Lumenarium/project.4coder

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version(1);
project_name = "main.exe";
patterns = {
"*.c",
"*.cpp",
"*.h",
"*.m",
"*.bat",
"*.sh",
"*.4coder",
};
blacklist_patterns = {
".*",
};
load_paths_base = {
{ "src", .relative = true, .recursive = true, },
{ "meta", .relative = true, .recursive = true, },
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{ "C:\programs-dev\gs_libs\src", .relative = false, .recursive = true, }
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};
load_paths = {
{ load_paths_base, .os = "win", },
{ load_paths_base, .os = "linux", },
{ load_paths_base, .os = "mac", },
};
command_list = {
{ .name = "build_application",
.out = "*app compilation*", .footer_panel = false, .save_dirty_files = true,
.cmd = { { "build.bat" , .os = "win" },
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{ "./build.sh", .os = "linux" },
{ "./build.sh", .os = "mac" }, }, },
{ .name = "build_meta",
.out = "*meta compilation*", .footer_panel = false, .save_dirty_files = true,
.cmd = { { "meta\\build.bat" , .os = "win" },
{ "./meta/build.sh", .os = "linux" },
{ "./meta/build.sh", .os = "mac" }, }, },
{ .name = "run_application",
.out = "*run*", .footer_panel = false, .save_dirty_files = false,
.cmd = { { "build\\win32_foldhaus.exe", .os = "win" },
{ "build/main.exe" , .os = "linux" },
{ "build/main.exe" , .os = "mac" }, }, },
};
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fkey_command[1] = "build_application";
fkey_command[2] = "build_meta";