Lumenarium/src_v2/lumenarium_first.h

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2022-03-22 18:13:06 +00:00
/* date = March 22nd 2022 2:29 am */
#ifndef LUMENARIUM_FIRST_H
#define LUMENARIUM_FIRST_H
typedef struct App_State App_State;
#include "lumenarium_memory.cpp"
#include "lumenarium_string.cpp"
#include "lumenarium_input.cpp"
#include "engine/lumenarium_engine_assembly.h"
#include "engine/lumenarium_engine.cpp"
#include "editor/lumenarium_editor_renderer.cpp"
#include "editor/lumenarium_editor.cpp"
//////////////////////////////////////////////
// Lumenarium Runtime Environment
global Allocator* permanent;
global Allocator* scratch; // gets reset at frame boundaries
#if defined(DEBUG)
# include "lumenarium_tests.cpp"
#else
# define run_tests()
#endif
//////////////////////////////////////////////
// Lumenarium State
typedef b32 App_State_Flags;
enum
{
AppState_None = 0,
AppState_IsRunning = 1,
AppState_NoEditor = 2,
};
struct App_State
{
App_State_Flags flags;
Input_State input_state;
};
#endif //LUMENARIUM_FIRST_H