Lumenarium/src_v2/platform/osx/lumenarium_osx_graphics.h

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2022-04-16 11:00:32 +00:00
#define OSX_GL_ERROR_CASE(e) case e: { result = #e; } break
char*
osx_gl_error_to_string(u32 error)
{
char* result = 0;
switch (error)
{
OSX_GL_ERROR_CASE(GL_INVALID_VALUE);
OSX_GL_ERROR_CASE(GL_INVALID_ENUM );
OSX_GL_ERROR_CASE(GL_INVALID_OPERATION);
default: { result = "unknown"; }
}
return result;
}
void
os_gl_no_error_(char* file, u32 line) {
u32 error = glGetError();
char* str = 0;
if (error) {
str = osx_gl_error_to_string(error);
}
if (error != 0)
{
fprintf(stderr, "OpenGL error: %s:%d\n\t%s :: %d\n", file, line, str, error);
invalid_code_path;
}
}
#define load_ext(r,n) r.n = (proc_##n*)glfwGetProcAddress(#n); assert((r.n) != 0)
OpenGL_Extensions
osx_load_opengl_ext()
{
OpenGL_Extensions result = {};
load_ext(result, glGenVertexArrays);
load_ext(result, glBindVertexArray);
load_ext(result, glGenBuffers);
load_ext(result, glBindBuffer);
load_ext(result, glBufferData);
load_ext(result, glBufferSubData);
load_ext(result, glCreateShader);
load_ext(result, glShaderSource);
load_ext(result, glCompileShader);
load_ext(result, glCreateProgram);
load_ext(result, glAttachShader);
load_ext(result, glLinkProgram);
load_ext(result, glUseProgram);
load_ext(result, glGetAttribLocation);
load_ext(result, glVertexAttribPointer);
load_ext(result, glEnableVertexAttribArray);
load_ext(result, glGetShaderiv);
load_ext(result, glGetShaderInfoLog);
load_ext(result, glGetProgramiv);
load_ext(result, glGetProgramInfoLog);
load_ext(result, glGetUniformLocation);
load_ext(result, glUniformMatrix4fv);
return result;
}