning early.
// This function provides that functionality for all walk functions
internal bool
bsp_walk_single_node_check(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* visit, u8* user_data)
{
BSP_Node* node = bsp_get(tree, first);
if (node->split.kind == BSPSplit_None)
{
visit(tree, first, node, user_data);
return true;
}
return false;
}
// left, parent, right
internal void
bsp_walk_inorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* visit, u8* user_data)
{
if (!bsp_node_id_is_valid(first)) return;
if (bsp_walk_single_node_check(tree, first, visit, user_data)) return;
scratch_get(scratch);
BSP_Node_Id* stack = allocator_alloc_array(scratch.a, BSP_Node_Id, tree->nodes_len);
u32 stack_len = 0;
memory_zero_array(stack, BSP_Node_Id, tree->nodes_len);
BSP_Node_Id at = first;
while (true)
{
if (bsp_node_id_is_valid(at))
{
stack[stack_len++] = at;
BSP_Node* n = bsp_get(tree, at);
at = n->children[0];
}
else
{
if (stack_len == 0) break;
at = stack[--stack_len];
BSP_Node* n = bsp_get(tree, at);
visit(tree, at, n, user_data);
at = n->children[1];
}
}
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scratch_release(scratch);
}
// parent, left right
internal void
bsp_walk_preorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* visit, u8* user_data)
{
if (bsp_walk_single_node_check(tree, first, visit, user_data)) return;
scratch_get(scratch);
BSP_Node_Id* stack = allocator_alloc_array(scratch.a, BSP_Node_Id, tree->nodes_len);
u32 stack_len = 0;
memory_zero_array(stack, BSP_Node_Id, tree->nodes_len);
BSP_Node_Id at = first;
while (true)
{
while (bsp_node_id_is_valid(at))
{
BSP_Node* n = bsp_get(tree, at);
visit(tree, at, n, user_data);
stack[stack_len++] = at;
at = n->children[0];
}
if (!bsp_node_id_is_valid(at) && stack_len == 0) break;
at = stack[--stack_len];
BSP_Node* n = bsp_get(tree, at);
at = n->children[1];
}
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scratch_release(scratch);
}
// parent, right, parent
internal void
bsp_walk_postorder(BSP* tree, BSP_Node_Id first, BSP_Walk_Cb* visit, u8* user_data)
{
if (bsp_walk_single_node_check(tree, first, visit, user_data)) return;
scratch_get(scratch);
BSP_Node_Id* stack = allocator_alloc_array(scratch.a, BSP_Node_Id, tree->nodes_len);
u32 stack_len = 0;
memory_zero_array(stack, BSP_Node_Id, tree->nodes_len);
BSP_Node_Id at = first;
while (true)
{
if (bsp_node_id_is_valid(at))
{
BSP_Node* n = bsp_get(tree, at);
if (bsp_node_id_is_valid(n->children[1])) stack[stack_len++] = n->children[1];
stack[stack_len++] = at;
at = n->children[0];
}
else
{
if (stack_len == 0) break;
at = stack[--stack_len];
BSP_Node* n = bsp_get(tree, at);
assert(n != 0);
if (bsp_node_id_is_valid(n->children[1]) && bsp_node_id_equals(n->children[1], stack[stack_len - 1]))
{
BSP_Node_Id at_temp = stack[stack_len - 1];
stack[stack_len - 1] = at;
at = at_temp;
}
else
{
visit(tree, at, n, user_data);
zero_struct(at);
}
}
}
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scratch_release(scratch);
}
internal void
bsp_node_update_child_areas(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data)
{
// assume that node's area is correct. Using that, clamp its split as appropriate
// and then update its children. If a child has an area of zero, rely on flags
// to determine behavior
if (node->split.kind == BSPSplit_None) return;
BSP_Split_Update_Flags flags = (BSP_Split_Update_Flags)0;
if (user_data) flags = *(BSP_Split_Update_Flags*)user_data;
BSP_Split_Kind kind = node->split.kind;
BSP_Node* node_min = bsp_get(tree, node->children[0]);
BSP_Node* node_max = bsp_get(tree, node->children[1]);
node_min->area = node->area;
node_max->area = node->area;
node_min->area.max.Elements[kind] = node->split.value;
node_max->area.min.Elements[kind] = node->split.value;
if (has_flag(flags, BSPSplitUpdate_FreeZeroAreaChildren))
{
bool free_children = false;
if (node_min->area.max.Elements[kind] <= node_min->area.min.Elements[kind])
{
node->user_data = node_max->user_data;
free_children= true;
}
else if (node_max->area.max.Elements[kind] <= node_max->area.min.Elements[kind])
{
node->user_data = node_min->user_data;
free_children= true;
}
if (free_children)
{
bsp_walk_postorder(tree, node->children[0], bsp_free_cb, 0);
bsp_walk_postorder(tree, node->children[1], bsp_free_cb, 0);
}
}
// NOTE(PS): no need to recurse, this function assumes its either being
// called on a particular node or its the callback of one of the tree
// walk functions
}
internal void
bsp_node_area_update(BSP* tree, BSP_Node_Id node_id, BSP_Area area)
{
BSP_Node* node = bsp_get(tree, node_id);
node->area = area;
BSP_Split_Update_Flags flags = BSPSplitUpdate_FreeZeroAreaChildren;
bsp_walk_preorder(tree, node_id, bsp_node_update_child_areas, (u8*)&flags);
}
internal void
bsp_child_split_update(BSP* tree, BSP_Node_Id node_id, r32 new_split, BSP_Split_Update_Flags flags)
{
BSP_Node* node = bsp_get(tree, node_id);
node->split.value = new_split;
bsp_walk_preorder(tree, node_id, bsp_node_update_child_areas, (u8*)&flags);
}
#if defined(DEBUG)
internal void
bsp_tests()
{
scratch_get(scratch);
BSP tree = bsp_create(scratch.a, 256);
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tree.root = bsp_push(&tree, (BSP_Node_Id){0}, (BSP_Area){ (v2){0,0},(v2){512,512}}, 0);
BSP_Split_Result r0 = bsp_split(&tree, tree.root, 256, BSPSplit_YAxis, 0, 0);
BSP_Node* root = bsp_get(&tree, tree.root);
BSP_Node* n0 = bsp_get(&tree, r0.children[0]);
BSP_Node* n1 = bsp_get(&tree, r0.children[1]);
assert(root != 0 && n0 != 0 && n1 != 0);
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assert(HMM_EqualsVec2(n0->area.min, root->area.min));
assert(n0->area.max.x == 256 && n0->area.max.y == root->area.max.y);
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assert(HMM_EqualsVec2(n1->area.max, root->area.max));
assert(n1->area.min.x == 256 && n0->area.min.y == root->area.min.y);
assert(n0->split.kind == BSPSplit_None);
assert(n1->split.kind == BSPSplit_None);
assert(root->split.kind == BSPSplit_YAxis);
BSP_Split_Result r1 = bsp_split(&tree, root->children[0], 32, BSPSplit_YAxis, 0, 0);
BSP_Split_Result r2 = bsp_split(&tree, r1.children[1], 64, BSPSplit_XAxis, 0, 0);
bsp_walk_postorder(&tree, root->children[0], bsp_free_cb, 0);
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scratch_release(scratch);
}
#else
#define bsp_tests()
#endif
#endif //LUMENARIUM_BSP_H