Lumenarium/todo.txt

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2019-07-19 20:56:21 +00:00
TODO FOLDHAUS
Hardening
- input context changes
- x don't type into the search bar when its not open
- x don't type into the search bar when you press a to open it
- x type into text boxes
- - shift drag to 10x drag speed
- select nodes -> delete nodes
- open add node menu, click off to the side, it still adds a node.
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Name
- Splash screen (like blender) (thisll be fun)
- - Image importer (stb image? or find a png > bmp converter for the image you have)
- - Display on startup
/Debug
x Make debug scope tracking thread safe - was throwing an error in stringsequal but that stopped.
x Keep an eye out.
Application
- More efficient HSV <-> RGB
- Save and load a session
- - Serialize Nodes
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- Don't render if the window isn't visible
Development
- Fix your scope time tracker to account for threads.
- Nest scope times so you can see totals/dig in
- Log memory allocations
Interface
- fullscreen
- In world interface elements
- - Handles for Patterns
- - UI Popups
- - Value modifiers
- Scroll view
- Update the text system - use system fonts
Switch To Nodes
x basic node elements
- - evaluation step (one node at a time)
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- - selector node (has a list of connections that it can switch between)
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- serialize
- delete nodes
Structure
- motion
Renderer
- Mouse Picking - point at a led and see info about it
- Camera: pan
- Camera: zoom
- Camera: leds always face camera
Resource Management
- TODO: Need to figure out which textures are currently in graphics memory and which need to be resubmitted
- Icons
Animation
- timeline
- create clips that play
- clips can have parameters that drive them?
- clips should have prerequesites
- - channels active
- - patterns active in the channel
- - when a clip is playing, it should just take over the whole structure
Command Line
- select a channel/pattern
Optimization
- patterns are asking to be multithreaded
- probably want to convert as much color functions to use u32 Packed Colors
- - Probably want to think about this more. What about supporting different color depths
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- for different output devices?